Difference between revisions of "Func vehicleclip"

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m (Availability: class&file)
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==Availability==
 
==Availability==
 
{{in game|brush}} {{game|HL2}}
 
{{in game|brush}} {{game|HL2}}
{{in code|class=???|file=???}}
+
{{in code|class=class_c_func_vehicle_clip.html CFuncVehicleClip|file=bmodels_8cpp-source.html bmodels.cpp}}
  
 
==Keyvalues==
 
==Keyvalues==

Revision as of 20:10, 2 August 2006

Template:Wrongtitle

(Description should be clarified.)

Entity Description

Vehicle Clip

Availability

Template:In game HL2. In code it is represented by class CFuncVehicleClip, defined in bmodels.cpp.

Keyvalues

Global Entity Name <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Flags

None.

Inputs

Removes this entity from the world

Outputs