dump_entity_sizes

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dump_entity_sizes is a console command that shows how much memory in bytes that an entity uses. It accepts no parameters.

"dump_entity_sizes"
 game
 - Print sizeof(entclass)

Entity Class lists


Counter-Strike: Global Offensive <Counter-Strike: Global Offensive>

(610 count)

_firesmoke: 936

_plasma: 940 ai_ally_speech_manager: 948 ai_battle_line: 936 ai_changehintgroup: 932 ai_changetarget: 916 ai_goal_assault: 980 ai_goal_fightfromcover: 1016 ai_goal_follow: 968 ai_goal_lead: 1168 ai_goal_lead_weapon: 1176 ai_goal_standoff: 1012 ai_hint: 1052 ai_network: 972 ai_script_conditions: 1148 ai_sound: 932 ai_speechfilter: 928 aiscripted_schedule: 952 aitesthull: 3888 ambient_generic: 1044 ammo_338mag: 2440 ammo_357sig: 2440 ammo_357sig_np_reserve: 2440 ammo_357sig_p250: 2440 ammo_357sig_small: 2440 ammo_45acp: 2440 ammo_50ae: 2440 ammo_556mm: 2440 ammo_556mm_box: 2440 ammo_556mm_small: 2440 ammo_57mm: 2440 ammo_762mm: 2440 ammo_9mm: 2440 ammo_buckshot: 2440 assault_assaultpoint: 1000 assault_rallypoint: 968 baseprojectile: 1248 beam: 1080 beam_spotlight: 1000 breachcharge_projectile: 1324 bumpmine_projectile: 1380 cfe_player_decal: 1128 chicken: 8224 color_correction: 1224 color_correction_volume: 1504 commentary_auto: 984 cs_bot: 24928 cs_bot_patrol_area: 916 cs_bot_patrol_area_group: 912 cs_bot_patrol_area_respawn: 916 cs_bot_patrol_route_respawn: 912 cs_bot_patrol_route_waypoint: 912 cs_gamerules: 912 cs_player_manager: 14476 cs_ragdoll: 1300 cs_team_manager: 1364 cycler: 3888 cycler_actor: 4728 cycler_blender: 3908 cycler_flex: 2040 cycler_weapon: 2656 cycler_wreckage: 3892 dangerzone_controller: 1176 dangerzone_entity: 980 decoy_projectile: 1356 drone: 2660 dronegun: 1348 dynamic_prop: 1712 dz_door: 2296 ent_snowball_pile: 1236 entity_blocker: 912 entityflame: 980 env_ambient_light: 976 env_beam: 1192 env_beverage: 920 env_blood: 932 env_bubbles: 928 env_cascade_light: 952 env_credits: 944 env_debughistory: 1280932 env_detail_controller: 920 env_dof_controller: 952 env_dustpuff: 920 env_dusttrail: 976 env_effectscript: 1260 env_embers: 928 env_entity_dissolver: 960 env_entity_freezing: 1132 env_entity_igniter: 916 env_entity_maker: 1032 env_explosion: 952 env_fade: 956 env_fire: 1020 env_fire_trail: 920 env_firesensor: 980 env_firesource: 924 env_fog_controller: 1000 env_funnel: 916 env_gascanister: 1460 env_global: 952 env_glow: 992 env_gunfire: 1008 env_hudhint: 916 env_instructor_hint: 972 env_laser: 1108 env_lightglow: 940 env_message: 956 env_microphone: 1288 env_movieexplosion: 912 env_muzzleflash: 920 env_outtro_stats: 936 env_particle_performance_monitor: 916 env_particle_trail: 944 env_particlefire: 936 env_particlelight: 936 env_particlescript: 1240 env_particlesmokegrenade: 956 env_physexplosion: 952 env_physimpact: 924 env_physwire: 916 env_player_surface_trigger: 972 env_projectedtexture: 1244 env_quadraticbeam: 944 env_ragdoll_boogie: 928 env_rockettrail: 988 env_rotorshooter: 1008 env_screeneffect: 920 env_screenoverlay: 1004 env_shake: 972 env_shooter: 988 env_smokestack: 1048 env_smoketrail: 988 env_soundscape: 992 env_soundscape_proxy: 996 env_soundscape_triggerable: 992 env_spark: 952 env_splash: 916 env_sporeexplosion: 940 env_sporetrail: 948 env_sprite: 992 env_sprite_clientside: 992 env_sprite_oriented: 992 env_spritetrail: 1040 env_steam: 952 env_steamjet: 952 env_sun: 976 env_texturetoggle: 912 env_tilt: 928 env_tonemap_controller: 956 env_tracer: 928 env_viewpunch: 928 env_wind: 1484 env_zoom: 920 event_queue_saveload_proxy: 912 filter_activator_class: 968 filter_activator_context: 968 filter_activator_mass_greater: 968 filter_activator_model: 968 filter_activator_name: 968 filter_activator_team: 968 filter_base: 964 filter_damage_type: 968 filter_enemy: 984 filter_multi: 1048 fire_cracker_blast: 2912 fish: 1408 flashbang_projectile: 1340 fog_volume: 940 func_areaportal: 928 func_areaportalwindow: 944 func_block_dm_spawns: 928 func_bomb_target: 1300 func_breakable: 1088 func_breakable_surf: 2476 func_brush: 928 func_button: 1236 func_buyzone: 1216 func_clip_vphysics: 924 func_conveyor: 932 func_detail_blocker: 912 func_door: 1344 func_door_rotating: 1348 func_dustcloud: 960 func_dustmotes: 960 func_fish_pool: 976 func_footstep_control: 1220 func_guntarget: 1064 func_hostage_rescue: 1220 func_illusionary: 912 func_instance_io_proxy: 1632 func_ladderendpoint: 912 func_lod: 920 func_monitor: 932 func_movelinear: 1120 func_nav_avoidance_obstacle: 920 func_nav_blocker: 948 func_no_defuse: 1212 func_occluder: 920 func_physbox: 1324 func_physbox_multiplayer: 1336 func_plat: 1060 func_platrot: 1084 func_precipitation: 916 func_precipitation_blocker: 912 func_proprrespawnzone: 912 func_pushable: 1088 func_reflective_glass: 928 func_rot_button: 1236 func_rotating: 1020 func_smokevolume: 1208 func_survival_c4_target: 1284 func_tablet_blocker: 1216 func_tank: 1512 func_tankairboatgun: 1540 func_tankapcrocket: 1532 func_tanklaser: 1524 func_tankpulselaser: 1536 func_tankrocket: 1516 func_tanktrain: 1164 func_trackautochange: 1120 func_trackchange: 1120 func_tracktrain: 1140 func_train: 1080 func_traincontrols: 912 func_useableladder: 1024 func_vehicleclip: 912 func_wall: 916 func_wall_toggle: 916 func_water: 1344 func_water_analog: 1120 func_weight_button: 968 funCBaseFlex: 1736 game_coopmission_manager: 1064 game_end: 920 game_gib_manager: 960 game_money: 976 game_player_equip: 1176 game_player_team: 920 game_ragdoll_manager: 924 game_round_end: 956 game_score: 920 game_survival_logic: 992 game_text: 964 game_ui: 1364 game_weapon_manager: 948 game_zone_player: 1012 generic_actor: 4424 gib: 1276 gibshooter: 976 global_chatter: 916 grassburn: 916 grenade: 1276 hammer_updateignorelist: 976 handle_dummy: 912 handle_test: 920 hegrenade_projectile: 1332 hostage_carriable_prop: 1236 hostage_entity: 9032 inferno: 2912 info_armsrace_counterterrorist: 924 info_armsrace_terrorist: 924 info_bomb_target_hint_A: 912 info_bomb_target_hint_B: 912 info_camera_link: 924 info_constraint_anchor: 916 info_deathmatch_spawn: 924 info_enemy_terrorist_spawn: 1088 info_game_event_proxy: 924 info_gascanister_launchpoint: 912 info_hint: 976 info_hostage_rescue_zone_hint: 912 info_hostage_spawn: 9032 info_intermission: 912 info_ladder_dismount: 912 info_landmark: 912 info_map_parameters: 936 info_map_region: 1048 info_mass_center: 912 info_node: 976 info_node_air: 976 info_node_air_hint: 976 info_node_climb: 976 info_node_hint: 976 info_node_link: 952 info_node_link_controller: 948 info_null: 912 info_overlay_accessor: 916 info_paradrop_denial: 920 info_particle_system: 1816 info_player_counterterrorist: 924 info_player_deathmatch: 916 info_player_logo: 912 info_player_ping: 928 info_player_start: 912 info_player_teamspawn: 940 info_player_terrorist: 924 info_projecteddecal: 920 info_radial_link_controller: 932 info_remarkable: 920 info_target: 912 info_target_instructor_hint: 912 info_teleport_destination: 912 info_vehicle_groundspawn: 964 info_view_parameters: 916 infodecal: 924 instanced_scripted_scene: 1784 item_assaultsuit: 2440 item_cash: 2520 item_coop_coin: 1712 item_cutters: 2440 item_defuser: 2440 item_dogtags: 2448 item_heavyassaultsuit: 2440 item_kevlar: 2440 item_nvgs: 2440 item_sodacan: 1236 keyframe_rope: 996 keyframe_track: 972 light: 928 light_directional: 928 light_dynamic: 936 light_environment: 928 light_glspot: 928 light_spot: 928 logic_active_autosave: 940 logic_auto: 1096 logic_autosave: 924 logic_branch: 984 logic_branch_listener: 1072 logic_case: 1408 logic_choreographed_scene: 1636 logic_collision_pair: 924 logic_compare: 1016 logic_eventlistener: 964 logic_eventlistener_itemequip: 1004 logic_lineto: 948 logic_measure_movement: 948 logic_multicompare: 976 logic_navigation: 924 logic_playerproxy: 1084 logic_playmovie: 948 logic_proximity: 912 logic_random_outputs: 1164 logic_register_activator: 1016 logic_relay: 964 logic_scene_list_manager: 1060 logic_script: 976 logic_timer: 1008 material_modify_control: 1716 math_colorblend: 952 math_counter: 1068 math_remap: 956 model_studio: 3888 molotov_projectile: 1344 momentary_door: 1120 momentary_rot_button: 1412 monster_furniture: 4444 monster_generic: 3884 move_keyframed: 1016 move_rope: 996 multisource: 1200 npc_furniture: 4444 npc_heardanger: 4420 npc_vehicledriver: 4016 paradrop_chopper: 1304 path_corner: 940 path_corner_crash: 940 path_track: 968 phys_ballsocket: 972 phys_bone_follower: 928 phys_constraint: 972 phys_constraintsystem: 920 phys_convert: 944 phys_hinge: 1048 phys_keepupright: 960 phys_lengthconstraint: 1020 phys_magnet: 1348 phys_motor: 988 phys_pulleyconstraint: 1016 phys_ragdollconstraint: 1008 phys_ragdollmagnet: 936 phys_slideconstraint: 996 phys_spring: 972 phys_thruster: 1004 phys_torque: 1004 physics_cannister: 2596 physics_entity_solver: 932 physics_npc_solver: 944 physics_prop: 1848 physics_prop_ragdoll: 3160 physics_prop_statue: 1888 planted_c4: 1404 planted_c4_survival: 1404 planted_c4_training: 1428 player: 15008 player_loadsaved: 924 player_manager: 3516 player_speedmod: 912 player_weaponstrip: 912 point_anglesensor: 1040 point_angularvelocitysensor: 1112 point_bonusmaps_accessor: 924 point_broadcastclientcommand: 912 point_camera: 956 point_clientcommand: 912 point_commentary_node: 1404 point_commentary_viewpoint: 992 point_devshot_camera: 920 point_dz_coop_itemspawn: 924 point_dz_coop_itemspawn_group: 940 point_dz_dronegun: 924 point_dz_itemspawn: 916 point_dz_itemspawn_group: 936 point_dz_parachute: 916 point_dz_weaponspawn: 948 point_dz_weaponspawn_group: 940 point_enable_motion_fixup: 912 point_entity_finder: 960 point_gamestats_counter: 920 point_give_ammo: 916 point_hiding_spot: 920 point_hurt: 936 point_message: 924 point_playermoveconstraint: 972 point_posecontroller: 976 point_proximity_sensor: 944 point_servercommand: 912 point_spotlight: 1028 point_surroundtest: 984 point_teleport: 936 point_template: 1040 point_tesla: 968 point_velocitysensor: 960 point_viewcontrol: 1032 point_viewcontrol_multiplayer: 1000 point_viewproxy: 1016 point_worldtext: 1180 postprocess_controller: 960 predicted_viewmodel: 1308 prop_ammo_box_generic: 1948 prop_counter: 1244 prop_door_rotating: 2236 prop_dynamic: 1712 prop_dynamic_glow: 1712 prop_dynamic_ornament: 1716 prop_dynamic_override: 1712 prop_exploding_barrel: 1864 prop_hallucination: 1252 prop_loot_crate: 1968 prop_mapplaced_long_use_entity: 1984 prop_metal_crate: 1968 prop_money_crate: 1980 prop_paradrop_crate: 1976 prop_physics: 1848 prop_physics_multiplayer: 1888 prop_physics_override: 1848 prop_physics_respawnable: 1900 prop_ragdoll: 3160 prop_ragdoll_attached: 3200 prop_sphere: 1848 prop_talker: 2052 prop_vehicle: 1580 prop_vehicle_driveable: 1816 prop_weapon_refill_heavyarmor: 1944 prop_weapon_upgrade_armor: 1944 prop_weapon_upgrade_armor_helmet: 1944 prop_weapon_upgrade_chute: 1944 prop_weapon_upgrade_contractkill: 1944 prop_weapon_upgrade_exojump: 1944 prop_weapon_upgrade_helmet: 1944 prop_weapon_upgrade_tablet_droneintel: 1944 prop_weapon_upgrade_tablet_highres: 1944 prop_weapon_upgrade_tablet_zoneintel: 1944 radar_jammer: 1980 raggib: 1236 rope_anchor: 916 scene_manager: 972 scripted_scene: 1636 scripted_sentence: 1004 scripted_sequence: 1400 scripted_target: 3972 shadow_control: 936 simple_physics_brush: 912 simple_physics_prop: 1236 sky_camera: 1024 skybox_swapper: 916 smokegrenade_projectile: 1360 snowball_projectile: 1340 soundent: 7580 spark_shower: 912 spotlight_end: 944 sunlight_shadow_control: 1216 survival_spawn_chopper: 1256 tagrenade_projectile: 1344 tanktrain_ai: 948 tanktrain_aitarget: 936 target_cdaudio: 916 target_changegravity: 920 te_tester: 984 team_manager: 1356 test_effect: 1116 test_proxytoggle: 916 test_traceline: 912 trigger: 1212 trigger_auto_crouch: 1212 trigger_autosave: 1224 trigger_bomb_reset: 1212 trigger_brush: 992 trigger_cdaudio: 1212 trigger_changelevel: 1304 trigger_fog: 1292 trigger_gravity: 1212 trigger_hierarchy: 1244 trigger_hurt: 1312 trigger_impact: 1272 trigger_look: 1292 trigger_multiple: 1236 trigger_once: 1236 trigger_playermovement: 1212 trigger_proximity: 1252 trigger_push: 1240 trigger_remove: 1236 trigger_safemoneygather: 1232 trigger_serverragdoll: 1212 trigger_softbarrier: 1292 trigger_soundoperator: 1216 trigger_soundscape: 1240 trigger_survival_playarea: 1212 trigger_teleport: 1224 trigger_togglesave: 1216 trigger_tonemap: 1220 trigger_transition: 912 trigger_vphysics_motion: 1008 trigger_wind: 984 vgui_movie_display: 1344 vgui_screen: 948 vgui_screen_team: 948 vgui_slideshow_display: 1260 vgui_world_text_panel: 1784 viewmodel: 1308 vote_controller: 1308 water_lod_control: 920 waterbullet: 1236 weapon_ak47: 2824 weapon_aug: 2824 weapon_awp: 2824 weapon_basecsgrenade: 2824 weapon_bizon: 2824 weapon_breachcharge: 2800 weapon_bumpmine: 2800 weapon_c4: 2832 weapon_cs_base: 2800 weapon_csbase_gun: 2824 weapon_deagle: 2824 weapon_decoy: 2824 weapon_elite: 2824 weapon_famas: 2824 weapon_fists: 2816 weapon_fiveseven: 2824 weapon_flashbang: 2824 weapon_g3sg1: 2824 weapon_galil: 2824 weapon_galilar: 2824 weapon_glock: 2824 weapon_healthshot: 2816 weapon_hegrenade: 2824 weapon_hkp2000: 2824 weapon_incgrenade: 2824 weapon_knife: 2808 weapon_knifegg: 2808 weapon_m249: 2824 weapon_m3: 2808 weapon_m4a1: 2824 weapon_mac10: 2824 weapon_mag7: 2824 weapon_melee: 2816 weapon_molotov: 2824 weapon_mp5navy: 2824 weapon_mp7: 2824 weapon_mp9: 2824 weapon_negev: 2824 weapon_nova: 2808 weapon_p228: 2824 weapon_p250: 2824 weapon_p90: 2824 weapon_sawedoff: 2808 weapon_scar17: 2824 weapon_scar20: 2824 weapon_scout: 2824 weapon_sg550: 2824 weapon_sg552: 2824 weapon_sg556: 2824 weapon_shield: 2832 weapon_smokegrenade: 2824 weapon_snowball: 2824 weapon_ssg08: 2824 weapon_tablet: 3584 weapon_tagrenade: 2824 weapon_taser: 2832 weapon_tec9: 2824 weapon_tmp: 2824 weapon_ump45: 2824 weapon_usp: 2824 weapon_xm1014: 2808 weapon_zone_repulsor: 2864 weaponworldmodel: 1280 wearable_item: 2360 window_pane: 1236 world_items: 1240 worldspawn: 976

