Difference between revisions of "GoldSource mapping in Hammer 4.x"

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(changed a fe things that were wrong, some small changes e.g. better explanations)
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Although it's not easy to set up, it is possible to map for any GoldSource game using Hammer 4.x
 
Although it's not easy to set up, it is possible to map for any GoldSource game using Hammer 4.x
 
All you need to do is download the appropriate .fgd files and modify your GameConfig.txt file (either Episode One or Orange Box; it doesn't matter).
 
All you need to do is download the appropriate .fgd files and modify your GameConfig.txt file (either Episode One or Orange Box; it doesn't matter).
Using the GameInfo.txt from below will allow you to load and view Half-Life .mdl files (from Half-Life Source) when making your map.
+
Using the GameInfo.txt from below will allow make Hammer use Half-Life Source models and textures.
  
 
To edit your GameConfig.txt go to c:\program files\steam\steamapps\<username>\sourcesdk\bin\ep1\bin\ or c:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\ and open it with your text editor of choice.
 
To edit your GameConfig.txt go to c:\program files\steam\steamapps\<username>\sourcesdk\bin\ep1\bin\ or c:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\ and open it with your text editor of choice.
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Read the section below for a better understanding of the structure of GameConfig.txt
 
Read the section below for a better understanding of the structure of GameConfig.txt
  
{{note| When loading WADs from Half-Life 1 or a Half-Life 1 mod, the textures will show up as white in Hammer 4.1. There is currently no way to fix this, so you will have to adjust them "blindly".}}
+
{{note| This setup causes Hammer to not work properly.}}
 +
{{note| Hammer4.x does not render textures from Half-Life .wad files.}}
 +
{{note| Hammer4.x does not render textures from Half-Life .spr files.}}
  
 
== Modifiying GameConfig.txt ==
 
== Modifiying GameConfig.txt ==
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Also, make sure all the paths are correct for your computer.
 
Also, make sure all the paths are correct for your computer.
  
{{note|There are four GoldSource compile tools, but only three Source compile tools. In Hammer 4.1, you will not be able to compile correctly with the setup in these game configurations. Though there is a way to use Hammer for most of the compiling, it is best that you use Batch Compiler instead, which allows all the compile tools to be used with all their options, without having to adapt them to Hammer 4.1.}}
+
NOTE: There GoldSource maps get compiled by four tools, but only Source maps get compiled by only three tools. In Hammer 4.1, you will not be able to compile correctly with the setup in these game configurations. It is recommended that you use [http://nemesis.thewavelength.net/index.php?p=2 Batch Compiler] instead, which allows all the compile tools to be used with all their options.}}
  
 
Counter-Strike
 
Counter-Strike
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"MapDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "tools\sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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"MapDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
 
"MapDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
 
"BSPDir" "c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
"CordonTexture" "tools\toolsskybox"
+
"CordonTexture" "sky"
 
"MaterialExcludeCount" "0"
 
"MaterialExcludeCount" "0"
 
}
 
}
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{
 
{
 
"GameData0" "c:\modname.fgd"  // path to .fgd file
 
"GameData0" "c:\modname.fgd"  // path to .fgd file
"TextureFormat" "2"  // leave this as 2: it tells Hammer to use .wad textures instead of .vtf
+
"TextureFormat" "2"  // leave this as 2; it tells Hammer to use .wad files instead of .vtf
"MapFormat" "3" // leave this as 3: it tells Hammer to use .rmf map files instead of .vmf
+
"MapFormat" "3" // leave this as 3: it tells Hammer to use .rmf files instead of .vmf
 
"DefaultTextureScale" "0.250000"  // ??? (leave it)
 
"DefaultTextureScale" "0.250000"  // ??? (leave it)
 
"DefaultLightmapScale" "16"  // ??? (leave it)
 
"DefaultLightmapScale" "16"  // ??? (leave it)
 
"GameExe" "c:\program files\steam\steamapps\<username>\half-life\hl.exe"  // path to Half-Life executable
 
"GameExe" "c:\program files\steam\steamapps\<username>\half-life\hl.exe"  // path to Half-Life executable
"DefaultSolidEntity" "func_detail"  // ???
+
"DefaultSolidEntity" "func_detail"  // should be something else?
 
