Difference between revisions of "Environmental Lighting, Sun, Weather, & Outdoors:zh-cn"
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− | {{ | + | {{lang|Environmental Lighting, Sun, Weather, & Outdoors|title=环境光照,太阳,天气及其它室外环境}} |
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− | }} | + | {{Abstract Mapping:zh-cn}} |
− | {{Abstract Mapping}} | + | |
− | + | 本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 [[:Category:Level Design:zh-cn|分类:关卡设计]]。) | |
− | 本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 [[:Category:Level Design:zh-cn]]。) | ||
==文章== | ==文章== | ||
− | *[[Skybox (2D:zh-cn | + | *[[Skybox (2D):zh-cn|天空盒(2D)]]——基础的天空 |
− | *[[3D Skybox:zh-cn|3D天空盒]] | + | *[[3D Skybox:zh-cn|3D天空盒]]——在天空和中加入背景物体(例如建筑) |
− | *[[Displacement:zh-cn| | + | *[[Displacement:zh-cn|置换表层]]——地形(例如小山,悬崖,山洞或者不平坦的草地) |
− | *[[Precipitation issues:zh-cn|降水问题]] | + | *[[Precipitation issues:zh-cn|降水问题]]——确保你的雨/雪正常工作 |
==实体== | ==实体== | ||
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[[Category:Hubs:zh-cn]] | [[Category:Hubs:zh-cn]] | ||
+ | [[Category:Chinese]] |
Latest revision as of 07:25, 26 January 2020
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概括性的地图制作系列 讨论你的想法——帮助我们写你需要的文章和想法 |
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弹药 | 生物 | 蚁狮 | 光束和激光 | 线缆和绳子 | 动态的天空与云雾 | 颜色理论 | 战斗 | 联合军 | 门 | 尘土、雾、烟 | 升降机 | 关卡转换 | 环境光效、太阳、天气、室外 | 爆炸 | 火焰 | 植被 | 玻璃和窗户 | 梯子 | 光效 | 优化 | 物理 | 视网膜扫描仪 | 声效和音乐 | 特效 | 地形 | 火车 | 机枪塔 | 水 | 僵尸 |
本篇给出了制作室外场景的链接(若需要在总体制图方面获取帮助,详见 分类:关卡设计。)
文章
实体
- light_environment:zh-cn - Both Direct and Diffuse light coming from the skybox:zh-cn ("toolsskybox" texture).
- env_sun:zh-cn - places a glow sprite in the skybox to represent the sun itself.
- shadow_control:zh-cn - necessary to control the dynamic shadows cast by light_environment.

- func_precipitation:zh-cn - brush-based entity for rain or snow.
- func_viscluster:zh-cn - for merging visleaf:zh-cns in large, open areas.
- For nature props check the
props_foliage
folder in Hammer Model Browser.
材质
- Search for
nature
in the Hammer:zh-cn Material Browser. - For smooth transitions between two types of material, such as grass to sand, use alpha blending with
blend
materials.
参见
外部链接
- Using env_sun Archived from the original on 2009-01-23.
- Adding HDR Lighting Archived from the original on 2009-01-23.