Constants

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Constants

AbilityUnitDamageType

  • DAMAGE_TYPE_COMPOSITE
  • DAMAGE_TYPE_HP_REMOVAL
  • DAMAGE_TYPE_MAGICAL
  • DAMAGE_TYPE_PHYSICAL
  • DAMAGE_TYPE_PURE

Damage Flags

  • DOTA_DAMAGE_FLAG_BYPASSES_BLOCK
  • DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY
  • DOTA_DAMAGE_FLAG_BYPASSES_MAGIC_BLOCK
  • DOTA_DAMAGE_FLAG_BYPASSES_MAGIC_IMMUNITY
  • DOTA_DAMAGE_FLAG_HPLOSS
  • DOTA_DAMAGE_FLAG_IGNORES_COMPOSITE_ARMOR
  • DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR
  • DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR
  • DOTA_DAMAGE_FLAG_NONE
  • DOTA_DAMAGE_FLAG_NON_LETHAL
  • DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS
  • DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT
  • DOTA_DAMAGE_FLAG_REFLECTION
  • DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY

ItemDeclarations

  • DECLARE_PURCHASES_IN_SPEECH
  • DECLARE_PURCHASES_TO_SPECTATORS
  • DECLARE_PURCHASES_TO_TEAMMATES

AbilityBehavior

  • DOTA_ABILITY_BEHAVIOR_AOE
  • DOTA_ABILITY_BEHAVIOR_ATTACK
  • DOTA_ABILITY_BEHAVIOR_AURA
  • DOTA_ABILITY_BEHAVIOR_AUTOCAST
  • DOTA_ABILITY_BEHAVIOR_CHANNELLED
  • DOTA_ABILITY_BEHAVIOR_DIRECTIONAL
  • DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET
  • DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT
  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK
  • DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT
  • DOTA_ABILITY_BEHAVIOR_HIDDEN
  • DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING
  • DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL
  • DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE
  • DOTA_ABILITY_BEHAVIOR_IGNORE_TURN
  • DOTA_ABILITY_BEHAVIOR_IMMEDIATE
  • DOTA_ABILITY_BEHAVIOR_ITEM
  • DOTA_ABILITY_BEHAVIOR_NO_TARGET
  • DOTA_ABILITY_BEHAVIOR_NOASSIST
  • DOTA_ABILITY_BEHAVIOR_NONE
  • DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN
  • DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
  • DOTA_ABILITY_BEHAVIOR_PASSIVE
  • DOTA_ABILITY_BEHAVIOR_POINT
  • DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES
  • DOTA_ABILITY_BEHAVIOR_RUNE_TARGET
  • DOTA_ABILITY_BEHAVIOR_TOGGLE
  • DOTA_ABILITY_BEHAVIOR_UNIT_TARGET
  • DOTA_ABILITY_BEHAVIOR_UNRESTRICTED

AbilityType

  • DOTA_ABILITY_TYPE_ATTRIBUTES
  • DOTA_ABILITY_TYPE_BASIC
  • DOTA_ABILITY_TYPE_HIDDEN
  • DOTA_ABILITY_TYPE_ULTIMATE

Attributes

  • DOTA_ATTRIBUTE_AGILITY
  • DOTA_ATTRIBUTE_INTELLECT
  • DOTA_ATTRIBUTE_STRENGTH

HeroType

  • DOTA_BOT_GANKER
  • DOTA_BOT_HARD_CARRY
  • DOTA_BOT_NUKER
  • DOTA_BOT_PURE_SUPPORT
  • DOTA_BOT_PUSH_SUPPORT
  • DOTA_BOT_SEMI_CARRY
  • DOTA_BOT_STUN_SUPPORT
  • DOTA_BOT_TANK

CombatClassAttack

  • DOTA_COMBAT_CLASS_ATTACK_BASIC
  • DOTA_COMBAT_CLASS_ATTACK_HERO
  • DOTA_COMBAT_CLASS_ATTACK_LIGHT
  • DOTA_COMBAT_CLASS_ATTACK_PIERCE
  • DOTA_COMBAT_CLASS_ATTACK_SIEGE

