Difference between revisions of "Fixing NPC blinking"

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(Marked for deletion due to being merged into another page.)
(Removed all content in favor of marked for deletion label)
 
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{{prod|This article has been merged into [[General SDK Fixes]].}}
 
{{prod|This article has been merged into [[General SDK Fixes]].}}
 
== Fixing the blinking bug ==
 
 
In source sdk2013 blinking has been broken for a while. Fixing this is as easy as removing a single line of code.
 
 
Go to "'''c_baseflex.cpp'''" to the following line
 
<source lang=cpp>
 
void C_BaseFlex::SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights )
 
</source>
 
 
And remove the following line
 
 
<source lang=cpp>
 
m_iBlink = AddGlobalFlexController( "UH" );
 
</source>
 
 
Congratulations! You have successfully fixed npc blinking it was as easy as that
 

Latest revision as of 16:53, 22 February 2020