From Valve Developer Community
Revision as of 02:06, 12 July 2005 by Ts2do
Entity Name: func_lod
Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons.
- <integer> Distance at which these brushes should fade out.
- <choices> Set whether or not these brushes should collide with other entities.