CombatClassDefend

  • DOTA_COMBAT_CLASS_DEFEND_BASIC
  • DOTA_COMBAT_CLASS_DEFEND_HERO
  • DOTA_COMBAT_CLASS_DEFEND_SOFT
  • DOTA_COMBAT_CLASS_DEFEND_STRONG
  • DOTA_COMBAT_CLASS_DEFEND_STRUCTURE
  • DOTA_COMBAT_CLASS_DEFEND_WEAK

GameRules States

  • DOTA_GAMERULES_STATE_DISCONNECT
  • DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
  • DOTA_GAMERULES_STATE_HERO_SELECTION
  • DOTA_GAMERULES_STATE_INIT
  • DOTA_GAMERULES_STATE_LAST
  • DOTA_GAMERULES_STATE_POST_GAME
  • DOTA_GAMERULES_STATE_PRE_GAME
  • DOTA_GAMERULES_STATE_STRATEGY_TIME
  • DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD

GC Teams

  • DOTA_GC_TEAM_BAD_GUYS
  • DOTA_GC_TEAM_BROADCASTER 中文定义:DOTA广播员
  • DOTA_GC_TEAM_GOOD_GUYS
  • DOTA_GC_TEAM_NOTEAM
  • DOTA_GC_TEAM_PLAYER_POOL
  • DOTA_GC_TEAM_SPECTATOR 中文定义:DOTA观众

HeroPick States

  • DOTA_HEROPICK_STATE_AD_SELECT
  • DOTA_HEROPICK_STATE_AP_SELECT
  • DOTA_HEROPICK_STATE_AR_SELECT
  • DOTA_HEROPICK_STATE_CD_BAN1
  • DOTA_HEROPICK_STATE_CD_BAN2
  • DOTA_HEROPICK_STATE_CD_BAN3
  • DOTA_HEROPICK_STATE_CD_BAN4
  • DOTA_HEROPICK_STATE_CD_CAPTAINPICK
  • DOTA_HEROPICK_STATE_CD_INTRO
  • DOTA_HEROPICK_STATE_CD_PICK
  • DOTA_HEROPICK_STATE_CD_SELECT1
  • DOTA_HEROPICK_STATE_CD_SELECT10
  • DOTA_HEROPICK_STATE_CD_SELECT2
  • DOTA_HEROPICK_STATE_CD_SELECT3
  • DOTA_HEROPICK_STATE_CD_SELECT4
  • DOTA_HEROPICK_STATE_CD_SELECT5
  • DOTA_HEROPICK_STATE_CD_SELECT6
  • DOTA_HEROPICK_STATE_CD_SELECT7
  • DOTA_HEROPICK_STATE_CD_SELECT8
  • DOTA_HEROPICK_STATE_CD_SELECT9
  • DOTA_HEROPICK_STATE_CM_BAN1
  • DOTA_HEROPICK_STATE_CM_BAN10
  • DOTA_HEROPICK_STATE_CM_BAN2
  • DOTA_HEROPICK_STATE_CM_BAN3
  • DOTA_HEROPICK_STATE_CM_BAN4
  • DOTA_HEROPICK_STATE_CM_BAN5
  • DOTA_HEROPICK_STATE_CM_BAN6
  • DOTA_HEROPICK_STATE_CM_BAN7
  • DOTA_HEROPICK_STATE_CM_BAN8
  • DOTA_HEROPICK_STATE_CM_BAN9
  • DOTA_HEROPICK_STATE_CM_CAPTAINPICK
  • DOTA_HEROPICK_STATE_CM_INTRO
  • DOTA_HEROPICK_STATE_CM_PICK
  • DOTA_HEROPICK_STATE_CM_SELECT1
  • DOTA_HEROPICK_STATE_CM_SELECT10
  • DOTA_HEROPICK_STATE_CM_SELECT2
  • DOTA_HEROPICK_STATE_CM_SELECT3
  • DOTA_HEROPICK_STATE_CM_SELECT4
  • DOTA_HEROPICK_STATE_CM_SELECT5
  • DOTA_HEROPICK_STATE_CM_SELECT6
  • DOTA_HEROPICK_STATE_CM_SELECT7
  • DOTA_HEROPICK_STATE_CM_SELECT8
  • DOTA_HEROPICK_STATE_CM_SELECT9
  • DOTA_HEROPICK_STATE_COUNT
  • DOTA_HEROPICK_STATE_FH_SELECT
  • DOTA_HEROPICK_STATE_INTRO_SELECT
  • DOTA_HEROPICK_STATE_MO_SELECT
  • DOTA_HEROPICK_STATE_NONE
  • DOTA_HEROPICK_STATE_RD_SELECT
  • DOTA_HEROPICK_STATE_SD_SELECT

