env_global

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<Half-Life> env_global is a point entity available in all GoldSource engine games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State:

Global State to Set <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

  • 1 : Set Initial State