filter_activator_tfteam

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Revision as of 22:48, 20 May 2018 by Pixel Brush (talk | contribs) (Entity description)

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<Team Fortress 2> filter_activator_tfteam is a point entity available in Team Fortress 2.

Entity description

Filter team.png

A filter that filters by the team of the activator. If the filter mode is Allow, only entities whose team number matches the given team will pass the filter. If the filter mode is Disallow, all entities except those whose team number matches the given team will pass the filter.

It will allow the winning team in addition to the set team during the humiliation period.

The main difference between this entity and filter_activator_team is that this filter can be associated with a control point.

Another thing that differentiates these entities from others is that it can not be Disabled. Only killed.

Keyvalues

Associated Control Point <targetname>
The team_control_point associated with this filter. The filter does NOT need an associated control point to function properly, but ownership of the control point will control the team number the filter uses (setup during each round start).

TFTeam:

Team (TeamNum) <choices>
Team
  • 0: Any
  • 2: Red
  • 3: Blue

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

TFTeam:

SetTeam <integer>
Changes the entity's Team keyvalue.

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Bug: Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.