BoundsHullName

  • DOTA_HULL_SIZE_BARRACKS
  • DOTA_HULL_SIZE_BUILDING
  • DOTA_HULL_SIZE_FILLER
  • DOTA_HULL_SIZE_HERO
  • DOTA_HULL_SIZE_HUGE
  • DOTA_HULL_SIZE_REGULAR
  • DOTA_HULL_SIZE_SIEGE
  • DOTA_HULL_SIZE_SMALL
  • DOTA_HULL_SIZE_TOWER

Inventory Options

  • DOTA_INVENTORY_ALL_ACCESS
  • DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN
  • DOTA_INVENTORY_ALLOW_DROP_ON_GROUND
  • DOTA_INVENTORY_ALLOW_MAIN
  • DOTA_INVENTORY_ALLOW_NONE
  • DOTA_INVENTORY_ALLOW_STASH

ItemDisassembleRule

  • DOTA_ITEM_DISASSEMBLE_ALWAYS
  • DOTA_ITEM_DISASSEMBLE_NEVER

Item Stuff

  • DOTA_ITEM_INVENTORY_SIZE
  • DOTA_ITEM_MAX
  • DOTA_ITEM_STASH_MAX
  • DOTA_ITEM_STASH_MIN
  • DOTA_ITEM_STASH_SIZE
  • DOTA_ITEM_TRANSIENT_CAST_ITEM
  • DOTA_ITEM_TRANSIENT_ITEM
  • DOTA_ITEM_TRANSIENT_RECIPE

Gold Modifiers

  • DOTA_ModifyGold_AbandonedRedistribute
  • DOTA_ModifyGold_AbilityCost
  • DOTA_ModifyGold_Buyback
  • DOTA_ModifyGold_Death
  • DOTA_ModifyGold_PurchaseConsumable
  • DOTA_ModifyGold_PurchaseItem
  • DOTA_ModifyGold_SellItem
  • DOTA_ModifyGold_Unspecified

Music Status

  • DOTA_MUSIC_STATUS_BATTLE
  • DOTA_MUSIC_STATUS_DEAD
  • DOTA_MUSIC_STATUS_EXPLORATION
  • DOTA_MUSIC_STATUS_NONE
  • DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION

Think Contexts

  • DOTA_NPC_MODIFIER_MANAGER_THINK_CONTEXT
  • DOTA_NPC_STATS_REGEN_THINK_CONTEXT
  • DOTA_NPC_THINK_CONTEXT

UnitRelationshipClass

  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_HERO
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE
  • DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD

Orb Labels

  • DOTA_ORB_LABEL_DEFAULT
  • DOTA_ORB_LABEL_EXCEPTION
  • DOTA_ORB_LABEL_NONE
  • DOTA_ORB_LABEL_SKADI

Orb Priorities

  • DOTA_ORB_PRIORITY_ABILITY
  • DOTA_ORB_PRIORITY_DEFAULT
  • DOTA_ORB_PRIORITY_ITEM
  • DOTA_ORB_PRIORITY_ITEM_PROC
  • DOTA_ORB_PRIORITY_NONE

Precache Filename

  • DOTA_PRECACHE_FILENAME

Projectile Attatchments

  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_1
  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_2
  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_3
  • DOTA_PROJECTILE_ATTACHMENT_ATTACK_4
  • DOTA_PROJECTILE_ATTACHMENT_HITLOCATION
  • DOTA_PROJECTILE_ATTACHMENT_NONE

