Difference between revisions of "Generic monster"

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generic_monster is an [[NPC]] [[entity]] available in all [[Source]] games.
'''generic_monster''' is an [[NPC]] [[entity]] available in all [[Source]] games.
Generic NPC. See [[generic_actor]].
Generic NPC. See [[generic_actor]].

Latest revision as of 10:46, 9 April 2019

generic_monster is an NPC entity available in all Source games.

Generic NPC. See generic_actor.

Bug: This NPC is not in the FGD, and will not report as a valid entity in Hammer.

Directly spawning this ingame will either crash the engine (Team Fortress 2) or report an error in console (Model Name is Null)

Appears to be unsupported and replaced by generic_actor. Use this at your own risk.

Note: It is possible this NPC is used as a base to code new ones. Another theory is that this entity was passed down from Half-Life, as most NPC entities in Half-Life began with 'monster_'. If this is the case, the way this is unsupported can be compared to that of func_wall, or func_illusionary.