Dropper (Portal 2)
1. Create a func_instance entity with the following properties:
Property Name Value Fix up Name box_dropper VMF Filename instances/gameplay/cube_dropper_normal.vmf
If the cube dropper doesn't show up then save and reload so you can position it properly.2. Align the bottom of the upper, rectangular section of the dropper (just above the cylindrical part) with the ceiling of your map.Clipping tool to cut a square out of your ceiling where the flashing square is. This will allow the cube to fall through. Once you've isolated the square piece of texture in your ceiling, go ahead and delete it. Be sure not to make the hole too big, or you'll have leaks.
3. Create the entity you want to activate the cube dropper (i.e. a trigger_once at the entrance to the room) and give it the following outputs:
List Of Instances
There are different instances for each kind of dropper, and several different designs. Just substitute the kind you need for the VMF Filename parameter above. Be aware, however, that some of these instances were made for special, one-time, in-game scenes or were leftovers from the development stages, and may be buggy.
Item, parameters Dropper style VMF Filename prop_weighted_cube, Standard Small, modern instances/gameplay/cube_dropper_dropontrigger_normal.vmf prop_weighted_cube, Standard Small, modern instances/gameplay/cube_dropper_multiple_normal.vmf prop_weighted_cube, standard Small, modern instances/gameplay/cube_dropper_normal.vmf prop_weighted_cube, Standard Long, exposed tube instances/gameplay/cube_dropper_large.vmf prop_weighted_cube, Standard Long exposed tube, dirty instances/gameplay/cube_dropper_large_dirty.vmf prop_weighted_cube, Reflector Small, modern instances/gameplay/reflectocube_dropper_dropontrigger_normal.vmf prop_weighted_cube, Reflector Small, modern instances/gameplay/reflectocube_dropper_multiple_normal.vmf prop_weighted_cube, Reflector Long, exposed tube instances/gameplay/reflectocube_dropper_large.vmf prop_weighted_cube, Reflector Long exposed tube, dirty instances/gameplay/reflectocube_dropper_large_dirty.vmf prop_weighted_cube, Sphere Small, modern instances/gameplay/sphere_dropper_dropontrigger_normal.vmf prop_weighted_cube, Sphere Small, modern instances/gameplay/sphere_dropper_multiple_normal.vmf prop_weighted_cube, Sphere Long, exposed tube instances/gameplay/sphere_dropper_large.vmf prop_weighted_cube, Sphere Long exposed tube, dirty instances/gameplay/sphere_dropper_large_dirty.vmf prop_weighted_cube, $item_type, $cube_type, $rusted, $paint_power, $use_new_skin_method Small, modern instances/gameplay/item_dropper.vmf Gel, Water Small, modern instances/gameplay/paint_dropper_erase.vmf Gel, Bounce Small, modern instances/gameplay/paint_dropper_bounce.vmf Gel, Speed Small, modern instances/gameplay/paint_dropper_speed.vmf Gel, Stick Small, open tube instances/gameplay/paint_dropper_stick.vmf Gel, $paint_type Small, modern instances/gameplay/paint_dropper.vmf prop_monster_box, walking Normal with music instances/gameplay/cube_dropper_a4.vmf prop_monster_box, hiding Normal with music instances/gameplay/cube_dropper_a4_box.vmf prop_monster_box, walking Normal with no tube instances/gameplay/cube_dropper_monster.vmf prop_monster_box, hiding Normal with no tube instances/gameplay/cube_dropper_monster_box.vmf Only what you put in Big box with opening instances/gameplay/cube_dropper_pendleton.vmf prop_weighted_cube, $paint_type, Wet Small, modern instances/gameplay/paint_bomb_dropper_modern.vmf prop_weighted_cube, Bounce, Dry Small, bare tube instances/gameplay/paint_bomb_dropper_bounce.vmf prop_weighted_cube, Speed, Dry Small, bare tube instances/gameplay/paint_bomb_dropper_speed.vmf prop_paint_bomb, $paint_type, $bomb_type Portal 1 Style instances/gameplay/paint_bomb_dropper.vmf prop_paint_bomb, $paint_type, $bomb_type Dirty instances/gameplay/paint_bomb_dropper_auto.vmf People, alive Big box with opening instances/gameplay/cube_dropper_player.vmf