Flexes with 3DS Max

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This article contains supplemental notes to Cannonfodder's tutorial on how to create facial animations with VTA files.


First things first. As this is 3DS Max, you are going to need Cannonfodder's 3DS Max Tools. <- Go get 'em.

For the procedure on creating the morph targets read his step-by-step tutorial on HL2World.com. He'll take you through the steps of creating the morph targets, exporting them and setting up the .QC file.


When going through his tutorial I have discovered a few things to be kept in mind.