"DefaultPointEntity" "info_player_start"  // player start entity
 
"DefaultPointEntity" "info_player_start"  // player start entity
"BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"  // set this to whatever because Hammer doesn't have support for the CSG process; you'll have to compile with a .bat file
+
"BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"  // doesn't need to be set; compile with a .bat file
"Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"  // set this to whatever because Hammer doesn't have support for the CSG process; you'll have to compile with a .bat file
+
"Vis" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"  // doesn't need to be set; compile with a .bat file
"Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"  // set this to whatever because Hammer doesn't have support for the CSG process; you'll have to compile with a .bat file
+
"Light" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"  // doesn't need to be set; compile with a .bat file
 
"GameExeDir" "c:\program files\steam\steamapps\<username>\half-life"  // leave it because mods won't use any othe executable
 
"GameExeDir" "c:\program files\steam\steamapps\<username>\half-life"  // leave it because mods won't use any othe executable
 
"MapDir" "c:\program files\steam\steamapps\<username>\half-life\modname\maps"  // directory to load maps from
 
"MapDir" "c:\program files\steam\steamapps\<username>\half-life\modname\maps"  // directory to load maps from
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"  // directory to place compiled maps in: not needed because compilation needs to be donw manually
+
"BSPDir" "c:\program files\steam\steamapps\<username>\half-life\valve\maps"  // directory to place compiled maps in; not needed because compilation needs to be done manually
"CordonTexture" "tools\toolsskybox" // leave it (it doesn't matter)
+
"CordonTexture" "sky"  
 
"MaterialExcludeCount" "0"  // ??? (leave it )
 
"MaterialExcludeCount" "0"  // ??? (leave it )
 
}
 
}
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== GameInfo.txt ==
 
== GameInfo.txt ==
  
Hammer will look for a GameInfo.txt file in the game directory it is working from.
+
Hammer 4.x will look for a GameInfo.txt file in the game directory it is working from, however GoldSource engine games do not have [GameInfo.txt] files.
  
Paste this into a gameinfo.txt in your game directory (steamapps\counter-strike\cstrike\, steamapps\day of defeat\dod\ etc)
+
Paste this into a [GameInfo.txt] in your game directory (steamapps\counter-strike\cstrike\, steamapps\day of defeat\dod\ etc)
  
{{note|When using the orangebox version of hammer, replace the SteamAppId with 218.}}
+
{{note|If using the Orange Box version of hammer, replace the SteamAppId with 218.}}
 
<pre>
 
<pre>
  
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FileSystem
 
FileSystem
 
{
 
{
SteamAppId 280 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
+
SteamAppId 280 // Half-Life Source - if you don't own it, set this to something else
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
+
ToolsAppId 211
 
 
//
 
// The code that loads this file automatically does a few things here:
 
//
 
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
 
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
 
//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
 
// 3. For the first "Game" search path, it adds a search path called "MOD".
 
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
 
//
 
 
//
 
// Search paths are relative to the base directory, which is where hl2.exe is found.
 
//
 
// |gameinfo_path| points at the directory where gameinfo.txt is.
 
// We always want to mount that directory relative to gameinfo.txt, so
 
// people can mount stuff in c:\mymod, and the main game resources are in
 
// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
 
//
 
 
SearchPaths
 
SearchPaths
 
{
 
{
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== Forge Game Data ==
 
== Forge Game Data ==
  
Hammer 3.x .fgd files should work in Hammer 4.x: halflife.fgd has been tested and it does work.
+
Hammer 3.x .fgd files will work in Hammer 4.x
 
Look below for links to .fgd files.
 
Look below for links to .fgd files.
  
 
If you are going to use the configurations from above, copy your .fgd files to c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\
 
If you are going to use the configurations from above, copy your .fgd files to c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\
 
== Bugs ==
 
 
* Hammer 4.x will probably not load any .spr referenced by the .fgd file.
 
* Hammer becomes buggy for some reason.
 
  
 
== External Links ==
 
== External Links ==

Revision as of 18:51, 18 September 2009

Although it's not easy to set up, it is possible to map for any GoldSource game using Hammer 4.x All you need to do is download the appropriate .fgd files and modify your GameConfig.txt file (either Episode One or Orange Box; it doesn't matter). Using the GameInfo.txt from below will allow make Hammer use Half-Life Source models and textures.

To edit your GameConfig.txt go to c:\program files\steam\steamapps\<username>\sourcesdk\bin\ep1\bin\ or c:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\ and open it with your text editor of choice.

Read the section below for a better understanding of the structure of GameConfig.txt

Note.png Note:  This setup causes Hammer to not work properly.
Note.png Note:  Hammer4.x does not render textures from Half-Life .wad files.
Note.png Note:  Hammer4.x does not render textures from Half-Life .spr files.

Modifiying GameConfig.txt

Add any of these into your GameConfig.txt file of choice. Be sure to change <username> to your Steam username. Also, make sure all the paths are correct for your computer.

