env_volumetric_fog_controller
env_volumetric_fog_controller is a point entity available in
SteamVR Home,
Half-Life: Alyx, and
s&box.
Entity description
Controller for volumetric fogging - bounds are extents of fog irradiance volume (for indirect).
Keyvalues
Indirect Lighting Dimension (IndirectVoxelDim) ([todo internal name (i)]) <choices>
Value Description 512Very High Resolution (512x) 256High Resolution (256x) 128Medium Resolution (128x) 64Low Resolution (64x)
Fog Irradiance Texture (fogirradiancevolume) ([todo internal name (i)]) <resource:texture>
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Name (targetname) <string> The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Create Client-Only Entity (clientSideEntity) <choices>
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Parent (parentname) <targetname> Specifies a movement parent. An entity will maintain its initial offset from its parent.
Parent Model Bone/Attachment Name (parentAttachmentName) <string> The name of the bone or attachment to attach to on the entity's parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment.
Model Attachment position offset (local.origin) <coordinates> Offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
Model Attachment angular offset (local.angles) <angles> Angular offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
Model Attachment scale (local.scales) <vector> Scale in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.
Use Model Attachment Offset (useLocalOffset) <boolean> Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent.
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Origin (origin) <coordinates> The world space origin of the entity.
Angles (angles) <angles> The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector> The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean> Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean> Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean> Entity is only displayed in Hammer and will not appear in game.
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Inputs
- SetToDefaults <void>
- Resets scattering and anisotropy to default values
- SetFogStrength <float>
- Set overall fog strength
- SetAnisotropy <float>
- Set anisotropy value
- SetFadeSpeed <float>
- Set fade in/out speed
- SetDrawDistance <float>
- Set draw distance
- ForceRefresh <void>
- Forces the fog volume to update if a light's state has changed
- Enable <boolean>
- Enable
- Disable <boolean>
- Disable
- EnableIndirect <boolean>
- Turns on/off indirect fogging
Outputs
- Point entities
- Non-internal SteamVR Home entities
- SteamVR Home entities
- SteamVR Home point entities
- Non-internal Half-Life: Alyx entities
- Half-Life: Alyx entities
- Half-Life: Alyx point entities
- Non-internal S&box entities
- S&box entities
- S&box point entities
- Non-internal Source 2 base entities
- Source 2 base entities
- Source 2 base point entities