Func reflective glass
From Valve Developer Community
Revision as of 19:03, 12 April 2008 by Beeswax
This article is a stub. You can help by adding to it.
A brush entity entity used to produce perfectly reflective glass that renders world + entities.
- Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces. See
hl2/materials/glass/reflectiveglass001.vmtfor an example.
- FacePunch Forums: examples of func_reflective_glass usage Warning: BIG screenshots!
Note:Currently, you cannot use reflective glass in scenes with water, and you can only have 1 reflective glass in your view ( + pvs ) at a time.