Difference between revisions of "Func clip vphysics"

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m (Availability: Location)
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==Availability==
 
==Availability==
 
{{in game|brush}} {{game-base}}
 
{{in game|brush}} {{game-base}}
{{in code|class=???|file=???}}
+
{{in code|class=CFuncVPhysicsClip|file=bmodels.cpp}}
  
 
==Keyvalues==
 
==Keyvalues==

Revision as of 21:50, 3 April 2006

Template:Wrongtitle

Entity Description

A brush entity that's considered solid to vphysics.

Availability

Template:In game Template:Game-base In code it is represented by class [1], defined in [2].

Keyvalues

<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs