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game_zone_player

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class hierarchy
CGamePlayerZone defined in maprules.cpp
CRuleBrushEntity
CRuleEntity
CBaseEntity

game_zone_player is a brush entity available in all Source Source games. It is used to count the number of players, dead or alive, within the volume of the brush.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

Inputs

CountPlayersInZone
Count the number of players in the zone, and fire the corresponding outputs.

Outputs

OnPlayerInZone <void>
Fired whenever a count finds a player inside the zone. (!activator is the player.)
OnPlayerOutZone <void>
Fired whenever a count finds a player outside the zone. (!activator is the player.)
PlayersInCount <integer>
Fired after a count, and contains the number of players found inside the zone.
PlayersOutCount <integer>
Fired after a count, and contains the number of players found outside the zone.