Pseudo-Random Types

  • DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT
  • DOTA_PSEUDO_RANDOM_CHAOS_CRIT
  • DOTA_PSEUDO_RANDOM_FACELESS_BASH
  • DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL
  • DOTA_PSEUDO_RANDOM_ITEM_BASHER
  • DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY
  • DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT
  • DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM
  • DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT
  • DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM
  • DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR
  • DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC
  • DOTA_PSEUDO_RANDOM_ITEM_MKB
  • DOTA_PSEUDO_RANDOM_ITEM_PMS
  • DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM
  • DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM
  • DOTA_PSEUDO_RANDOM_ITEM_STOUT
  • DOTA_PSEUDO_RANDOM_ITEM_VANGUARD
  • DOTA_PSEUDO_RANDOM_JUGG_CRIT
  • DOTA_PSEUDO_RANDOM_LYCAN_CRIT
  • DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT
  • DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT
  • DOTA_PSEUDO_RANDOM_SLARDAR_BASH
  • DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT
  • DOTA_PSEUDO_RANDOM_TROLL_BASH

Rune Types

  • DOTA_RUNE_DOUBLEDAMAGE
  • DOTA_RUNE_HASTE
  • DOTA_RUNE_HAUNTED
  • DOTA_RUNE_ILLUSION
  • DOTA_RUNE_INVISIBILITY
  • DOTA_RUNE_MYSTERY
  • DOTA_RUNE_RAPIER
  • DOTA_RUNE_REGENERATION
  • DOTA_RUNE_SPOOKY
  • DOTA_RUNE_TURBO

Teams

  • DOTA_TEAM_BADGUYS
  • DOTA_TEAM_GOODGUYS
  • DOTA_TEAM_NEUTRALS
  • DOTA_TEAM_NOTEAM
  • DOTA_MAX_PLAYERS
  • DOTA_MAX_TEAM
  • DOTA_MAX_PLAYER_TEAMS
  • DOTA_MAX_TEAM_PLAYERS

Attack Capabilities

  • DOTA_UNIT_CAP_MELEE_ATTACK
  • DOTA_UNIT_CAP_RANGED_ATTACK
  • DOTA_UNIT_CAP_NO_ATTACK

Movement Capabilities

  • DOTA_UNIT_CAP_MOVE_GROUND
  • DOTA_UNIT_CAP_MOVE_FLY
  • DOTA_UNIT_CAP_MOVE_NONE


Unit Order Types

  • DOTA_UNIT_ORDER_ATTACK_MOVE
  • DOTA_UNIT_ORDER_ATTACK_TARGET
  • DOTA_UNIT_ORDER_BUYBACK
  • DOTA_UNIT_ORDER_CAST_NO_TARGET
  • DOTA_UNIT_ORDER_CAST_POSITION
  • DOTA_UNIT_ORDER_CAST_RUNE
  • DOTA_UNIT_ORDER_CAST_TARGET
  • DOTA_UNIT_ORDER_CAST_TARGET_TREE
  • DOTA_UNIT_ORDER_CAST_TOGGLE
  • DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO
  • DOTA_UNIT_ORDER_DISASSEMBLE_ITEM
  • DOTA_UNIT_ORDER_DROP_ITEM
  • DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH
  • DOTA_UNIT_ORDER_GIVE_ITEM
  • DOTA_UNIT_ORDER_GLYPH
  • DOTA_UNIT_ORDER_HOLD_POSITION
  • DOTA_UNIT_ORDER_MOVE_ITEM
  • DOTA_UNIT_ORDER_MOVE_TO_POSITION
  • DOTA_UNIT_ORDER_MOVE_TO_TARGET
  • DOTA_UNIT_ORDER_NONE
  • DOTA_UNIT_ORDER_PICKUP_ITEM
  • DOTA_UNIT_ORDER_PICKUP_RUNE
  • DOTA_UNIT_ORDER_PURCHASE_ITEM
  • DOTA_UNIT_ORDER_SELL_ITEM
  • DOTA_UNIT_ORDER_STOP
  • DOTA_UNIT_ORDER_TAUNT
  • DOTA_UNIT_ORDER_TRAIN_ABILITY

AbilityUnitTargetType

  • DOTA_UNIT_TARGET_ALL
  • DOTA_UNIT_TARGET_BASIC
  • DOTA_UNIT_TARGET_BUILDING
  • DOTA_UNIT_TARGET_COURIER
  • DOTA_UNIT_TARGET_CREEP
  • DOTA_UNIT_TARGET_CUSTOM
  • DOTA_UNIT_TARGET_HERO
  • DOTA_UNIT_TARGET_MECHANICAL
  • DOTA_UNIT_TARGET_NONE
  • DOTA_UNIT_TARGET_OTHER
  • DOTA_UNIT_TARGET_TREE