Counter-Strike: Source <Counter-Strike: Source>

(443 count)

_firesmoke: 852

_plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3480 ambient_generic: 960 ammo_338mag: 1208 ammo_357sig: 1208 ammo_45acp: 1208 ammo_50ae: 1208 ammo_556mm: 1208 ammo_556mm_box: 1208 ammo_57mm: 1208 ammo_762mm: 1208 ammo_9mm: 1208 ammo_buckshot: 1208 assault_assaultpoint: 916 assault_rallypoint: 880 beam: 996 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cs_bot: 16184 cs_gamerules: 828 cs_player_manager: 3652 cs_ragdoll: 1180 cs_team_manager: 928 cycler: 3480 cycler_actor: 4336 cycler_blender: 3500 cycler_flex: 1928 cycler_weapon: 1380 cycler_wreckage: 3484 dynamic_prop: 1564 entity_blocker: 828 entityflame: 856 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 flashbang_projectile: 1200 func_areaportal: 844 func_areaportalwindow: 860 func_bomb_target: 1200 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_buyzone: 1124 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_footstep_control: 1128 func_guntarget: 976 func_hostage_rescue: 1120 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_monitor: 852 func_movelinear: 1032 func_nav_avoid: 860 func_nav_avoidance_obstacle: 836 func_nav_blocker: 864 func_nav_prefer: 860 func_nav_prerequisite: 1144 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tanktrain: 1064 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 funCBaseFlex: 1624 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4032 gib: 1164 gibshooter: 892 grenade: 1180 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 hegrenade_projectile: 1204 holiday_gift: 1208 hostage_entity: 8480 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_map_parameters: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_counterterrorist: 828 info_player_deathmatch: 832 info_player_logo: 828 info_player_start: 828 info_player_teamspawn: 856 info_player_terrorist: 828 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 info_view_parameters: 832 infodecal: 836 instanced_scripted_scene: 1700 item_assaultsuit: 1208 item_defuser: 1208 item_kevlar: 1208 item_nvgs: 1208 item_sodacan: 1124 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 model_studio: 3480 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4052 monster_generic: 3476 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_furniture: 4052 npc_vehicledriver: 3608 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2232 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 planted_c4: 1192 player: 6416 player_loadsaved: 840 player_manager: 2680 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_surroundtest: 900 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 predicted_viewmodel: 1192 prop_door_rotating: 2024 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_vehicle: 1468 prop_vehicle_driveable: 1704 raggib: 1124 rope_anchor: 832 scene_manager: 868 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3564 shadow_control: 852 simple_bot: 2200 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 smokegrenade_projectile: 1208 soundent: 7496 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_manager: 920 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vote_controller: 1236 water_lod_control: 836 waterbullet: 1124 weapon_ak47: 1440 weapon_aug: 1440 weapon_awp: 1440 weapon_basecsgrenade: 1444 weapon_c4: 1456 weapon_cs_base: 1436 weapon_csbase_gun: 1440 weapon_deagle: 1440 weapon_elite: 1448 weapon_famas: 1452 weapon_fiveseven: 1440 weapon_flashbang: 1444 weapon_g3sg1: 1444 weapon_galil: 1440 weapon_glock: 1452 weapon_hegrenade: 1444 weapon_knife: 1532 weapon_m249: 1440 weapon_m3: 1444 weapon_m4a1: 1456 weapon_mac10: 1440 weapon_mp5navy: 1440 weapon_p228: 1440 weapon_p90: 1440 weapon_scout: 1440 weapon_sg550: 1444 weapon_sg552: 1440 weapon_smokegrenade: 1444 weapon_tmp: 1440 weapon_ump45: 1440 weapon_usp: 1456 weapon_xm1014: 1444 window_pane: 1124 world_items: 1128 worldspawn: 884

Day of Defeat: Source <Day of Defeat: Source>

(435 count)

