func_instance

From Valve Developer Community
Revision as of 14:23, 22 May 2010 by ThaiGrocer (talk | contribs) (Initial creation of func_instance article)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

<Left 4 Dead 2> func_instance is a point entity available in Left 4 Dead 2. It is an entity for placing an instance of a map file. You may translate and rotate this entity. You can use the replace keys to do parameter changes on the instance contents. In a $ at the beginning of a variable name. Then just use the $variable name inside of the instance contents on any value portion of a key/value pair.

KeyValues

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • targetname:

Fix Up Name <target_source>
The name that all entities will be fixed up with based upon the fix up style.
  • file:

VMF Filename <instance_file>
This indicates a map file relative to the map's file name.
  • fixup_style:

Entity Name Fix Up <choices>
Fixup style for instanced entity names. Uses the 'Fix Up Name' field.
  • relace01-10:

Replace <instance_variable>
This is a replacement parameter. It goes in the form of $variable value. All entities inside of that instance that have $variable somewhere will be replaced with the value contents. Example: $color 255 0 0

See also

External links