Unit Target Flags

  • DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP
  • DOTA_UNIT_TARGET_FLAG_DEAD
  • DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE
  • DOTA_UNIT_TARGET_FLAG_INVULNERABLE
  • DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
  • DOTA_UNIT_TARGET_FLAG_MANA_ONLY
  • DOTA_UNIT_TARGET_FLAG_MELEE_ONLY
  • DOTA_UNIT_TARGET_FLAG_NO_INVIS
  • DOTA_UNIT_TARGET_FLAG_NONE
  • DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS
  • DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE
  • DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO
  • DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED
  • DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS
  • DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES
  • DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED
  • DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED
  • DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD
  • DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED
  • DOTA_UNIT_TARGET_FLAG_RANGED_ONLY

AbilityUnitTargetTeam

  • DOTA_UNIT_TARGET_TEAM_BOTH
  • DOTA_UNIT_TARGET_TEAM_CUSTOM
  • DOTA_UNIT_TARGET_TEAM_ENEMY
  • DOTA_UNIT_TARGET_TEAM_FRIENDLY
  • DOTA_UNIT_TARGET_TEAM_NONE

ConVar Flags

  • FCVAR_ARCHIVE
  • FCVAR_CHEAT
  • FCVAR_DEMO
  • FCVAR_DEVELOPMENTONLY
  • FCVAR_DONTRECORD
  • FCVAR_HIDDEN
  • FCVAR_NEVER_AS_STRING
  • FCVAR_NOT_CONNECTED
  • FCVAR_NOTIFY
  • FCVAR_PRINTABLEONLY
  • FCVAR_PROTECTED
  • FCVAR_REPLICATED
  • FCVAR_SPONLY
  • FCVAR_SS
  • FCVAR_UNLOGGED
  • FCVAR_UNREGISTERED
  • FCVAR_USERINFO
  • FCVAR_VCONSOLE_SET_FOCUS

Find Types

  • FIND_ANY_ORDER
  • FIND_CLOSEST
  • FIND_FARTHEST
  • FIND_UNITS_EVERYWHERE

ItemShareability

  • ITEM_FULLY_SHAREABLE
  • ITEM_FULLY_SHAREABLE_STACKING
  • ITEM_NOT_SHAREABLE
  • ITEM_PARTIALLY_SHAREABLE

Item Types

  • ITEM_CONSUMABLE
  • ITEM_CORE
  • ITEM_DERIVED
  • ITEM_EXTENSION
  • ITEM_LUXURY
  • ITEM_SELLABLE

Item Flags

  • ITEM_FLAG_DOHITLOCATIONDMG
  • ITEM_FLAG_EXHAUSTIBLE
  • ITEM_FLAG_LIMITINWORLD
  • ITEM_FLAG_NOAMMOPICKUPS
  • ITEM_FLAG_NOAUTORELOAD
  • ITEM_FLAG_NOAUTOSWITCHEMPTY
  • ITEM_FLAG_NOITEMPICKUP
  • ITEM_FLAG_SELECTONEMPTY

Modifier Attributes

  • MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
  • MODIFIER_ATTRIBUTE_MULTIPLE
  • MODIFIER_ATTRIBUTE_NONE
  • MODIFIER_ATTRIBUTE_PERMANENT

