Game player equip
An entity that gives equipment to the player who activates it. To use, add new keys to this entity, where each key is the classname of a weapon/item, and the corresponding value is the number of those weapons/items to give to the player who uses this entity. If the 'Use Only' spawnflag isn't set, then players can just touch this entity to get the equipment.
- Template:Kv targetname
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- 1 : Use Only - doesn't seem to have any function