_firesmoke: 852

_plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3480 ambient_generic: 960 assault_assaultpoint: 916 assault_rallypoint: 880 base_rocket: 1148 beam: 996 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cycler_actor: 4336 cycler_flex: 1928 dod_ammo_box: 1216 dod_bomb_dispenser: 1128 dod_bomb_dispenser_icon: 828 dod_bomb_target: 1312 dod_capture_area: 1412 dod_control_point: 1396 dod_control_point_master: 924 dod_gamerules: 828 dod_location: 892 dod_objective_resource: 1504 dod_player_manager: 2056 dod_ragdoll: 1172 dod_round_timer: 844 dod_scoring: 856 dod_team_allies: 940 dod_team_axis: 940 dod_team_manager: 940 dod_viewmodel: 1192 dynamic_prop: 1564 entity_blocker: 828 entityflame: 856 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_grenadetrail: 848 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 funCBaseFlex: 1624 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_guntarget: 976 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_movelinear: 1032 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tanktrain: 1064 func_team_wall: 864 func_teamblocker: 852 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4032 gib: 1164 gibshooter: 892 grenade: 1180 grenade_frag_ger: 1228 grenade_frag_us: 1228 grenade_riflegren_ger: 1228 grenade_riflegren_us: 1228 grenade_smoke: 1236 grenade_smoke_ger: 1236 grenade_smoke_us: 1236 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 holiday_gift: 1208 info_camera_link: 840 info_constraint_anchor: 832 info_doddetect: 848 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_allies: 832 info_player_axis: 832 info_player_deathmatch: 832 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_sodacan: 1124 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4052 monster_generic: 3476 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_furniture: 4052 npc_vehicledriver: 3608 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2232 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 player: 12560 player_loadsaved: 840 player_manager: 1784 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 prop_door_rotating: 2024 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_vehicle: 1468 prop_vehicle_driveable: 1704 raggib: 1124 rocket_bazooka: 1148 rocket_pschreck: 1148 rope_anchor: 832 scene_manager: 868 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3564 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 soundent: 7496 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_manager: 920 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vote_controller: 1108 water_lod_control: 836 waterbullet: 1124 weapon_30cal: 1560 weapon_amerknife: 1508 weapon_bar: 1516 weapon_basebomb: 1528 weapon_basedodgrenade: 1512 weapon_bazooka: 1512 weapon_c96: 1512 weapon_colt: 1512 weapon_dod_base: 1504 weapon_dod_base_gun: 1512 weapon_dod_base_melee: 1508 weapon_dodbaserpg: 1512 weapon_frag_ger: 1512 weapon_frag_ger_live: 1512 weapon_frag_us: 1512 weapon_frag_us_live: 1512 weapon_garand: 1544 weapon_ifm_base: 1504 weapon_ifm_base_camera: 1540 weapon_ifm_steadycam: 1544 weapon_k98: 1544 weapon_k98_scoped: 1544 weapon_m1carbine: 1512 weapon_mg42: 1572 weapon_mp40: 1512 weapon_mp44: 1516 weapon_p38: 1512 weapon_pschreck: 1512 weapon_riflegren_ger: 1512 weapon_riflegren_ger_live: 1512 weapon_riflegren_us: 1512 weapon_riflegren_us_live: 1512 weapon_smoke_ger: 1512 weapon_smoke_us: 1512 weapon_spade: 1508 weapon_spring: 1544 weapon_thompson: 1512 window_pane: 1124 world_items: 1128 worldspawn: 884

Half-Life 2: Deathmatch <Half-Life 2>

(585 count)

_firesmoke: 852

_plasma: 856 ai_ally_manager: 1156 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_citizen_response_system: 844 ai_goal_actbusy: 1032 ai_goal_actbusy_queue: 1304 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_police: 964 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_network_build_helper: 828 ai_relationship: 864 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3528 ambient_generic: 960 apc_missile: 2188 ar2explosion: 1084 assault_assaultpoint: 916 assault_rallypoint: 880 basehl2mpcombatweapon: 1416 basehlcombatweapon: 1392 baseprojectile: 920 beam: 996 bodyque: 1128 bounce_bomb: 1236 bullseye_strider_focus: 3588 color_correction: 1136 color_correction_volume: 1412 combine_bouncemine: 1236 combine_mine: 1236 commentary_auto: 900 concussiveblast: 832 crane_tip: 1128 crossbow_bolt: 2144 cycler: 3528 cycler_actor: 4384 cycler_blender: 3548 cycler_flex: 1976 cycler_weapon: 1380 cycler_wreckage: 3532 dynamic_prop: 1564 ent_watery_leech: 1128 entity_blocker: 828 entityflame: 856 env_alyxemp: 864 env_ar2explosion: 832 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_citadel_energy_core: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_flare: 2176 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_headcrabcanister: 1380 env_hudhint: 832 env_laser: 1024 env_laserdot: 852 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_rotorwash_emitter: 836 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_speaker: 848 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_starfield: 836 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_combineball_type: 884 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 floorturret_tipcontroller: 876 funCBaseFlex: 1672 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_combine_ball_spawner: 1032 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_guntarget: 976 func_healthcharger: 1020 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_lookdoor: 1048 func_monitor: 852 func_movelinear: 1032 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_recharge: 1088 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tank: 1428 func_tank_combine_cannon: 1484 func_tankairboatgun: 1456 func_tankapcrocket: 1448 func_tanklaser: 1440 func_tankmortar: 1460 func_tankphyscannister: 1436 func_tankpulselaser: 1452 func_tankrocket: 1432 func_tanktrain: 1064 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4080 gib: 1164 gibshooter: 892 grenade: 1180 grenade_ar2: 1192 grenade_beam: 1240 grenade_beam_chaser: 1128 grenade_helicopter: 1196 grenade_homer: 1260 grenade_pathfollower: 1200 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 helicopter_chunk: 1144 hl2_gamerules: 828 hl2mp_gamerules: 828 hl2mp_ragdoll: 1172 info_apc_missile_hint: 832 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_npc_spawn_destination: 864 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_combine: 828 info_player_deathmatch: 832 info_player_rebel: 828 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_snipertarget: 832 info_target: 828 info_target_command_point: 832 info_target_gunshipcrash: 856 info_target_helicopter_crash: 828 info_teleport_destination: 828 info_teleporter_countdown: 840 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_ammo_357: 1212 item_ammo_357_large: 1212 item_ammo_ar2: 1212 item_ammo_ar2_altfire: 1212 item_ammo_ar2_large: 1212 item_ammo_crate: 1164 item_ammo_crossbow: 1212 item_ammo_pistol: 1212 item_ammo_pistol_large: 1212 item_ammo_smg1: 1212 item_ammo_smg1_grenade: 1212 item_ammo_smg1_large: 1212 item_ar2_grenade: 1212 item_battery: 1212 item_box_buckshot: 1212 item_box_flare_rounds: 1212 item_box_lrounds: 1212 item_box_mrounds: 1212 item_box_sniper_rounds: 1212 item_box_srounds: 1212 item_dynamic_resupply: 884 item_flare_round: 1212 item_healthcharger: 1204 item_healthkit: 1212 item_healthvial: 1212 item_item_crate: 1744 item_large_box_lrounds: 1212 item_large_box_mrounds: 1212 item_large_box_srounds: 1212 item_ml_grenade: 1212 item_rpg_round: 1212 item_sodacan: 1124 item_suit: 1212 item_suitcharger: 1280 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_playerproxy: 1000 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 lookdoorthinker: 832 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 model_studio: 3528 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4100 monster_generic: 3524 mortarshell: 920 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_alyx: 5260 npc_antlion: 4060 npc_antlion_template_maker: 1104 npc_antlionguard: 3736 npc_apcdriver: 3672 npc_barnacle: 9816 npc_barnacle_tongue_tip: 1132 npc_barney: 5316 npc_breen: 4076 npc_bullseye: 3588 npc_citizen: 5540 npc_clawscanner: 3948 npc_combine: 4880 npc_combine_camera: 3596 npc_combine_s: 4884 npc_combinedropship: 4168 npc_combinegunship: 4160 npc_concussiongrenade: 1180 npc_contactgrenade: 1180 npc_cranedriver: 3780 npc_crow: 3616 npc_cscanner: 3948 npc_dog: 4512 npc_eli: 4076 npc_enemyfinder: 3664 npc_enemyfinder_combinecannon: 3684 npc_fisherman: 5264 npc_furniture: 4100 npc_gman: 4564 npc_grenade_bugbait: 1188 npc_grenade_frag: 1196 npc_handgrenade: 1180 npc_headcrab: 3584 npc_headcrab_black: 3596 npc_headcrab_fast: 3616 npc_headcrab_poison: 3596 npc_heli_avoidbox: 828 npc_heli_avoidsphere: 832 npc_heli_nobomb: 828 npc_helicopter: 4216 npc_helicoptersensor: 828 npc_ichthyosaur: 3572 npc_kleiner: 4076 npc_launcher: 3636 npc_maker: 976 npc_manhack: 3836 npc_metropolice: 5104 npc_missiledefense: 3544 npc_monk: 4592 npc_mossman: 4564 npc_newnpc: 3532 npc_pigeon: 3616 npc_poisonzombie: 3772 npc_rollermine: 3752 npc_satchel: 1212 npc_seagull: 3616 npc_sniper: 3760 npc_stalker: 3776 npc_strider: 3912 npc_template_maker: 980 npc_tripmine: 1244 npc_turret_ceiling: 3636 npc_turret_floor: 3876 npc_turret_ground: 3632 npc_vehicledriver: 3656 npc_vortigaunt: 5432 npc_zombie: 3780 npc_zombie_torso: 3780 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2280 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 player: 4904 player_loadsaved: 840 player_manager: 1784 player_pickup: 9156 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_antlion_repellant: 836 point_apc_controller: 1000 point_bonusmaps_accessor: 840 point_bugbait: 864 point_camera: 872 point_clientcommand: 828 point_combine_ball_launcher: 1044 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 predicted_viewmodel: 1192 prop_combine_ball: 1188 prop_door_rotating: 2024 prop_dropship_container: 1712 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_thumper: 1168 prop_vehicle: 1468 prop_vehicle_airboat: 1892 prop_vehicle_apc: 1880 prop_vehicle_crane: 1740 prop_vehicle_driveable: 1704 prop_vehicle_prisoner_pod: 2244 proto_sniper: 3760 raggib: 1124 reserved_spot: 828 rope_anchor: 832 rpg_missile: 2160 scene_manager: 868 script_intro: 952 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3612 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 sniperbullet: 892 soundent: 7496 spark_shower: 828 sparktrail: 828 spotlight_end: 860 spraycan: 828 squadinsignia: 1124 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_control_point: 1416 team_control_point_master: 1220 team_control_point_round: 964 team_manager: 920 team_round_timer: 1292 team_train_watcher: 1204 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_capture_area: 1492 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_physics_trap: 1148 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_rpgfire: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_waterydeath: 1168 trigger_weapon_dissolve: 1240 trigger_weapon_strip: 1148 trigger_wind: 900 vehicle_viewcontroller: 1704 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vort_charge_token: 840 vort_effect_dispel: 832 vote_controller: 1108 water_lod_control: 836 waterbullet: 1124 weapon_357: 1416 weapon_annabelle: 1396 weapon_ar2: 1424 weapon_bugbait: 1400 weapon_crossbow: 1428 weapon_crowbar: 1416 weapon_cubemap: 1372 weapon_frag: 1428 weapon_hl2mp_base: 1404 weapon_physcannon: 9816 weapon_pistol: 1432 weapon_rpg: 1440 weapon_shotgun: 1420 weapon_slam: 1432 weapon_smg1: 1428 weapon_stunstick: 1420 window_pane: 1124 world_items: 1128 worldspawn: 884

Insurgency Template:Ins

(479 count)