NOTE: There GoldSource maps get compiled by four tools, but only Source maps get compiled by only three tools. In Hammer 4.1, you will not be able to compile correctly with the setup in these game configurations. It is recommended that you use Batch Compiler instead, which allows all the compile tools to be used with all their options.}}

Counter-Strike

		"Counter-Strike"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\counter-strike\cstrike"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\counter-strike\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\counter-strike"
				"MapDir"		"c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\counter-strike\cstrike\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Condition Zero

		"Condition Zero"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\condition zero\czero"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\condition zero\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\condition zero"
				"MapDir"		"c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\condition zero\czero\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Condition Zero Deleted Scenes

		"Condition Zero Deleted Scenes"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\condition zero deleted scenes\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\condition zero deleted scenes"
				"MapDir"		"c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\condition zero deleted scenes\czeror\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Day of Defeat

		"Day of Defeat"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\day of defeat\dod"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\dod.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\day of defeat\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_allies"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\day of defeat"
				"MapDir"		"c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\day of defeat\dod\maps"
				"CordonTexture"		"tools\sky"
				"MaterialExcludeCount"		"0"
			}
		}

Team Fortress Classic

		"Team Fortress Classic"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\team fortress classic\tfc"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-tfc.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\team fortress classic\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_teamspawn"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\team fortress classic"
				"MapDir"		"c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\team fortress classic\tfc\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Half-Life

		"Half-Life"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\half-life\valve"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\half-life\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\half-life"
				"MapDir"		"c:\program files\steam\steamapps\<username>\half-life\valve\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\half-life\valve\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Half-Life Blue Shift

		"Half-Life: Blue Shift"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\half-life blue shift\bshift"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-bs_WC33.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\half-life blue shift\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\half-life blue shift"
				"MapDir"		"c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\half-life blue shift\bshift\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Half-Life Opposing Force

		"Half-Life: Opposing Force"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\opposing force\gearbox"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-op4_wc33.fgd"
				"TextureFormat"		"2"
				"MapFormat"		"3"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\<username>\opposing force\hl.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\opposing force"
				"MapDir"		"c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
				"BSPDir"		"c:\program files\steam\steamapps\<username>\opposing force\gearbox\maps"
				"CordonTexture"		"sky"
				"MaterialExcludeCount"		"0"
			}
		}

Make sure that you paste these configurations between

"Configs"
{
	"Games"
	{

and

	}
	"SDKVersion"		"3"
}

If your GameConfig.txt is missing a '{' or '}' because you didn't paste properly it probably won't work.

Adding your own configuration

Read through this to work out how to add in a custom configuration for a mod.

		"Modname"
		{
			"GameDir"		"c:\program files\steam\steamapps\<username>\half-life\modname"  // path to the mod directory
			"hammer"
			{
				"GameData0"		"c:\modname.fgd"  // path to .fgd file
				"TextureFormat"		"2"  // leave this as 2; it tells Hammer to use .wad files instead of .vtf
				"MapFormat"		"3" // leave this as 3: it tells Hammer to use .rmf files instead of .vmf
				"DefaultTextureScale"		"0.250000"  // ??? (leave it)
				"DefaultLightmapScale"		"16"  // ??? (leave it)
				"GameExe"		"c:\program files\steam\steamapps\<username>\half-life\hl.exe"  // path to Half-Life executable
				"DefaultSolidEntity"		"func_detail"  // should be something else?
				"DefaultPointEntity"		"info_player_start"  // player start entity
				"BSP"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"  // doesn't need to be set; compile with a .bat file
				"Vis"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\vis.exe"  // doesn't need to be set; compile with a .bat file
				"Light"		"c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qrad.exe"  // doesn't need to be set; compile with a .bat file
				"GameExeDir"		"c:\program files\steam\steamapps\<username>\half-life"  // leave it because mods won't use any othe executable
				"MapDir"		"c:\program files\steam\steamapps\<username>\half-life\modname\maps"  // directory to load maps from
				"BSPDir"		"c:\program files\steam\steamapps\<username>\half-life\valve\maps"  // directory to place compiled maps in; not needed because compilation needs to be done manually
				"CordonTexture"		"sky" 
				"MaterialExcludeCount"		"0"  // ??? (leave it )
			}
		}

GameInfo.txt

Hammer 4.x will look for a GameInfo.txt file in the game directory it is working from, however GoldSource engine games do not have [GameInfo.txt] files.

Paste this into a [GameInfo.txt] in your game directory (steamapps\counter-strike\cstrike\, steamapps\day of defeat\dod\ etc)

Note.png Note: If using the Orange Box version of hammer, replace the SteamAppId with 218.
"GameInfo"
{
	game	"Counter-Strike"
	title	"Counter-Strike"
	type	multiplayer_only

	FileSystem
	{
		SteamAppId				280		// Half-Life Source - if you don't own it, set this to something else
		ToolsAppId				211		
		
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				hl2
			Game				hl1
		}
	}
}

Forge Game Data

Hammer 3.x .fgd files will work in Hammer 4.x Look below for links to .fgd files.

If you are going to use the configurations from above, copy your .fgd files to c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\

External Links