Env physimpact

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Revision as of 01:01, 9 October 2005 by Maven (talk | contribs) (bot-assisted cleanup (also testing new version))

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Entity Description

An entity that will cause a physics impact on another entity.

Availability

Template:In game ??? In code it is represented by class [1], defined in [2].

Keyvalues

<string> Direction to project the impact.
  • magnitude
<integer> Strength of the impact.
  • distance
<integer> How far to project the impact (if 0 uses a default value).
  • directionentityname
<target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used.

Flags

  • 1 : No fall-off
  • 2 : Infinite Length
  • 4 : Ignore Mass

Inputs

Trigger the impact