_firesmoke: 896

_plasma: 900 ai_sound: 892 ambient_generic: 1008 base_vehicle: 3480 baseprojectile: 1188 beam: 1040 beam_spotlight: 960 color_correction: 1184 color_correction_volume: 1464 cycler_flex: 1980 dynamic_prop: 1536 entity_blocker: 872 entityflame: 916 env_ambient_light: 936 env_beam: 1152 env_beverage: 880 env_blood: 892 env_bubbles: 888 env_cascade_light: 908 env_credits: 904 env_debughistory: 1280892 env_detail_controller: 880 env_dof_controller: 912 env_dustpuff: 880 env_dusttrail: 936 env_effectscript: 1200 env_embers: 888 env_entity_dissolver: 920 env_entity_freezing: 1092 env_entity_igniter: 876 env_entity_maker: 992 env_explosion: 912 env_explosion_ins: 888 env_fade: 916 env_fire: 980 env_fire_trail: 880 env_firesensor: 940 env_firesource: 884 env_fog_controller: 960 env_funnel: 876 env_global: 912 env_glow: 952 env_gunfire: 952 env_hudhint: 876 env_instructor_hint: 932 env_laser: 1068 env_lightglow: 900 env_message: 916 env_microphone: 1248 env_movieexplosion: 872 env_muzzleflash: 880 env_outtro_stats: 896 env_particle_performance_monitor: 876 env_particle_trail: 904 env_particlefire: 896 env_particlelight: 896 env_particlescript: 1180 env_particlesmokegrenade: 916 env_physexplosion: 912 env_physimpact: 884 env_physwire: 876 env_player_surface_trigger: 932 env_projectedtexture: 1204 env_quadraticbeam: 904 env_ragdoll_boogie: 888 env_rockettrail: 948 env_rotorshooter: 968 env_screeneffect: 880 env_screenoverlay: 964 env_shake: 932 env_shooter: 948 env_smokestack: 1008 env_smoketrail: 948 env_soundscape: 952 env_soundscape_proxy: 956 env_soundscape_triggerable: 952 env_spark: 912 env_splash: 876 env_sporeexplosion: 900 env_sporetrail: 908 env_sprite: 952 env_sprite_clientside: 952 env_sprite_oriented: 952 env_spritetrail: 1000 env_steam: 912 env_steamjet: 912 env_sun: 932 env_texturetoggle: 872 env_tilt: 888 env_tonemap_controller: 916 env_tracer: 888 env_viewpunch: 888 env_wind: 1444 env_zoom: 880 event_queue_saveload_proxy: 872 filter_activator_class: 928 filter_activator_context: 928 filter_activator_mass_greater: 928 filter_activator_model: 928 filter_activator_name: 928 filter_activator_team: 928 filter_base: 924 filter_damage_type: 928 filter_multi: 1008 fish: 1348 fog_volume: 900 funCBaseFlex: 1676 func_areaportal: 888 func_areaportalwindow: 904 func_breakable: 1048 func_breakable_surf: 2436 func_brush: 888 func_button: 1208 func_button_timed: 1280 func_buyzone: 1180 func_clip_vphysics: 884 func_conveyor: 892 func_datazone: 1180 func_detail_blocker: 872 func_door: 1304 func_door_rotating: 1308 func_dustcloud: 920 func_dustmotes: 920 func_elevator: 1148 func_fish_pool: 936 func_guntarget: 1024 func_illusionary: 872 func_instance_io_proxy: 1592 func_ladderendpoint: 872 func_lod: 880 func_monitor: 892 func_movelinear: 1080 func_nav_avoid: 904 func_nav_avoidance_obstacle: 880 func_nav_blocker: 908 func_nav_prefer: 904 func_nav_prerequisite: 1188 func_occluder: 880 func_physbox: 1304 func_physbox_multiplayer: 1316 func_plat: 1020 func_platrot: 1044 func_precipitation: 876 func_precipitation_blocker: 872 func_proprrespawnzone: 872 func_pushable: 1048 func_reflective_glass: 888 func_rot_button: 1208 func_rotating: 980 func_simpleladder: 884 func_smokevolume: 1168 func_tank: 1472 func_tank_combine_cannon: 1528 func_tanklaser: 1484 func_tankmortar: 1504 func_tankphyscannister: 1480 func_tanktrain: 1124 func_teamblocker: 892 func_trackautochange: 1080 func_trackchange: 1080 func_tracktrain: 1100 func_train: 1040 func_traincontrols: 872 func_useableladder: 984 func_vehicleclip: 872 func_wall: 876 func_wall_toggle: 876 func_water: 1304 func_water_analog: 1080 func_weapon_lower: 1172 func_weight_button: 928 game_end: 880 game_gib_manager: 920 game_player_equip: 1136 game_player_team: 880 game_ragdoll_manager: 884 game_score: 880 game_text: 924 game_ui: 1324 game_weapon_manager: 908 game_zone_player: 976 gear_base: 1180 gear_nvg: 1188 gib: 1216 gibshooter: 936 grenade_anm14: 1292 grenade_c4: 1288 grenade_f1: 1284 grenade_flare: 1292 grenade_gp25_he: 1284 grenade_gp25_smoke: 1348 grenade_ied: 1288 grenade_m18: 1348 grenade_m203_he: 1284 grenade_m203_smoke: 1348 grenade_m67: 1284 grenade_m84: 1288 grenade_molotov: 1292 hammer_updateignorelist: 936 handle_dummy: 872 handle_test: 880 info_camera_link: 884 info_constraint_anchor: 876 info_elevator_floor: 896 info_game_event_proxy: 884 info_intermission: 872 info_ladder: 884 info_ladder_dismount: 872 info_landmark: 872 info_mass_center: 872 info_null: 872 info_overlay_accessor: 876 info_particle_system: 1776 info_player_deathmatch: 876 info_player_start: 872 info_player_teamspawn: 900 info_projecteddecal: 880 info_remarkable: 880 info_target: 872 info_target_instructor_hint: 872 info_teleport_destination: 872 info_vehicle_groundspawn: 924 infodecal: 884 ins_blockzone: 1176 ins_explosion: 888 ins_foliage: 1196 ins_objective_resource: 2360 ins_player_manager: 4728 ins_player_nbot: 46208 ins_ragdoll: 1396 ins_rulesproxy: 1232 ins_spawnpoint: 912 ins_spawnzone: 1204 ins_viewpoint: 876 instanced_scripted_scene: 1744 item_sodacan: 1176 keyframe_rope: 952 keyframe_track: 932 light: 892 light_directional: 892 light_dynamic: 896 light_environment: 892 light_glspot: 892 light_spot: 892 logic_achievement: 908 logic_active_autosave: 900 logic_auto: 1056 logic_autosave: 884 logic_branch: 944 logic_branch_listener: 1032 logic_case: 1368 logic_choreographed_scene: 1596 logic_collision_pair: 884 logic_compare: 976 logic_eventlistener: 920 logic_lineto: 908 logic_measure_movement: 908 logic_multicompare: 936 logic_navigation: 884 logic_playerproxy: 1044 logic_proximity: 872 logic_random_outputs: 1124 logic_register_activator: 976 logic_relay: 924 logic_scene_list_manager: 1020 logic_timer: 968 logic_training: 872 logic_training_timer: 876 material_modify_control: 1676 math_colorblend: 912 math_counter: 1028 math_remap: 916 momentary_door: 1080 momentary_rot_button: 1384 mortarshell: 964 move_keyframed: 976 move_rope: 952 multisource: 1160 obj_destructible: 3320 obj_destructible_vehicle: 3316 obj_terminal: 3316 obj_weapon_cache: 3316 path_corner: 900 path_corner_crash: 900 path_track: 928 phys_ballsocket: 932 phys_bone_follower: 888 phys_constraint: 932 phys_constraintsystem: 880 phys_convert: 904 phys_hinge: 1008 phys_keepupright: 920 phys_lengthconstraint: 980 phys_magnet: 1288 phys_motor: 948 phys_pulleyconstraint: 976 phys_ragdollconstraint: 968 phys_ragdollmagnet: 896 phys_slideconstraint: 956 phys_spring: 932 phys_thruster: 964 phys_torque: 964 physics_cannister: 3240 physics_entity_solver: 892 physics_prop: 1576 physics_prop_ragdoll: 3100 physics_prop_statue: 1616 play_team_manager: 1004 player: 8244 player_manager: 2676 player_speedmod: 872 player_weaponstrip: 872 point_anglesensor: 1000 point_angularvelocitysensor: 1072 point_broadcastclientcommand: 872 point_camera: 916 point_clientcommand: 872 point_controlpoint: 1056 point_devshot_camera: 880 point_enable_motion_fixup: 872 point_entity_finder: 920 point_flag: 1576 point_gamestats_counter: 880 point_hurt: 896 point_message: 884 point_playermoveconstraint: 932 point_posecontroller: 936 point_proximity_sensor: 904 point_servercommand: 872 point_spotlight: 992 point_teleport: 896 point_template: 1000 point_tesla: 928 point_velocitysensor: 920 point_viewcontrol: 992 point_viewcontrol_multiplayer: 952 point_viewproxy: 976 postprocess_controller: 932 predicted_viewmodel: 1276 prop_door_rotating: 2060 prop_dynamic: 1536 prop_dynamic_glow: 1536 prop_dynamic_ornament: 1540 prop_dynamic_override: 1536 prop_explosive: 1228 prop_foliage: 1196 prop_hallucination: 1192 prop_physics: 1576 prop_physics_multiplayer: 1616 prop_physics_override: 1576 prop_physics_respawnable: 1628 prop_pumpkin: 1584 prop_ragdoll: 3100 prop_ragdoll_attached: 3140 prop_sphere: 1576 prop_sprinkler: 1284 prop_talker: 1992 prop_vehicle: 1520 prop_vehicle_driveable: 1756 raggib: 1176 rocket_at4: 1272 rocket_rpg7: 1272 scene_manager: 932 scripted_scene: 1596 shadow_control: 896 simple_bot: 3212 simple_physics_brush: 872 simple_physics_prop: 1176 sky_camera: 984 skybox_swapper: 876 soundent: 7540 spark_shower: 872 spotlight_end: 904 spraycan: 872 sunlight_shadow_control: 1176 tank_destruction: 1196 tank_vehicle: 3680 tanktrain_ai: 908 tanktrain_aitarget: 896 target_cdaudio: 876 target_changegravity: 880 te_tester: 944 team_manager: 964 test_effect: 1076 test_proxytoggle: 876 test_traceline: 872 theater_director_proxy: 872 trigger: 1172 trigger_auto_crouch: 1172 trigger_brush: 952 trigger_capture_zone: 2492 trigger_cdaudio: 1172 trigger_changelevel: 1264 trigger_fog: 1252 trigger_gravity: 1172 trigger_grenade_extinguisher: 1180 trigger_hierarchy: 1204 trigger_hurt: 1272 trigger_impact: 1232 trigger_look: 1252 trigger_multiple: 1196 trigger_once: 1196 trigger_playermovement: 1172 trigger_proximity: 1212 trigger_push: 1192 trigger_remove: 1196 trigger_rocket_suppress: 1572 trigger_serverragdoll: 1172 trigger_soundscape: 1200 trigger_teleport: 1180 trigger_tonemap: 1180 trigger_transition: 872 trigger_vphysics_motion: 968 trigger_wind: 944 vgui_movie_display: 1304 vgui_screen: 908 vgui_screen_team: 908 vgui_slideshow_display: 1220 view_team_manager: 984 viewmodel: 1264 vote_controller: 1224 water_lod_control: 880 waterbullet: 1176 weapon_ak74: 15856 weapon_akm: 15856 weapon_aks74u: 15856 weapon_anm14: 15864 weapon_at4: 15844 weapon_ballistic: 15856 weapon_base: 15840 weapon_c4_clicker: 15916 weapon_c4_ied: 15916 weapon_f1: 15864 weapon_fal: 15856 weapon_galil: 15856 weapon_galil_sar: 15856 weapon_gp25_he: 15844 weapon_gp25_smoke: 15844 weapon_grenade: 15864 weapon_gurkha: 15900 weapon_kabar: 15900 weapon_l1a1: 15856 weapon_m14: 15856 weapon_m16a4: 15856 weapon_m18: 15864 weapon_m1911: 15856 weapon_m1a1: 15856 weapon_m203_he: 15844 weapon_m203_smoke: 15844 weapon_m249: 15856 weapon_m40a1: 15856 weapon_m45: 15856 weapon_m4a1: 15856 weapon_m590: 15856 weapon_m67: 15864 weapon_m84: 15864 weapon_m9: 15856 weapon_makarov: 15856 weapon_melee: 15900 weapon_mini14: 15856 weapon_mk18: 15856 weapon_model10: 15856 weapon_molotov: 15864 weapon_mosin: 15856 weapon_mp40: 15856 weapon_mp5: 15856 weapon_p2a1: 15844 weapon_remote: 15916 weapon_rocket_base: 15844 weapon_rpg7: 15844 weapon_rpk: 15856 weapon_sks: 15856 weapon_sterling: 15856 weapon_toz: 15856 weapon_ump45: 15856 window_pane: 1176 world_items: 1180 worldspawn: 936

