Difference between revisions of "Exporting a model"

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In Source, a [[model]]'s geometry and animations are created in [[3D Modeling Programs|third-party modelling packages]]. A modeller must export their package's files to the intermediate [[Studiomdl Data|SMD]] file format in order for it to be [[Compiling a model|compiled]] into the [[Studiomodel]] format understood by Source. '''These articles will guide you through export process in the package of your choice.'''
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In Source, a [[model]]'s geometry is created in a third-party [[model editor]]. This model data must be exported in the [[SMD file format]] so that it can be [[Compiling a model|compiled]] into a Source-ready [[Studiomodel]].
  
''Because SMD is Valve's own format, SMD exporters are usually plug-ins. Instructions for downloading and installing the appropriate exporter can be found in each article if the package doesn't provide one as standard.''
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{{tip|If you haven't already, see [[Model Creation Overview]].}}
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<!-- editor note:
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// The Overview article should contain info on different types of SMD (reference.smd, physmodel.smd, etc) as this relates to the overall process of preparing files for StudioMDL, not model-editor-app-specific tooltips. Otherwise we just generate lots of repeated info which distracts from a distinct and concise purpose of each app-tooltip.
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-->
  
== Tutorials by package ==
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These articles will guide you through the SMD export process in the [[model editor]] package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions (where necessary) for downloading and installing the SMD export plug-in can also be found in, or from, these articles.
  
*[[Exporting a model/XSI|In the XSI Mod Tool]]
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*[[Exporting a model/XSI|SMD export in XSI Mod Tool]]
*[[Exporting a model/Blender|In Blender]]
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*[[Exporting a model/MilkShape|SMD export in MilkShape 3D]] <!-- click ''File > Export > Half-Life SMD''-->
*[http://www.staffsgamesdesign.co.uk/index.php?showtopic=186 In 3D Studio Max]
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*[[Exporting a model/Blender|SMD export in Blender]]
*[[Exporting a model/Maya|In Maya]]
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*[[Exporting a model/3DS|SMD export in 3DS Max]]
*In [[MilkShape 3D]], simply click <code>File > Export > Half-Life SMD</code>.
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*[[Exporting a model/Maya|SMD export in Maya]]
<!-- editor note: Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning. Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type.
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<!-- editor note:
 +
// Chose the word "in" because the task is done while you are "in" the app. "from" would not carry the same meaning.  
 +
// Also let's use "the SMD" rather than "the model" when we're talking about how to reference, create, etc a file of this type.
 
-->
 
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== See also ==
 
*[[Model Creation Overview]]
 
  
 
[[Category:Modeling]]
 
[[Category:Modeling]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 16:13, 23 May 2008

In Source, a model's geometry is created in a third-party model editor. This model data must be exported in the SMD file format so that it can be compiled into a Source-ready Studiomodel.

Tip:If you haven't already, see Model Creation Overview.

These articles will guide you through the SMD export process in the model editor package of your choice. Because SMD is one of Valve's own file formats, SMD exporters are built as plug-ins for 3rd-party modelling applications. Instructions (where necessary) for downloading and installing the SMD export plug-in can also be found in, or from, these articles.