Difference between revisions of "Func ladder"

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(added note that func_ladder does nothing in CSGO, which is mentioned elsewhere but not here)
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{{Brush ent|func_ladder|internal=1}}
{{Brush ent|func_ladder|internal=1}}
{{note| This entity does not function in {{csgo}} [[Counter-Strike: Global Offensive]]. Consult [[Creating Ladders (CSGO)]] for help.}}
==Entity description==
==Entity description==

Revision as of 15:57, 6 June 2019

func_ladder is an internal brush entity available in all Source games.

Note: This entity does not function in <Counter-Strike: Global Offensive> Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

In code, it is represented by class CInfoLadder, defined in nav_ladder.cpp.

Note:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.

See also