Func reflective glass
This article is a stub. You can help by adding to it.
A brush entity entity used to produce perfectly reflective glass that renders world + entities.
Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces.
See hl2/materials/glass/reflectiveglass001.vmt for an example.
This page is a candidate for speedy deletion because:
Succeeded by other templates.
If you disagree with its speedy deletion, please explain why on its talk page. If this page obviously does not meet the criteria for speedy deletion, or you intend to fix it, please remove this notice, but do not remove this notice from articles that you have created yourself.