Difference between revisions of "Func nav avoid"

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(that's BLOCKER not avoid)
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{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive|game3=Team Fortress 2}}
{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Team Fortress 2}}
==Entity description==
==Entity description==
Artificially makes bots avoid a certain area when choosing navigation paths.
Artificially makes bots avoid a certain area when choosing navigation paths.

Revision as of 19:33, 12 January 2020

func_nav_avoid is a brush entity available in the following Source engine games: <Counter-Strike: Source> Counter-Strike: Source, <Team Fortress 2> Team Fortress 2.

Entity description

Artificially makes bots avoid a certain area when choosing navigation paths.

Note.png Note: For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.



Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> (in all games since <Left 4 Dead 2>)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function (thinkfunction) <string> (in all games since <Left 4 Dead 2>)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note.png Note: Try to avoid expensive operations in this function, as it may cause performance problems.


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Team (TeamNum) <choices>
Which TF Team the entity belongs / is assigned to
  • 0: None
  • 1: Spectator
  • 2: Red (only in <Team Fortress 2>)
  • 3: Blue (only in <Team Fortress 2>)
tags <string>
additional context for if the entity should apply to a specific bot



Removes this entity from the world.
Removes this entity and its children from the world.
Note.png Note: Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.
AddOutput <string>
Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
RunScriptFile <script> (in all games since <Left 4 Dead 2>)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <string> (in all games since <Left 4 Dead 2>)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug.png Bug: In <Left 4 Dead 2>, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.
Warning.png Warning: Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction <string> (in all games since <Left 4 Dead 2>) !FGD
Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin <coordinates> (in all games since <Alien Swarm>) !FGD
Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles <angles> (in all games since <Alien Swarm>) !FGD
Set this entity's angles.


Enable/disable this entity from performing its task. It might also disappear from view.

See also