Game text

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Entity Description

An entity that displays text on player's screens.

Availability

Template:In game Template:Game-base In code it is represented by class [1], defined in [2].

Keyvalues

<string> Message to display onscreen.
  • x
<string> Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.
  • y
<string> Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.
  • effect
<choices> Text Effect.
Literal value Description
0 Fade In/Out
1 Credits
2 Scan Out
  • color
<color255> Color1.
  • color2
<color255> Color2.
  • fadein
<string> The time it should take for the text to fully fade in.
  • fadeout
<string> The time it should take for the text to fade out, after the hold time has expired.
  • holdtime
<string> The time the text should stay onscreen, after fading in, before it begins to fade out.
  • fxtime
<string> If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
  • channel
<choices> Text Channel. You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.
Literal value Description
1 Channel 1
2 Channel 2
3 Channel 3
4 Channel 4
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : All Players

Inputs

Display the message text.

Outputs