Left 4 Dead 2 <Left 4 Dead 2>

(551 count)

_firesmoke: 1092

_plasma: 1096 ability_charge: 1184 ability_leap: 1172 ability_lunge: 1148 ability_selfdestruct: 1116 ability_spit: 1116 ability_throw: 1156 ability_tongue: 1412 ability_vomit: 1128 ai_changehintgroup: 1088 ai_changetarget: 1072 ai_sound: 1088 ambient_generic: 1200 ambient_music: 1072 beam: 1232 beam_spotlight: 1152 boomer: 17264 charger: 17272 client_path: 4164 color_correction: 1380 color_correction_volume: 1660 commentary_auto: 1140 commentary_dummy: 6800 commentary_zombie_spawner: 1092 cs_gamerules: 1068 cs_ragdoll: 5680 cs_team_manager: 1168 cycler_flex: 6408 dynamic_prop: 5568 entity_blocker: 1068 entityflame: 1144 env_airstrike_indoors: 5112 env_airstrike_outdoors: 5120 env_beam: 1320 env_beverage: 1076 env_blood: 1088 env_bubbles: 1084 env_credits: 1088 env_debughistory: 1281088 env_detail_controller: 1076 env_dof_controller: 1104 env_dustpuff: 1076 env_dusttrail: 1132 env_effectscript: 5120 env_embers: 1084 env_entity_dissolver: 1116 env_entity_igniter: 1072 env_entity_maker: 1188 env_explosion: 1108 env_fade: 1100 env_fire: 1176 env_fire_trail: 1076 env_firesensor: 1136 env_firesource: 1080 env_fog_controller: 1160 env_funnel: 1072 env_global: 1108 env_glow: 1148 env_gunfire: 1148 env_hudhint: 1072 env_instructor_hint: 1136 env_laser: 1260 env_lightglow: 1096 env_message: 1112 env_microphone: 1448 env_movieexplosion: 1068 env_muzzleflash: 1076 env_outtro_stats: 1188 env_particle_performance_monitor: 1072 env_particle_trail: 1100 env_particlefire: 1092 env_particlelight: 1092 env_particlescript: 5104 env_particlesmokegrenade: 1088 env_physexplosion: 1108 env_physics_blocker: 1100 env_physimpact: 1080 env_physwire: 1072 env_player_blocker: 1076 env_player_surface_trigger: 1128 env_projectedtexture: 1376 env_quadraticbeam: 1100 env_ragdoll_boogie: 1084 env_rock_launcher: 1076 env_rockettrail: 1144 env_rotorshooter: 1164 env_screeneffect: 1076 env_screenoverlay: 1160 env_shake: 1128 env_shooter: 1144 env_smokestack: 1204 env_smoketrail: 1144 env_soundscape: 1148 env_soundscape_proxy: 1152 env_soundscape_triggerable: 1148 env_spark: 1108 env_splash: 1072 env_sporeexplosion: 1096 env_sporetrail: 1104 env_sprite: 1148 env_sprite_oriented: 1148 env_spritetrail: 1196 env_steam: 1112 env_steamjet: 1112 env_sun: 1128 env_texturetoggle: 1068 env_tilt: 1084 env_tonemap_controller: 1124 env_tonemap_controller_ghost: 1124 env_tonemap_controller_infected: 1124 env_tracer: 1084 env_viewpunch: 1084 env_weaponfire: 1156 env_wind: 1640 env_zoom: 1076 escape_route: 13368 event_queue_saveload_proxy: 1068 filter_activator_class: 1124 filter_activator_context: 1124 filter_activator_infected_class: 1124 filter_activator_mass_greater: 1124 filter_activator_model: 1124 filter_activator_name: 1124 filter_activator_team: 1124 filter_base: 1120 filter_damage_type: 1124 filter_enemy: 1140 filter_health: 1132 filter_melee_damage: 1124 filter_multi: 1204 finale_trigger: 5672 fire_cracker_blast: 2980 fish: 5272 fog_volume: 1096 funCBaseFlex: 6104 func_areaportal: 1084 func_areaportalwindow: 1100 func_block_charge: 1088 func_breakable: 1256 func_breakable_surf: 2648 func_brush: 1088 func_button: 1404 func_button_timed: 1476 func_clip_vphysics: 1080 func_conveyor: 1088 func_detail_blocker: 1068 func_door: 1516 func_door_rotating: 1520 func_dustcloud: 1112 func_dustmotes: 1112 func_elevator: 1344 func_extinguisher: 1368 func_fish_pool: 1132 func_guntarget: 1220 func_illusionary: 1068 func_ladderendpoint: 1068 func_lod: 1076 func_movelinear: 1276 func_nav_attribute_region: 1072 func_nav_avoidance_obstacle: 1076 func_nav_blocker: 1104 func_nav_connection_blocker: 1068 func_occluder: 1076 func_orator: 6432 func_physbox: 1492 func_physbox_multiplayer: 1504 func_plat: 1216 func_platrot: 1240 func_playerghostinfected_clip: 1088 func_playerinfected_clip: 1088 func_precipitation: 1080 func_precipitation_blocker: 1068 func_proprrespawnzone: 1068 func_pushable: 1256 func_ragdoll_fader: 1072 func_reflective_glass: 1088 func_rot_button: 1404 func_rotating: 1152 func_simpleladder: 1080 func_smokevolume: 1364 func_tanktrain: 1292 func_timescale: 1088 func_trackautochange: 1276 func_trackchange: 1276 func_tracktrain: 1268 func_train: 1236 func_traincontrols: 1068 func_useableladder: 1180 func_vehicleclip: 1068 func_wall: 1072 func_wall_toggle: 1072 func_water: 1516 func_water_analog: 1276 func_weight_button: 1124 game_end: 1076 game_gib_manager: 1112 game_player_equip: 1332 game_player_team: 1076 game_ragdoll_manager: 1080 game_scavenge_progress_display: 1076 game_score: 1076 game_text: 1120 game_ui: 1520 game_weapon_manager: 1104 game_zone_player: 1168 gib: 5136 gibshooter: 1132 grenade: 6792 grenade_launcher_projectile: 6832 hammer_updateignorelist: 1132 handle_dummy: 1068 handle_test: 1076 holiday_gift: 5184 hunter: 17248 infected: 7608 inferno: 2980 info_ambient_mob_end: 1068 info_ambient_mob_start: 1068 info_changelevel: 1472 info_constraint_anchor: 1072 info_director: 1380 info_elevator_floor: 1092 info_game_event_proxy: 1076 info_gamemode: 1308 info_goal_infected_chase: 1068 info_hang_lighting: 1068 info_infected_zoo_maker: 1144 info_infected_zoo_puppet: 7608 info_intermission: 1068 info_item_position: 1116 info_l4d1_survivor_spawn: 1072 info_ladder: 1080 info_ladder_dismount: 1068 info_landmark: 1068 info_map_parameters: 1144 info_map_parameters_versus: 1144 info_mass_center: 1068 info_null: 1068 info_overlay_accessor: 1072 info_particle_system: 1708 info_particle_target: 1068 info_player_deathmatch: 1072 info_player_logo: 1068 info_player_start: 1068 info_player_teamspawn: 1096 info_projecteddecal: 1076 info_remarkable: 1076 info_survivor_position: 1096 info_survivor_rescue: 6504 info_target: 1068 info_target_instructor_hint: 1068 info_teleport_destination: 1068 info_transitioning_player: 6840 info_vehicle_groundspawn: 1120 info_view_parameters: 1072 info_zombie_border: 1084 info_zombie_spawn: 1296 infodecal: 1080 insect_swarm: 2984 instanced_scripted_scene: 1940 item_sodacan: 5096 jockey: 17248 keyframe_rope: 1148 keyframe_track: 1128 light: 1084 light_directional: 1084 light_dynamic: 1092 light_environment: 1084 light_glspot: 1084 light_spot: 1084 logic_active_autosave: 1096 logic_auto: 1264 logic_autosave: 1080 logic_branch: 1140 logic_branch_listener: 1228 logic_case: 1564 logic_choreographed_scene: 1792 logic_collision_pair: 1080 logic_compare: 1172 logic_director_query: 1156 logic_game_event: 1072 logic_lineto: 1104 logic_measure_movement: 1104 logic_multicompare: 1132 logic_navigation: 1080 logic_proximity: 1068 logic_relay: 1120 logic_scene_list_manager: 1216 logic_script: 1132 logic_timer: 1164 logic_versus_random: 1544 material_modify_control: 1872 math_colorblend: 1108 math_counter: 1176 math_remap: 1112 molotov_projectile: 6824 momentary_door: 1276 momentary_rot_button: 1580 move_keyframed: 1172 move_rope: 1148 multisource: 1356 path_corner: 1096 path_corner_crash: 1096 path_track: 1124 phys_ballsocket: 1128 phys_bone_follower: 1084 phys_constraint: 1128 phys_constraintsystem: 1076 phys_convert: 1100 phys_hinge: 1204 phys_keepupright: 1116 phys_lengthconstraint: 1176 phys_magnet: 5208 phys_motor: 1144 phys_pulleyconstraint: 1172 phys_ragdollconstraint: 1164 phys_ragdollmagnet: 1092 phys_slideconstraint: 1152 phys_spring: 1128 phys_thruster: 1160 phys_torque: 1160 physics_cannister: 6896 physics_entity_solver: 1088 physics_npc_solver: 1100 physics_prop: 5760 physics_prop_ragdoll: 8464 pipe_bomb_projectile: 6824 player: 16480 player_loadsaved: 1080 player_manager: 2128 player_pickup: 9396 player_speedmod: 1068 player_weaponstrip: 1068 point_anglesensor: 1196 point_bonusmaps_accessor: 1080 point_broadcastclientcommand: 1068 point_clientcommand: 1068 point_commentary_node: 5264 point_commentary_viewpoint: 1148 point_deathfall_camera: 1076 point_devshot_camera: 1076 point_enable_motion_fixup: 1068 point_entity_finder: 1116 point_gamestats_counter: 1076 point_hurt: 1092 point_message: 1080 point_nav_attribute_region: 1072 point_playermoveconstraint: 1128 point_posecontroller: 1132 point_prop_use_target: 1160 point_proximity_sensor: 1100 point_push: 1088 point_script_template: 1312 point_script_use_target: 1200 point_servercommand: 1068 point_spotlight: 1188 point_surroundtest: 1140 point_teleport: 1092 point_template: 1196 point_viewcontrol: 1184 point_viewcontrol_multiplayer: 1144 point_viewcontrol_survivor: 1120 postprocess_controller: 1108 predicted_viewmodel: 5704 prop_car_alarm: 5904 prop_car_glass: 5568 prop_door_rotating: 6112 prop_door_rotating_checkpoint: 6088 prop_dynamic: 5568 prop_dynamic_ornament: 5576 prop_dynamic_override: 5568 prop_fuel_barrel: 5800 prop_fuel_barrel_piece: 5768 prop_health_cabinet: 5592 prop_minigun: 5728 prop_minigun_l4d1: 5720 prop_mounted_machine_gun: 5728 prop_physics2: 5104 prop_physics: 5760 prop_physics_multiplayer: 5760 prop_physics_override: 5760 prop_physics_respawnable: 5816 prop_ragdoll: 8464 prop_ragdoll_attached: 8504 prop_sphere: 5760 prop_vehicle: 5440 prop_vehicle_driveable: 5680 prop_wall_breakable: 6120 raggib: 5096 scene_manager: 1108 script_nav_blocker: 1116 script_trigger_hurt: 1500 script_trigger_multiple: 1464 script_trigger_once: 1464 script_trigger_push: 1404 scripted_item_drop: 5216 scripted_scene: 1792 shadow_control: 1092 simple_physics_brush: 1068 simple_physics_prop: 5096 sky_camera: 1192 smoker: 17248 sound_mix_layer: 1076 soundent: 7736 spark_shower: 1068 spitter: 17256 spitter_projectile: 6824 spotlight_end: 1100 spraycan: 1068 survivor_bot: 109560 survivor_death_model: 6112 tank: 17280 tank_rock: 6840 tanktrain_ai: 1104 tanktrain_aitarget: 1092 target_cdaudio: 1072 target_changegravity: 1076 te_tester: 1140 team_manager: 1160 terror_gamerules: 1068 terror_player_manager: 3760 test_effect: 1272 test_proxytoggle: 1072 test_traceline: 1068 trigger: 1368 trigger_active_weapon_detect: 1396 trigger_auto_crouch: 1368 trigger_autosave: 1380 trigger_brush: 1148 trigger_callback: 1372 trigger_cdaudio: 1368 trigger_changelevel: 1472 trigger_escape: 1420 trigger_finale: 5672 trigger_fog: 1452 trigger_gravity: 1368 trigger_hurt: 1488 trigger_hurt_ghost: 1488 trigger_impact: 1488 trigger_look: 1508 trigger_multiple: 1452 trigger_once: 1452 trigger_playermovement: 1368 trigger_proximity: 1408 trigger_push: 1392 trigger_remove: 1392 trigger_serverragdoll: 1368 trigger_soundscape: 1396 trigger_teleport: 1372 trigger_togglesave: 1372 trigger_tonemap: 1376 trigger_transition: 1068 trigger_upgrade_laser_sight: 1368 trigger_vphysics_motion: 1164 trigger_wind: 1140 upgrade_ammo_explosive: 5216 upgrade_ammo_incendiary: 5216 upgrade_laser_sight: 5216 upgrade_spawn: 1092 vgui_screen: 1100 vgui_screen_team: 1100 vgui_slideshow_display: 1416 viewmodel: 5704 vomit_particle: 1132 vomitjar_projectile: 6824 vote_controller: 1368 water_lod_control: 1076 waterbullet: 5096 weapon_adrenaline: 6120 weapon_adrenaline_spawn: 5208 weapon_ammo_spawn: 5208 weapon_autoshotgun: 6160 weapon_autoshotgun_spawn: 5208 weapon_basecsgrenade: 6120 weapon_boomer_claw: 6104 weapon_chainsaw: 6224 weapon_chainsaw_spawn: 5208 weapon_charger_claw: 6104 weapon_cola_bottles: 6152 weapon_cs_base: 5384 weapon_csbase_gun: 6112 weapon_defibrillator: 6144 weapon_defibrillator_spawn: 5208 weapon_fireworkcrate: 6144 weapon_first_aid_kit: 6128 weapon_first_aid_kit_spawn: 5208 weapon_gascan: 6200 weapon_gascan_spawn: 5208 weapon_gnome: 6144 weapon_grenade_launcher: 6128 weapon_grenade_launcher_spawn: 5208 weapon_hegrenade_spawn: 5208 weapon_hunter_claw: 6120 weapon_hunting_rifle: 6128 weapon_hunting_rifle_spawn: 5208 weapon_item_spawn: 1092 weapon_jockey_claw: 6104 weapon_melee: 6192 weapon_melee_spawn: 5216 weapon_molotov: 6120 weapon_molotov_spawn: 5208 weapon_oxygentank: 6144 weapon_pain_pills: 6120 weapon_pain_pills_spawn: 5208 weapon_pipe_bomb: 6120 weapon_pipe_bomb_spawn: 5208 weapon_pistol: 6136 weapon_pistol_magnum: 6136 weapon_pistol_magnum_spawn: 5208 weapon_pistol_spawn: 5208 weapon_propanetank: 6144 weapon_pumpshotgun: 6160 weapon_pumpshotgun_spawn: 5208 weapon_rifle: 6128 weapon_rifle_ak47: 6128 weapon_rifle_ak47_spawn: 5208 weapon_rifle_desert: 6144 weapon_rifle_desert_spawn: 5208 weapon_rifle_m60: 6144 weapon_rifle_m60_spawn: 5208 weapon_rifle_sg552: 6128 weapon_rifle_spawn: 5208 weapon_scavenge_item_spawn: 5240 weapon_shotgun_chrome: 6160 weapon_shotgun_chrome_spawn: 5208 weapon_shotgun_spas: 6160 weapon_shotgun_spas_spawn: 5208 weapon_smg: 6128 weapon_smg_mp5: 6128 weapon_smg_silenced: 6128 weapon_smg_silenced_spawn: 5208 weapon_smg_spawn: 5208 weapon_smoker_claw: 6104 weapon_sniper_awp: 6128 weapon_sniper_military: 6128 weapon_sniper_military_spawn: 5208 weapon_sniper_scout: 6128 weapon_spawn: 5240 weapon_spitter_claw: 6104 weapon_tank_claw: 6176 weapon_upgradepack_explosive: 6128 weapon_upgradepack_explosive_spawn: 5208 weapon_upgradepack_incendiary: 6128 weapon_upgradepack_incendiary_spawn: 5208 weapon_vomitjar: 6120 weapon_vomitjar_spawn: 5208 window_pane: 5096 witch: 7664 world_items: 5104 worldspawn: 1140

