File:Note.png
From Valve Developer Community
Revision as of 11:16, 28 June 2011 by TomEdwards (talk | contribs) (uploaded a new version of "File:Note.png": New colour scheme)
Note.png (10 × 13 pixels, file size: 297 bytes, MIME type: image/png)
Icon for note call outs.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:16, 28 June 2011 | ![]() | 10 × 13 (297 bytes) | TomEdwards (talk | contribs) | New colour scheme |
18:09, 1 May 2011 | ![]() | 10 × 13 (181 bytes) | Barracuda (talk | contribs) | Minimized file size. | |
23:17, 4 April 2006 | ![]() | 10 × 13 (3 KB) | JeffLane (talk | contribs) | icon for note callouts. |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- 3D Skybox
- Adding Light
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Assault
- Authoring a Logical Entity
- Authoring a Model Entity
- BSP
- BSPZIP
- Breakable Glass
- CSTBSP
- CSTRAD
- CSTVIS
- Cables and Ropes
- Character Setup Overview
- Choreography Tool reference
- Command Line Options
- Compiler Choices
- Compiling a model
- Compiling under Linux
- Content Streaming
- Converting Textures
- Create a Mod
- Creating a Room
- Cubemaps
- Data Descriptions
- Decals
- Developer Console
- Developer Console Control
- Displacement
- Entity Hierarchy (parenting)
- Expression Creation
- Eye Position Setup
- FGD
- GCF
- GCFScape
- Game Directory
- Gameinfo.txt
- Grouping and VisGrouping
- HUD Elements
- Half-Life 2 Shader Fallbacks
- Hammer 2D Views Options
- Hammer Check For Problems Dialog
- Hammer Edit Menu
- Hammer Face Edit Dialog
- Hammer Map Menu
- Hammer New Objects Toolbar
- Hammer Tools Menu
- Hammer View Menu
- Hammer Window Menu
- Info node
- Info player start
- Inputs and Outputs
- Installing and Debugging the Source Code
- Intermediate Lighting
- Leak
- Level Overviews
- Material proxies
- Materials for models
- Menu Background Map
- Navigation Meshes
- Networking Entities
- Networking Events & Messages
- Other FacePoser Tools
- Path corner
- Phoneme Tool
- Porting Goldsource content to Source
- Prediction
- Prefab
- QC Commands
- Reinstall the Source SDK installation
- Removing Game Configurations
- Reshaping Solids
- Server-Side Bots
- Server queries
- Shader Authoring
- Skeleton motion mapping
- Skybox (2D)
- Softimage Mod Tool
- Soundscape
- Soundscripts
- Special Effects - Introduction
- Steam Application IDs
- Steam browser protocol
- TGA
- Using Source Control with the Source SDK
- VBSP
- VCD
- VRAD
- Valve Texture Format
- VectorLib
- Water (shader)
- Weapon 357
- Weapon ar2
- Weapon crossbow
- Weapon crowbar
- Weapon frag
- Weapon pistol
- Weapon rpg