func_orator
class hierarchy |
---|
CFlexExpresser |
func_orator
is a point entity available in the Left 4 Dead series. It's a very simple model entity that has animations and response rules.
Keyvalues
- Max Followup Dist
(maxThenAnyDispatchDist)
<float> - A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
1
] : Not Solid
Inputs
SpeakResponseConcept
<string>- Speak the specified response concept