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filter_activator_name

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Class hierarchy
CFilterName
CBaseFilter
CLogicalEntity
CServerOnlyEntity
CBaseEntity
filters.cpp
Filter name.png

filter_activator_name is a point entity available in all Source Source games. It is a filter that checks the targetname of the activator.


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Filter Name (filtername) <targetname>
The name to filter by.
Note.pngNote:Entities without any targetname can be filtered by leaving the Filter Name blank.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.  [todo tested in?]

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.