Environmental Lighting, Sun, Weather, & Outdoors

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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Topics directly relevant to making outdoor areas. (For general mapping help, see Category:Level Design.)

Articles

  • Skybox (2D) — basic skies
  • 3D skybox — adding items (such as buildings) to the skybox
  • Displacements — terrain (such as hills, cliffs, caves, and non-flat grass)

Entities

  • light_environment — light coming from the sky (eg, the sun or moon) as well as ambient light
  • env_sun — makes a sun more realistic by making it 'glare'
  • func_precipitation — for rain or snow
  • For nature props check the props_foliage folder in Hammer Model Browser.

Materials (textures)

  • Search for nature in the Hammer Material Browser.
  • For smooth transitions between two types of material, such as grass to sand, use alpha blending with blend materials.

See also