No More Room in Hell <Half-Life>

(522 count)

_firesmoke: 852

_plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_actbusy: 1032 ai_goal_actbusy_queue: 1304 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_police: 964 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_relationship: 864 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3532 ambient_generic: 960 ar2explosion: 1084 assault_assaultpoint: 916 assault_rallypoint: 880 baseprojectile: 920 beam: 996 bow_deerhunter: 1484 chopper_entryexit_point: 828 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cycler_actor: 4388 cycler_flex: 1936 dynamic_prop: 1572 entity_blocker: 828 entityflame: 856 env_alyxemp: 864 env_ar2explosion: 832 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_citadel_energy_core: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1156 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 872 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1136 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_rotorwash_emitter: 836 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_speaker: 848 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_starfield: 836 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 exp_grenade: 1480 exp_molotov: 1480 exp_tnt: 1480 fa_1022: 1472 fa_1022_25mag: 1472 fa_1911: 1472 fa_500a: 1480 fa_870: 1480 fa_cz858: 1472 fa_fnfal: 1472 fa_glock17: 1472 fa_jae700: 1472 fa_m16a4: 1472 fa_m16a4_carryhandle: 1472 fa_m92fs: 1472 fa_mac10: 1472 fa_mkiii: 1472 fa_mp5a3: 1472 fa_sako85: 1472 fa_sako85_ironsights: 1472 fa_sks: 1472 fa_sks_nobayo: 1472 fa_superx3: 1480 fa_sv10: 1472 fa_sw686: 1472 fa_winchester1892: 1480 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1304 flare_projectile: 1172 funCBaseFlex: 1632 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_ff_blocker: 1120 func_fish_pool: 888 func_guntarget: 976 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_lookdoor: 1048 func_monitor: 852 func_movelinear: 1032 func_nav_avoid: 860 func_nav_avoidance_obstacle: 836 func_nav_blocker: 864 func_nav_prefer: 860 func_nmrih_extractionzone: 1148 func_no_zombie_spawn: 1120 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_recharge: 1088 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_safe_zone: 948 func_safe_zone_extension: 856 func_smokevolume: 1120 func_tanktrain: 1068 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1044 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 func_zombie_spawn: 1224 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4084 gib: 1172 gibshooter: 892 grenade: 1176 grenade_projectile: 1208 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_npc_spawn_destination: 864 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_deathmatch: 832 info_player_nmrih: 904 info_player_nmrih_temp: 904 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_ammo_box: 1148 item_bandages: 1476 item_first_aid: 1476 item_gene_therapy: 1476 item_glowstick: 1736 item_inventory_box: 1920 item_maglite: 1664 item_pills: 1476 item_sodacan: 1132 item_suitcharger: 1288 item_walkietalkie: 1184 item_zippo: 1476 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 lookdoorthinker: 832 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 me_abrasivesaw: 1668 me_axe_fire: 1660 me_bat_metal: 1660 me_chainsaw: 1668 me_cleaver: 1660 me_crowbar: 1660 me_etool: 1664 me_fists: 1660 me_fubar: 1660 me_hatchet: 1660 me_kitknife: 1660 me_machete: 1660 me_pickaxe: 1660 me_pipe_lead: 1660 me_shovel: 1660 me_sledge: 1660 me_wrench: 1660 molotov_projectile: 1212 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4104 monster_generic: 3528 move_keyframed: 932 move_rope: 904 multisource: 1116 music_manager: 1056 nav_area_3d: 828 nmrih_barricade: 1152 nmrih_extract_point: 948 nmrih_extract_preview: 1016 nmrih_health_station: 1732 nmrih_health_station_location: 1216 nmrih_interactive_screen: 1616 nmrih_objective_boundary: 988 nmrih_objective_gamerules: 828 nmrih_overlord: 852 nmrih_pose_parameter_controller: 836 nmrih_safezone_supply: 1156 nmrih_safezone_supply_piece: 2028 nmrih_turnedzombie_watcher: 3172 nmrih_wave_gamerules: 828 npc_bullseye: 3592 npc_concussiongrenade: 1176 npc_contactgrenade: 1176 npc_furniture: 4104 npc_handgrenade: 1176 npc_maker: 976 npc_newnpc: 3536 npc_nmrih_basenpc: 3552 npc_nmrih_kidzombie: 3908 npc_nmrih_kidzombie_torso: 3908 npc_nmrih_runnerzombie: 3908 npc_nmrih_runnerzombie_torso: 3908 npc_nmrih_shamblerzombie: 3908 npc_nmrih_shamblerzombie_torso: 3908 npc_nmrih_turnedzombie: 3908 npc_supply_chopper: 3932 npc_template_maker: 980 npc_vehicledriver: 3660 npc_zombie_piecemeal: 3908 npc_zombie_template_maker: 976 overlord_wave_controller: 1080 overlord_zombie_helper: 992 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1244 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2240 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1732 physics_prop_ragdoll: 3056 player: 4976 player_loadsaved: 840 player_manager: 1084 player_pickup: 9168 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_apc_controller: 1000 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1300 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 948 predicted_viewmodel: 1200 projectile_arrow: 3912 prop_door_breakable: 2056 prop_door_rotating: 2032 prop_dynamic: 1572 prop_dynamic_ornament: 1576 prop_dynamic_override: 1572 prop_physics: 1732 prop_physics_multiplayer: 2028 prop_physics_override: 1732 prop_physics_respawnable: 1784 prop_ragdoll: 3056 prop_ragdoll_attached: 3096 prop_sphere: 1732 prop_vehicle: 1476 prop_vehicle_driveable: 1712 raggib: 1132 random_spawner: 1860 random_spawner_controller: 916 resupply_point: 828 rope_anchor: 832 scene_manager: 868 script_intro: 952 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3616 sdk_gamerules: 828 sdk_player_manager: 1084 sdk_ragdoll: 1180 sdk_team_manager: 920 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1132 sky_camera: 928 soundent: 14152 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_control_point: 1424 team_control_point_master: 1220 team_control_point_round: 964 team_manager: 920 team_round_timer: 1292 team_train_watcher: 1204 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 tnt_projectile: 1208 tool_barricade: 1676 tool_extinguisher: 1668 tool_flare_gun: 1472 tool_welder: 1668 trigger: 1120 trigger_allplayer: 1144 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_capture_area: 1492 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_infect: 1228 trigger_keypad: 1232 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_progress_use: 1196 trigger_progress_weapon: 1204 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_weapon: 1208 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1200 vote_controller: 1008 walkie_manager: 828 water_lod_control: 836 waterbullet: 1132 wave_resupply_point: 828 wave_status: 844 weapon_basesdkgrenade: 1480 weapon_sdk_base: 1396 window_pane: 1132 world_items: 1136 worldspawn: 884

