Difference between revisions of "Func reflective glass"

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{{stub}}
 
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{{wrongtitle|title=func_reflective_glass}}
 
{{wrongtitle|title=func_reflective_glass}}
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{{base_brush}}<!-- At least in TF2... I don't know if it's functional in more games ... ? -->
  
 
== Entity description ==
 
== Entity description ==
 
A [[brush entity]] entity used to produce perfectly reflective glass that renders world + entities.
 
A [[brush entity]] entity used to produce perfectly reflective glass that renders world + entities.
  
Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces.
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* Typically, you want your glass brush to have nodraw on all non-reflective surfaces and you want to use a shader like lightmappedreflective in your material applied to the non-nodraw surfaces. See <code>hl2/materials/glass/reflectiveglass001.vmt</code> for an example.
 
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* [http://forums.facepunchstudios.com/showthread.php?p=8090914 FacePunch Forums: examples of func_reflective_glass usage  Warning: BIG screenshots!]
'''See''' hl2/materials/glass/reflectiveglass001.vmt for an example.
 
  
 
{{note|Currently, you cannot use reflective glass in scenes with water, and you can only have 1 reflective glass in your view ( + pvs ) at a time.}}
 
{{note|Currently, you cannot use reflective glass in scenes with water, and you can only have 1 reflective glass in your view ( + pvs ) at a time.}}
 
== Availability ==
 
{{in game|brush}} {{game|TF2}} <!-- At least in TF2... I don't know if it's available in more games ... ? -->
 
 
== External links ==    <!-- only for initial reference...can be removed  -->
 
* [http://forums.facepunchstudios.com/showthread.php?p=8090914 FacePunch Forums: examples of func_reflective_glass usage  {{warning|BIG screenshots}}]
 
 
[[Category:Entities]]
 
[[Category:Brush Entities]]
 

Revision as of 19:03, 12 April 2008

Template:Wrongtitle

This is a brush entity available in all Source games.

Entity description

A brush entity entity used to produce perfectly reflective glass that renders world + entities.

Note:Currently, you cannot use reflective glass in scenes with water, and you can only have 1 reflective glass in your view ( + pvs ) at a time.