Difference between revisions of "Environmental Lighting, Sun, Weather, & Outdoors:zh-cn"

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{{lang|Environmental Lighting, Sun, Weather, & Outdoors|title=环境光照,太阳,天气及其它室外环境}}
|en=Environmental Lighting, Sun, Weather, & Outdoors
{{Abstract Mapping:zh-cn}}
{{Abstract Mapping}}
本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 [[:Category:Level Design:zh-cn|分类:关卡设计]]。)
本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 [[:Category:Level Design:zh-cn]]。)
*[[Skybox (2D:zh-cn)|天空盒(2D)]] &mdash; 基础的天空
*[[Skybox (2D):zh-cn|天空盒(2D)]]——基础的天空
*[[3D Skybox:zh-cn|3D天空盒]] &mdash; 在天空和中加入背景物体(例如建筑)
*[[3D Skybox:zh-cn|3D天空盒]]——在天空和中加入背景物体(例如建筑)
*[[Displacement:zh-cn|置换表层]] &mdash; 地形(例如小山,悬崖,山洞或者不平坦的草地)
*[[Precipitation issues:zh-cn|降水问题]] &mdash; 确保你的雨/雪正常工作
*[[Precipitation issues:zh-cn|降水问题]]——确保你的雨/雪正常工作
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Latest revision as of 07:25, 26 January 2020

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概括性的地图制作系列 讨论你的想法——帮助我们写你需要的文章和想法

弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆和绳子 | 动态的天空与云雾 | 颜色理论 | 战斗 | 联合军 | | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | 梯子 | 光效 | 优化 | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 机枪塔 | | 僵尸

本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 分类:关卡设计。)



Note.png Note: light_environment:zh-cn, env_sun:zh-cn and shadow_control:zh-cn should be used together. Each entity represents only a one aspect of a naturally unified phenomenon; Sunlight. light_environment:zh-cn defines the direct sunlight settings and creates (buggy, unconfigurable) dynamic shadows which can only be overridden/controlled by shadow_control:zh-cn. env_sun:zh-cn places a glow sprite in the skybox where the sunlight comes from. To make sense of it all, just make sure that the <angles> (Pitch/Yaw/Roll) are set the same for all three entities. Unfortunately shadow_control:zh-cn does not have the Pitch override parameter, so its Pitch will be determined by the first of its <angles>. Even more unfortunately, the Pitch override rotation cannot be switched off and is measured counter-clockwise from the horizontal (so straight down is -90 degrees) whereas the <angles> Pitch is rotation is clockwise (so straight down is +90 degrees).


  • Search for nature in the Hammer:zh-cn Material Browser.
  • For smooth transitions between two types of material, such as grass to sand, use alpha blending with blend materials.