Team Fortress 2 <Team Fortress 2>

(673 count)

_ballplayertoucher: 860

_firesmoke: 880 _plasma: 884 ai_ally_speech_manager: 892 ai_battle_line: 880 ai_changehintgroup: 876 ai_changetarget: 860 ai_goal_assault: 920 ai_goal_follow: 912 ai_goal_lead: 1112 ai_goal_lead_weapon: 1120 ai_goal_standoff: 956 ai_hint: 988 ai_network: 872 ai_relationship: 892 ai_script_conditions: 1092 ai_sound: 876 ai_speechfilter: 872 aiscripted_schedule: 896 aitesthull: 3512 ambient_generic: 1252 archer_proxy: 1180 assault_assaultpoint: 944 assault_rallypoint: 908 base_boss: 2504 beam: 1024 bot_action_point: 900 bot_controller: 892 bot_generator: 1004 bot_hint_engineer_nest: 912 bot_hint_sentrygun: 904 bot_hint_teleporter_exit: 868 bot_npc_archer: 2264 bot_npc_decoy: 2252 bot_proxy: 1188 bot_roster: 872 color_correction: 1164 color_correction_volume: 1440 commentary_auto: 928 cycler_actor: 4368 cycler_flex: 1956 dispenser_touch_trigger: 1148 dynamic_prop: 1592 entity_bird: 1152 entity_blocker: 856 entity_carrier: 1156 entity_medigun_shield: 1164 entity_revive_marker: 1180 entity_rocket: 1156 entity_saucer: 1156 entity_sign: 1156 entity_spawn_manager: 896 entity_spawn_point: 876 entityflame: 884 env_beam: 1112 env_beverage: 864 env_blood: 876 env_bubbles: 872 env_credits: 888 env_debughistory: 1280876 env_detail_controller: 864 env_dustpuff: 864 env_dusttrail: 920 env_effectscript: 1176 env_embers: 872 env_entity_dissolver: 904 env_entity_igniter: 884 env_entity_maker: 976 env_explosion: 896 env_fade: 888 env_fire: 960 env_fire_trail: 864 env_firesensor: 924 env_firesource: 868 env_fog_controller: 932 env_funnel: 860 env_global: 896 env_glow: 936 env_gunfire: 936 env_hudhint: 860 env_laser: 1052 env_laserdot: 876 env_lightglow: 884 env_message: 900 env_microphone: 1232 env_movieexplosion: 856 env_muzzleflash: 864 env_particle_performance_monitor: 860 env_particle_trail: 888 env_particlefire: 880 env_particlelight: 880 env_particlescript: 1156 env_particlesmokegrenade: 872 env_physexplosion: 896 env_physimpact: 868 env_physwire: 860 env_player_surface_trigger: 916 env_projectedtexture: 1164 env_quadraticbeam: 888 env_ragdoll_boogie: 872 env_rockettrail: 932 env_rotorshooter: 952 env_screeneffect: 864 env_screenoverlay: 948 env_shake: 916 env_shooter: 932 env_smokestack: 992 env_smoketrail: 932 env_sniperdot: 876 env_soundscape: 936 env_soundscape_proxy: 940 env_soundscape_triggerable: 936 env_spark: 896 env_splash: 860 env_sporeexplosion: 884 env_sporetrail: 892 env_sprite: 936 env_sprite_oriented: 936 env_spritetrail: 984 env_steam: 896 env_steamjet: 896 env_sun: 916 env_texturetoggle: 856 env_tonemap_controller: 892 env_tracer: 872 env_viewpunch: 872 env_wind: 1372 env_zoom: 864 event_queue_saveload_proxy: 856 eyeball_boss: 2392 filter_activator_class: 912 filter_activator_mass_greater: 912 filter_activator_name: 912 filter_activator_team: 912 filter_activator_tfteam: 912 filter_base: 908 filter_damage_type: 912 filter_enemy: 928 filter_multi: 952 filter_tf_bot_has_tag: 936 filter_tf_class: 912 filter_tf_condition: 912 filter_tf_damaged_by_weapon_in_slot: 912 filter_tf_player_can_cap: 908 fish: 1324 func_achievement: 1156 func_areaportal: 872 func_areaportalwindow: 888 func_breakable: 1032 func_breakable_surf: 2420 func_brush: 876 func_button: 1176 func_capturezone: 1296 func_changeclass: 1152 func_clip_vphysics: 868 func_conveyor: 876 func_door: 1284 func_door_rotating: 1288 func_dustcloud: 900 func_dustmotes: 900 func_fish_pool: 916 func_flag_alert: 1220 func_flagdetectionzone: 1272 func_forcefield: 880 func_guntarget: 1004 func_illusionary: 856 func_ladderendpoint: 856 func_lod: 860 func_monitor: 880 func_movelinear: 1060 func_nav_avoid: 888 func_nav_avoidance_obstacle: 864 func_nav_blocker: 892 func_nav_prefer: 888 func_nav_prerequisite: 1172 func_nobuild: 1156 func_nogrenades: 1152 func_occluder: 864 func_passtime_goal: 1212 func_passtime_goalie_zone: 1152 func_passtime_no_ball_zone: 1152 func_physbox: 1264 func_physbox_multiplayer: 1276 func_plat: 1000 func_platrot: 1024 func_powerupvolume: 1184 func_precipitation: 860 func_proprrespawnzone: 856 func_pushable: 1032 func_reflective_glass: 876 func_regenerate: 1160 func_respawnflag: 1148 func_respawnroom: 1180 func_respawnroomvisualizer: 892 func_rot_button: 1176 func_rotating: 940 func_smokevolume: 1148 func_suggested_build: 1240 func_tanktrain: 1092 func_tfbot_hint: 868 func_trackautochange: 1060 func_trackchange: 1060 func_tracktrain: 1068 func_train: 1020 func_traincontrols: 856 func_upgradestation: 1188 func_useableladder: 968 func_vehicleclip: 856 func_wall: 860 func_wall_toggle: 860 func_water: 1284 func_water_analog: 1060 func_weight_button: 912 funCBaseFlex: 1652 game_end: 864 game_forcerespawn: 880 game_gib_manager: 908 game_intro_viewpoint: 884 game_player_equip: 1120 game_player_team: 864 game_ragdoll_manager: 876 game_round_win: 888 game_score: 864 game_text: 908 game_text_tf: 872 game_ui: 1308 game_weapon_manager: 892 game_zone_player: 956 generic_actor: 4064 ghost: 2260 gib: 1192 gibshooter: 920 grenade: 1208 halloween_fortune_teller: 1280 halloween_souls_pack: 900 halloween_zapper: 896 hammer_updateignorelist: 920 handle_dummy: 856 handle_test: 864 headless_hatman: 2340 hightower_teleport_vortex: 1460 info_camera_link: 868 info_constraint_anchor: 860 info_hint: 912 info_intermission: 856 info_ladder_dismount: 856 info_landmark: 856 info_lighting_relative: 864 info_mass_center: 856 info_node: 912 info_node_air: 912 info_node_air_hint: 912 info_node_climb: 912 info_node_hint: 912 info_node_link: 892 info_node_link_controller: 888 info_npc_spawn_destination: 892 info_null: 856 info_observer_point: 876 info_overlay_accessor: 860 info_particle_system: 1444 info_passtime_ball_spawn: 888 info_player_deathmatch: 860 info_player_start: 856 info_player_teamspawn: 900 info_populator: 1812 info_powerup_spawn: 872 info_projecteddecal: 864 info_radial_link_controller: 876 info_target: 856 info_teleport_destination: 856 infodecal: 864 instanced_scripted_scene: 1728 item_ammopack_full: 1252 item_ammopack_medium: 1252 item_ammopack_small: 1252 item_armor: 1252 item_bonuspack: 1300 item_currencypack_custom: 1284 item_currencypack_large: 1284 item_currencypack_medium: 1284 item_currencypack_small: 1284 item_healthammokit: 1256 item_healthkit_full: 1256 item_healthkit_medium: 1256 item_healthkit_small: 1256 item_powerup_crit: 1256 item_powerup_rune: 1292 item_powerup_rune_temp: 1256 item_powerup_uber: 1256 item_sodacan: 1152 item_teamflag: 3072 item_teamflag_return_icon: 1152 keyframe_rope: 932 keyframe_track: 916 light: 872 light_dynamic: 880 light_environment: 872 light_glspot: 872 light_spot: 872 logic_active_autosave: 884 logic_auto: 1028 logic_autosave: 868 logic_branch: 928 logic_branch_listener: 1016 logic_case: 1352 logic_choreographed_scene: 1580 logic_collision_pair: 868 logic_compare: 960 logic_lineto: 892 logic_measure_movement: 892 logic_multicompare: 920 logic_navigation: 868 logic_proximity: 856 logic_relay: 908 logic_scene_list_manager: 1004 logic_timer: 952 mapobj_cart_dispenser: 2832 material_modify_control: 1660 math_colorblend: 896 math_counter: 964 math_remap: 900 merasmus: 2520 merasmus_dancer: 1168 momentary_door: 1060 momentary_rot_button: 1352 monster_furniture: 4084 monster_generic: 3508 monster_resource: 876 move_keyframed: 960 move_rope: 932 multisource: 1144 npc_concussiongrenade: 1208 npc_contactgrenade: 1208 npc_furniture: 4084 npc_handgrenade: 1208 npc_maker: 1004 npc_template_maker: 1008 npc_vehicledriver: 3640 obj_attachment_sapper: 3516 obj_dispenser: 2832 obj_sentrygun: 2908 obj_teleporter: 2816 passtime_ball: 1320 passtime_logic: 1600 path_corner: 884 path_corner_crash: 884 path_track: 936 pd_dispenser: 2832 phys_ballsocket: 916 phys_bone_follower: 872 phys_constraint: 916 phys_constraintsystem: 864 phys_convert: 888 phys_hinge: 992 phys_keepupright: 904 phys_lengthconstraint: 964 phys_magnet: 1264 phys_motor: 932 phys_pulleyconstraint: 960 phys_ragdollconstraint: 952 phys_ragdollmagnet: 880 phys_slideconstraint: 940 phys_spring: 