A filter that filters players that are allowed to capture objectives.If the filter mode is Allow, only entities whose team number matches the given team and are not disguised, stealthed or invuln will pass the filter. If the filter mode is Disallow, all entities EXCEPT those players will be allowed.
- Team (TeamNum)
- 0: Any
- 2: Red
- 3: Blue
- Filter mode (Negated)
- Inverts the filter, making the specified criteria fail and all others pass.
- Changes the entity's Team keyvalue.
- Tests the entity that called the input (the
!activator) against the filter, and fires either the
!activatorentity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the
OnEndTouchoutput of a trigger.
- One of these will fire when
TestActivatorinput is sent, depending on if the activator is allowed by the filter or not.