Func combine ball spawner
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game HL2.
In code it is represented by class [1]
, defined in [2]
.
Keyvalues
Flags
Inputs
- Template:I basepropphysics
- Explode
- Explode