916 phys_thruster: 948 phys_torque: 948 physics_cannister: 2264 physics_entity_solver: 876 physics_npc_solver: 888 physics_prop: 1728 physics_prop_ragdoll: 3076 player: 9088 player_loadsaved: 868 player_manager: 2084 player_speedmod: 856 player_weaponstrip: 856 point_anglesensor: 984 point_angularvelocitysensor: 1056 point_bonusmaps_accessor: 868 point_camera: 900 point_clientcommand: 856 point_commentary_node: 1320 point_commentary_viewpoint: 936 point_devshot_camera: 864 point_enable_motion_fixup: 856 point_gamestats_counter: 864 point_hurt: 880 point_intermission: 856 point_message: 868 point_playermoveconstraint: 916 point_populator_interface: 856 point_posecontroller: 920 point_proximity_sensor: 888 point_push: 872 point_servercommand: 856 point_spotlight: 976 point_teleport: 880 point_template: 984 point_tesla: 912 point_velocitysensor: 904 point_viewcontrol: 964 populator_internal_spawn_point: 856 prop_door_rotating: 2052 prop_dynamic: 1592 prop_dynamic_ornament: 1596 prop_dynamic_override: 1592 prop_physics: 1728 prop_physics_multiplayer: 1768 prop_physics_override: 1728 prop_physics_respawnable: 1780 prop_ragdoll: 3076 prop_ragdoll_attached: 3116 prop_soccer_ball: 1760 prop_sphere: 1728 prop_vehicle: 1496 prop_vehicle_driveable: 1732 raggib: 1152 rd_robot_dispenser: 2832 rope_anchor: 860 scene_manager: 896 scripted_scene: 1580 scripted_sentence: 948 scripted_sequence: 1344 scripted_target: 3596 shadow_control: 880 simple_bot: 2232 simple_physics_brush: 856 simple_physics_prop: 1152 sky_camera: 956 soundent: 7524 spark_shower: 856 spotlight_end: 888 spraycan: 856 tank_boss: 3780 tank_destruction: 1172 tanktrain_ai: 892 tanktrain_aitarget: 880 target_cdaudio: 860 target_changegravity: 864 te_tester: 928 team_control_point: 1448 team_control_point_master: 1248 team_control_point_round: 992 team_manager: 948 team_round_timer: 1320 team_train_watcher: 1240 teleport_vortex: 1448 test_effect: 1060 test_proxytoggle: 860 test_traceline: 856 tf_ammo_pack: 1300 tf_base_minigame: 1364 tf_bonus_duck_pickup: 1348 tf_bot: 9816 tf_dropped_weapon: 1352 tf_flame: 956 tf_gamerules: 1208 tf_generic_bomb: 1216 tf_glow: 872 tf_halloween_gift_pickup: 1312 tf_halloween_gift_spawn_location: 860 tf_halloween_minigame: 1372 tf_halloween_minigame_falling_platforms: 1444 tf_halloween_pickup: 1308 tf_logic_arena: 912 tf_logic_bonusround: 1072 tf_logic_competitive: 904 tf_logic_cp_timer: 1004 tf_logic_holiday: 900 tf_logic_hybrid_ctf_cp: 856 tf_logic_koth: 872 tf_logic_mann_vs_machine: 864 tf_logic_mannpower: 856 tf_logic_medieval: 856 tf_logic_minigames: 864 tf_logic_multiple_escort: 856 tf_logic_on_holiday: 1024 tf_logic_player_destruction: 1836 tf_logic_robot_destruction: 1704 tf_logic_training_mode: 1428 tf_mann_vs_machine_stats: 1592 tf_merasmus_trick_or_treat_prop: 1156 tf_objective_resource: 4360 tf_pda_expansion_dispenser: 1464 tf_pda_expansion_teleporter: 1464 tf_player_manager: 5468 tf_point_nav_interface: 856 tf_point_weapon_mimic: 924 tf_powerup_bottle: 1472 tf_projectile_arrow: 1284 tf_projectile_ball_ornament: 1380 tf_projectile_cleaver: 1372 tf_projectile_energy_ball: 1244 tf_projectile_energy_ring: 1264 tf_projectile_flare: 1248 tf_projectile_grapplinghook: 1288 tf_projectile_healing_bolt: 1284 tf_projectile_jar: 1368 tf_projectile_jar_milk: 1368 tf_projectile_lightningorb: 1228 tf_projectile_pipe: 1352 tf_projectile_pipe_remote: 1352 tf_projectile_rocket: 1220 tf_projectile_sentryrocket: 1220 tf_projectile_spellbats: 1368 tf_projectile_spellfireball: 1228 tf_projectile_spellkartbats: 1368 tf_projectile_spellkartorb: 1228 tf_projectile_spellmeteorshower: 1368 tf_projectile_spellmirv: 1368 tf_projectile_spellpumpkin: 1372 tf_projectile_spellspawnboss: 1368 tf_projectile_spellspawnhorde: 1368 tf_projectile_spellspawnzombie: 1372 tf_projectile_spelltransposeteleport: 1388 tf_projectile_stun_ball: 1368 tf_projectile_syringe: 1204 tf_projectile_throwable: 1376 tf_projectile_throwable_breadmonster: 1376 tf_projectile_throwable_brick: 1376 tf_projectile_throwable_repel: 1376 tf_pumpkin_bomb: 1180 tf_ragdoll: 1256 tf_robot_destruction_robot: 2388 tf_robot_destruction_robot_spawn: 912 tf_robot_destruction_spawn_group: 1224 tf_spawner: 976 tf_spell_meteorshowerspawner: 872 tf_spell_pickup: 1256 tf_target_dummy: 1176 tf_taunt_prop: 2124 tf_team: 996 tf_teleport_location: 860 tf_viewmodel: 1224 tf_weapon_base: 2000 tf_weapon_bat: 2032 tf_weapon_bat_fish: 2032 tf_weapon_bat_giftwrap: 2040 tf_weapon_bat_wood: 2040 tf_weapon_bonesaw: 2032 tf_weapon_bottle: 2040 tf_weapon_buff_item: 2040 tf_weapon_builder: 2088 tf_weapon_cannon: 2056 tf_weapon_charged_smg: 2008 tf_weapon_cleaver: 2008 tf_weapon_club: 2032 tf_weapon_compound_bow: 2056 tf_weapon_crossbow: 2032 tf_weapon_drg_pomson: 2024 tf_weapon_fireaxe: 2032 tf_weapon_fists: 2032 tf_weapon_flamethrower: 2064 tf_weapon_flaregun: 2040 tf_weapon_flaregun_revenge: 2048 tf_weapon_grapplinghook: 2048 tf_weapon_grenadelauncher: 2056 tf_weapon_handgun_scout_primary: 2008 tf_weapon_handgun_scout_secondary: 2000 tf_weapon_invis: 2000 tf_weapon_jar: 2008 tf_weapon_jar_milk: 2008 tf_weapon_katana: 2056 tf_weapon_knife: 2064 tf_weapon_laser_pointer: 2016 tf_weapon_lunchbox: 2008 tf_weapon_lunchbox_drink: 2008 tf_weapon_mechanical_arm: 2000 tf_weapon_medigun: 2112 tf_weapon_minigun: 2208 tf_weapon_parachute: 2040 tf_weapon_parachute_primary: 2040 tf_weapon_parachute_secondary: 2040 tf_weapon_particle_cannon: 2032 tf_weapon_passtime_gun: 2096 tf_weapon_pda_engineer_build: 2008 tf_weapon_pda_engineer_destroy: 2008 tf_weapon_pda_spy: 2008 tf_weapon_pep_brawler_blaster: 2144 tf_weapon_pipebomblauncher: 2048 tf_weapon_pistol: 2000 tf_weapon_pistol_scout: 2000 tf_weapon_raygun: 2024 tf_weapon_revolver: 2008 tf_weapon_robot_arm: 2056 tf_weapon_rocketlauncher: 2016 tf_weapon_rocketlauncher_airstrike: 2016 tf_weapon_rocketlauncher_directhit: 2016 tf_weapon_sapper: 2104 tf_weapon_scattergun: 2144 tf_weapon_sentry_revenge: 2144 tf_weapon_shotgun_building_rescue: 2144 tf_weapon_shotgun_hwg: 2144 tf_weapon_shotgun_primary: 2144 tf_weapon_shotgun_pyro: 2144 tf_weapon_shotgun_soldier: 2144 tf_weapon_shovel: 2040 tf_weapon_smg: 2000 tf_weapon_sniperrifle: 2032 tf_weapon_sniperrifle_classic: 2040 tf_weapon_sniperrifle_decap: 2032 tf_weapon_soda_popper: 2144 tf_weapon_spellbook: 2048 tf_weapon_stickbomb: 2048 tf_weapon_sword: 2048 tf_weapon_syringegun_medic: 2000 tf_weapon_wrench: 2040 tf_weaponbase_grenade_proj: 1268 tf_weaponbase_melee: 2032 tf_weaponbase_merasmus_grenade: 1268 tf_wearable: 1464 tf_wearable_demoshield: 1472 tf_wearable_levelable_item: 1472 tf_wearable_robot_arm: 1464 tf_wearable_vm: 1464 tf_zombie: 2280 tf_zombie_spawner: 896 training_annotation: 868 training_prop_dynamic: 1592 trigger: 1148 trigger_add_or_remove_tf_player_attributes: 1168 trigger_add_tf_player_condition: 1156 trigger_apply_impulse: 1164 trigger_autosave: 1160 trigger_bot_tag: 1176 trigger_brush: 936 trigger_capture_area: 1520 trigger_catapult: 1388 trigger_cdaudio: 1148 trigger_changelevel: 1240 trigger_gravity: 1148 trigger_hurt: 1252 trigger_ignite: 1168 trigger_ignite_arrows: 1148 trigger_impact: 1208 trigger_look: 1228 trigger_multiple: 1172 trigger_once: 1172 trigger_particle: 1160 trigger_passtime_ball: 908 trigger_player_respawn_override: 1184 trigger_playermovement: 1148 trigger_proximity: 1188 trigger_push: 1168 trigger_rd_vault_trigger: 1224 trigger_remove: 1172 trigger_remove_tf_player_condition: 1152 trigger_serverragdoll: 1148 trigger_soundscape: 1176 trigger_stun: 1216 trigger_teleport: 1152 trigger_teleport_relative: 1160 trigger_timer_door: 1528 trigger_togglesave: 1152 trigger_transition: 856 trigger_vphysics_motion: 952 trigger_wind: 928 vgui_screen: 888 vgui_screen_team: 888 vgui_slideshow_display: 1204 viewmodel: 1220 vote_controller: 1284 water_lod_control: 864 waterbullet: 1152 weapon_ifm_base: 2000 weapon_ifm_base_camera: 2040 weapon_ifm_steadycam: 2048 wearable_item: 1432 wheel_of_doom: 1304 wheel_of_doom_spiral: 1156 window_pane: 1152 world_items: 1156 worldspawn: 912

See Also