Difference between revisions of "Func vehicleclip"

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m (Availability: class&file)
m (Entity Description: Added texture. Extra confirmation would be nice.)
Line 5: Line 5:
  
 
==Entity Description==
 
==Entity Description==
Vehicle Clip  
+
Vehicle Clip. Should be used with the <code>tools/toolscontrolclip</code> texture.
  
 
==Availability==
 
==Availability==

Revision as of 19:14, 6 December 2008

Template:Wrongtitle

(Description should be clarified.)

Entity Description

Vehicle Clip. Should be used with the tools/toolscontrolclip texture.

Availability

Template:In game HL2. In code it is represented by class CFuncVehicleClip, defined in bmodels.cpp.

Keyvalues

Global Entity Name <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Flags

None.

Inputs

Removes this entity from the world

Outputs