环境光照,太阳,天气及其它室外环境
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Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 Category:Level Design:zh-cn。)
文章
实体
- light_environment:zh-cn - Both Direct and Diffuse light coming from the skybox:zh-cn ("toolsskybox" texture).
- env_sun:zh-cn - places a glow sprite in the skybox to represent the sun itself.
- shadow_control:zh-cn - necessary to control the dynamic shadows cast by light_environment.

- func_precipitation:zh-cn - brush-based entity for rain or snow.
- func_viscluster:zh-cn - for merging visleaf:zh-cns in large, open areas.
- For nature props check the
props_foliage
folder in Hammer Model Browser.
材质
- Search for
nature
in the Hammer:zh-cn Material Browser. - For smooth transitions between two types of material, such as grass to sand, use alpha blending with
blend
materials.
参见
外部链接
- Using env_sun Archived from the original on 2009-01-23.
- Adding HDR Lighting Archived from the original on 2009-01-23.