Difference between revisions of "Give"

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(adding ent_create at the bottom)
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==See Also==
==See Also==
*{{ent|ent_create}}, a command like <code>give</code>, but things spawn where the player is looking.
*[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons.
*[[:Category:Weapons]] - A list of [[Half-Life 2]] weapons.
*[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo.
*[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo.

Latest revision as of 05:26, 14 July 2018

give is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity.

This command requires sv_cheats 1 in some games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode.

Note.png Note: Some entities will not work properly with this command because they need to be set up through Hammer.
Tip.png Tip: Using a point_servercommand entity to give the player something, is usually more reliable than the point_template ForceSpawn seen in the Newgame_spawn prefab, because the give command is not bound to a physical place, whereas the point_template will dump entities at the original spawnpoint when buildcubemaps is fired.
Confirm:This just sounds a little weird?



In Half-Life 2, give weapon_rpg will spawn a rocket launcher under the player (which they will usually immediately pick up).

See Also