Difference between revisions of "Env cascade light"

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'''env_cascade_lighting''' is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel rather than the entire root model.
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'''env_cascade_lighting''' is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel (and from transparant textures with the Expert Compiling -textureshadows command) rather than the entire root model.
  
 
HDR must be enabled to activate cascade lighting.
 
HDR must be enabled to activate cascade lighting.

Revision as of 07:02, 10 April 2013

env_cascade_lighting is a point entity available in Counter-Strike: Global Offensive. It cast extremely accurate shadows and precisely casts shadows from transparant materials and geometry onto lightmapped materials. it is different from static prop shadows which only cast shadows that originate from the collisionmodel (and from transparant textures with the Expert Compiling -textureshadows command) rather than the entire root model.

HDR must be enabled to activate cascade lighting.