Func clip vphysics
Entity Description
A brush entity that's considered solid to vphysics.
Availability
Template:In game Template:Game-base
In code it is represented by class [1]
, defined in [2]
.
Keyvalues
- Template:Kv targetname
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.