Func reflective glass

From Valve Developer Community
Revision as of 11:04, 21 January 2008 by Etset (talk | contribs) (further tidy but still not there: needs to be completed (marked as stub))

Jump to: navigation, search

Entity description

A brush entity entity used to produce perfectly reflective glass that renders world + entities.

Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces.

See hl2/materials/glass/reflectiveglass001.vmt for an example.

Note:Currently, you cannot use reflective glass in scenes with water, and you can only have 1 reflective glass in your view ( + pvs ) at a time.


Template:In game TF2.

External links