Func movelinear

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Entity Description

A brush entity that moves linearly along a given distance, in a given direction.

Keyvalues

<angle> The direction the brushes will move, when told to.
  • startposition
<float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance from the starting point that the brush should move, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.

Flags

  • 8 : Not Solid

Inputs

Move the brush to the end position (starting position + (move direction * move distance)).
  • Close
Move the brush to the starting position.
  • SetPosition <float>
Move the brush to a specific position between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).

Outputs

Fired when the brush reaches the end position (starting position + (move direction * move distance)).
  • OnFullyClosed
Fired when the brush reaches the starting position.