Firearms: Source is a team-based military shooter. Players chose from over 30 modern weapons ranging from the Colt M1911 and Uzi to the M60 machinegun and M79 grenade launcher. Equipment is selected through Firearms' unique Credit system. Upon entering a server, players are granted 30 credits and can then spend those credits on any combination of firepower and body armor they choose, without restriction. Firearms: Source plans to continue adding weapons with each major release.
Firearms: Source is being developed by former FA Team member David "Hitman" Reeves and with permission from the current FA Team Leader, Alex Jordan. All maps that are being ported to the Source engine for official use in FAS have had their authors contacted regarding permission. No maps being ported or remade off any Half-Life 1 levels are being done without such permission, even if the authors are unable to be contacted.
- Over thirty modern-era firearms, cutting instruments and explosives
- Unique credit-based equipment system that allows weapon acquisition without usual class-based limitations
- Skill system that allows players to specialize in one role, or to be semi-proficient in several
- Push (PS), Search and Destroy (SD), and Territorial Control (TC) gameplay modes
- Open-ended scoring entities allow 3rd party mappers to create their own unique gameplay modes
- Fast-paced, in-your-face, continuous flow of action
- Instant respawns, with respawns based on team reinforcements
- Claymore Anti-personnel mine, with both tripwire and manual-detonation mode
- Rapid-deploy bipod system for machineguns
- Fire modes for each weapon, such as semi, burst and fully automatic
- M18 smoke grenades for concealing friendly team movement
- Overhead tactical map for quick location of friendly teammates and selection of artillery targets
- Silenced weapons, as well as optional silencers, for infiltrating enemy lines undetected
Firearms: Source was started in 2006, but was not the first effort to bring Firearms to the Source engine. Hitman, Airwolf, SiD, Yourbestfriend, Naota, Shinobi and others had been working on Firearms: Revival since late 2004. This mod later changed names and merged with Firearms: Source in 2007. Prior to the beginning of the Firearms: Source project, the team leaders at that time (Issa and X^18) sought approval from the original Firearms developers to proceed. Since the current FA Team had asked that nobody else use the FA name, and had instead begun to work on their own mod called World at War, this permission was deemed crucial for the FAS project to have any legitimacy in the eyes of the public. Alex Jordan, the current FireArms: Half-Life Team Leader, and Ben Irwin, a former Team Leader, both lent their approval prior to any work being done.
This granting of permission was seen as somewhat disappointing to the Firearms: Revival team, who had originally begun Firearms for the Source engine in 2004 - long before the Firearms: Source Team. When the FAR Team leadership was approached by the original developers and asked to change their mods name, they agreed, and it became known as Incursion. The stipulation was that only the name needed to change, however, and Incursion was still fully intent on keeping Firearms-style gameplay.
- On the 5th of July 2006, the project was officially announced on the Firearms: Source website.
- On the 25th of February 2007, Firearms: Revival / Incursion merged with Firearms: Source, bringing the effort to achieve a Firearms product on the Source engine full-circle.
- On the 28th of February 2007, the announcement was made by then-team leader John "Issa" Middleton that Firearms: Source was in full private alpha testing.
- On the 24th of July 2007, the Firearms: Source soundtrack was first posted, with music composed by Rich Douglas.
- In October 2007, John Middleton stepped down from the team leadership position and handed control to Dave "Hitman" Reeves, a former FA Team member. This action was not announced to the community until January 2008.
As of April 2008, Dave Reeves is the current leader of the project, and both Alex Jordan and Ben Irwin are developers. FAS is currently in private alpha testing.
To continue adding more features and content to FAS post-release, we're looking for experienced weapon modelers, animators and skinners. We also won't turn away skilled mappers, 2D artists and anyone else who has something significant they feel they can contribute. We're always looking for new maps and other forms of content. If you're interested in helping us, don't hesitate to drop us a line!
- Dave "Hitman" Reeves (team lead)
- John "Issa" Middleton
- Maggie Middleton
- Alex "Shinobi" Mcgilvray (lead artist)
- Nigel "undertone" Soederhuysen (lead level designer)
- Dan "Dyspatch" Miedge