Difference between revisions of "Dreamball Mapping Notes"

From Valve Developer Community
Jump to: navigation, search
m (Created page with 'This page contains random notes bundled together you may find of use to know. -------------------------------- *Launching DB with -nomenumusic will disable menu music *Dreamball…')
 
m
 
Line 6: Line 6:
 
marble_*
 
marble_*
  
Editing the marble camera properties is done with these convars if desired:
+
*Editing the marble camera properties is done with these convars if desired:
 
(these are sized in Hammer units)
 
(these are sized in Hammer units)
 
   cl_default_zoom "128.0f"
 
   cl_default_zoom "128.0f"
Line 14: Line 14:
 
   cl_zoomdelay "1.0f"
 
   cl_zoomdelay "1.0f"
 
   cl_zoomstep "2.0f"
 
   cl_zoomstep "2.0f"
 +
 +
*Due to clumsy model compiling on our end, the meant-to-be physics models (i.e. the crates) won't work with prop_physics, so you'll need to use the [[prop_physics_override]].
  
 
[[Category:Dreamball]]
 
[[Category:Dreamball]]

Latest revision as of 19:08, 16 August 2009

This page contains random notes bundled together you may find of use to know.


  • Launching DB with -nomenumusic will disable menu music
  • Dreamball's convars are commonly starting with:

marble_*

  • Editing the marble camera properties is done with these convars if desired:

(these are sized in Hammer units)

 cl_default_zoom "128.0f"
 cl_maxzoom "512.0f"    //For example if you want to increase the max zoom distance.
 cl_minzoom "8.0f"
 cl_zoomspeed "40.0f"
 cl_zoomdelay "1.0f"
 cl_zoomstep "2.0f"
  • Due to clumsy model compiling on our end, the meant-to-be physics models (i.e. the crates) won't work with prop_physics, so you'll need to use the prop_physics_override.