Fixing NPC blinking

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Revision as of 15:51, 22 February 2020 by GamerDude27 (talk | contribs) (Marked for deletion due to being merged into another page.)
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Fixing the blinking bug

In source sdk2013 blinking has been broken for a while. Fixing this is as easy as removing a single line of code.

Go to "c_baseflex.cpp" to the following line

void C_BaseFlex::SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights )

And remove the following line

m_iBlink = AddGlobalFlexController( "UH" );

Congratulations! You have successfully fixed npc blinking it was as easy as that