env_poison_gas
env_poison_gas
is a point entity available in SiN Episodes. It spawns a cloud of gas from a selection of different gas types within its radius of effect, which are only ever used actively once in se1_u4lab01 (U4 Lab - Infiltration) to teach the player of the U4 gas and passively in the background maps as decoration. The U4 gas is also used by the prop_mutagen_barrel entity and antigen by all of the health objects in the game like the prop_antigen_canister. The entity is able to produce four different types of gas:
- U4 is known for its green colour, slows down the world from the player's POV and begins to hurt once the affect bar is full.
- Antigen is normally blue and heals the player over time.
- Radiation is an unused orange gas and damages on a constant rate like if being cut.
- Inert has no effects of any kind and should only ever be used for decoration purposes.
Warning: Be careful with the amount of particles and their spawnrate, as they can decrease performance in heavily detailed scenes
Note: By letting the entity spawn with an infinite duration and then changing it while active, makes the sound stop correctly once the duration is up.
Tip: Please consider using an ambient_generic entity for the sound if it shall ever need to be turned off (ambient/gas/gas_poison_loop2.wav).
Keyvalues
- Name
(???)
<string> - The targetname that other entities refer to this entity by.
- Active
(???)
<integer> - Gas cloud active on spawn (1: Yes, 0: No).
- Damage
(???)
<float> - Damage per second (DPS) inflicted by this poison.
Bug:Does not seem to have any effect. U4 and Radiation always deals and antigen always heals about 3 DPS no matter what.
- Radius
(???)
<float> - Poison gas radius.
- Duration
(???)
<float> - Duration in seconds (0: Infinite).
Bug:If the duration is non-infinite the sound effects will be muted on activation.
- Spawnrate
(???)
<float> - Particle Spawn Rate.
- Gas Type
(???)
<choices> - Type of gas.
- 0: U4
- 1: Antigen
- 2: Radiation
- 3: Inert
Bug:The antigen gas type is invisible but else works as expected. An env_steam or func_smokevolume can be used to fake its gas cloud, RGB colour: (0 65 100).
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
TurnOn
- Turn Gas On.
TurnOff
- Turn Gas Off.
Bug:Turning off the cloud does not disable the sound effects.
SetRadius
<float>- Set Gas cloud radius
SetDuration
<float>- Set Gas cloud duration (0: Infinite).
Bug:If the duration is non-infinite the sound effects will be muted on activation.
SetSpawnRate
<float>- Set Gas particle spawn rate.
Note: The entity needs to be turned off and on again for any effects to occur.
Sound
<boolean>- Turn gas cloud sound on or off.
Bug:Does not seem to have any effect.
SetStartColor
<vector>- Set the color of the gas at start.
SetEndColor
<vector>- Set the color of the gas at end.
Bug:Does not seem to have any effect.
Targetname:
AddOutput
<string>- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Kill
- Removes this entity and any entities parented to it from the world.
KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Ouputs
Targetname:
OnUse
- Fires when the
Use
input is given.
Base:
OnUser1
toOnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.