Difference between revisions of "Environmental Lighting, Sun, Weather, & Outdoors:zh-cn"

From Valve Developer Community
Jump to: navigation, search
(Created page with "{{otherlang2 |title=环境光照,太阳,天气及其它室外环境 |en=Environmental Lighting, Sun, Weather, & Outdoors }} {{Abstract Mapping}} <br> 本篇给出了制作...")
 
m
Line 10: Line 10:
 
*[[Skybox (2D:zh-cn)|天空盒(2D)]] &mdash; 基础的天空
 
*[[Skybox (2D:zh-cn)|天空盒(2D)]] &mdash; 基础的天空
 
*[[3D Skybox:zh-cn|3D天空盒]] &mdash; 在天空和中加入背景物体(例如建筑)
 
*[[3D Skybox:zh-cn|3D天空盒]] &mdash; 在天空和中加入背景物体(例如建筑)
*[[Displacement:zh-cn|位移]] &mdash; 地形(例如小山,悬崖,山洞或者不平坦的草地)
+
*[[Displacement:zh-cn|置换表层]] &mdash; 地形(例如小山,悬崖,山洞或者不平坦的草地)
 
*[[Precipitation issues:zh-cn|降水问题]] &mdash; 确保你的雨/雪正常工作
 
*[[Precipitation issues:zh-cn|降水问题]] &mdash; 确保你的雨/雪正常工作
  

Revision as of 06:10, 21 March 2016

English
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 Category:Level Design:zh-cn。)

文章

实体

Note.png Note: light_environment:zh-cn, env_sun:zh-cn and shadow_control:zh-cn should be used together. Each entity represents only a one aspect of a naturally unified phenomenon; Sunlight. light_environment:zh-cn defines the direct sunlight settings and creates (buggy, unconfigurable) dynamic shadows which can only be overridden/controlled by shadow_control:zh-cn. env_sun:zh-cn places a glow sprite in the skybox where the sunlight comes from. To make sense of it all, just make sure that the <angles> (Pitch/Yaw/Roll) are set the same for all three entities. Unfortunately shadow_control:zh-cn does not have the Pitch override parameter, so its Pitch will be determined by the first of its <angles>. Even more unfortunately, the Pitch override rotation cannot be switched off and is measured counter-clockwise from the horizontal (so straight down is -90 degrees) whereas the <angles> Pitch is rotation is clockwise (so straight down is +90 degrees).

材质

  • Search for nature in the Hammer:zh-cn Material Browser.
  • For smooth transitions between two types of material, such as grass to sand, use alpha blending with blend materials.

参见

外部链接