Flexes with 3DS Max

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Revision as of 07:22, 18 July 2008 by Snotball (talk | contribs)
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First things first. As this is 3DS Max, you are going to need Cannonfodder's 3DS Max Tools. <- Go get 'em.

Then for the procedure on creating the morph targets read his step-by-step tutorial on HL2World.com.