Modifier Events

  • MODIFIER_EVENT_ON_ABILITY_END_CHANNEL
  • MODIFIER_EVENT_ON_ABILITY_EXECUTED
  • MODIFIER_EVENT_ON_ABILITY_START
  • MODIFIER_EVENT_ON_ATTACK
  • MODIFIER_EVENT_ON_ATTACK_ALLIED
  • MODIFIER_EVENT_ON_ATTACK_FAIL
  • MODIFIER_EVENT_ON_ATTACK_LANDED
  • MODIFIER_EVENT_ON_ATTACK_START
  • MODIFIER_EVENT_ON_ATTACKED
  • MODIFIER_EVENT_ON_BREAK_INVISIBILITY
  • MODIFIER_EVENT_ON_DEATH
  • MODIFIER_EVENT_ON_HEALTH_GAINED
  • MODIFIER_EVENT_ON_MANA_GAINED
  • MODIFIER_EVENT_ON_ORB_EFFECT
  • MODIFIER_EVENT_ON_ORDER
  • MODIFIER_EVENT_ON_PROCESS_UPGRADE
  • MODIFIER_EVENT_ON_PROJECTILE_DODGE
  • MODIFIER_EVENT_ON_REFRESH
  • MODIFIER_EVENT_ON_RESPAWN
  • MODIFIER_EVENT_ON_SPENT_MANA
  • MODIFIER_EVENT_ON_STATE_CHANGED
  • MODIFIER_EVENT_ON_TAKEDAMAGE
  • MODIFIER_EVENT_ON_TAKEDAMAGE_REAPERSCYTHE
  • MODIFIER_EVENT_ON_TELEPORTED
  • MODIFIER_EVENT_ON_TELEPORTING
  • MODIFIER_EVENT_ON_UNIT_MOVED

Modifier Properties

  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL
  • MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE
  • MODIFIER_PROPERTY_ABSORB_SPELL
  • MODIFIER_PROPERTY_ATTACK_RANGE_BONUS
  • MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
  • MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS
  • MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
  • MODIFIER_PROPERTY_AVOID_CONSTANT
  • MODIFIER_PROPERTY_AVOID_SPELL
  • MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT
  • MODIFIER_PROPERTY_BASE_MANA_REGEN
  • MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE
  • MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE
  • MODIFIER_PROPERTY_BONUS_DAY_VISION
  • MODIFIER_PROPERTY_BONUS_NIGHT_VISION
  • MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE
  • MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE
  • MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION
  • MODIFIER_PROPERTY_DEATHGOLDCOST
  • MODIFIER_PROPERTY_DISABLE_AUTOATTACK
  • MODIFIER_PROPERTY_DISABLE_HEALING
  • MODIFIER_PROPERTY_EVASION_CONSTANT
  • MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS
  • MODIFIER_PROPERTY_EXTRA_MANA_BONUS
  • MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS
  • MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP
  • MODIFIER_PROPERTY_HEALTH_BONUS
  • MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT
  • MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE
  • MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE
  • MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE
  • MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT
  • MODIFIER_PROPERTY_INVISIBILITY_LEVEL
  • MODIFIER_PROPERTY_IS_ILLUSION
  • MODIFIER_PROPERTY_IS_SCEPTER
  • MODIFIER_PROPERTY_LIFETIME_FRACTION
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE
  • MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE
  • MODIFIER_PROPERTY_MANA_BONUS
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT
  • MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE
  • MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE
  • MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE
  • MODIFIER_PROPERTY_MIN_HEALTH
  • MODIFIER_PROPERTY_MISS_PERCENTAGE
  • MODIFIER_PROPERTY_MODEL_CHANGE
  • MODIFIER_PROPERTY_MODEL_SCALE
  • MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE
  • MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE
  • MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE
  • MODIFIER_PROPERTY_MOVESPEED_LIMIT
  • MODIFIER_PROPERTY_MOVESPEED_MAX
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE
  • MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT
  • MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
  • MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE
  • MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK
  • MODIFIER_PROPERTY_POST_ATTACK
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE
  • MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT
  • MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL
  • MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE
  • MODIFIER_PROPERTY_PROCATTACK_FEEDBACK
  • MODIFIER_PROPERTY_PROVIDES_FOW_POSITION
  • MODIFIER_PROPERTY_REINCARNATION
  • MODIFIER_PROPERTY_RESPAWNTIME
  • MODIFIER_PROPERTY_STATS_AGILITY_BONUS
  • MODIFIER_PROPERTY_STATS_INTELLECT_BONUS
  • MODIFIER_PROPERTY_STATS_STRENGTH_BONUS
  • MODIFIER_PROPERTY_TOOLTIP
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK
  • MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR
  • MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
  • MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
  • MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE

Modifier States

  • MODIFIER_STATE_ATTACK_IMMUNE
  • MODIFIER_STATE_BLIND
  • MODIFIER_STATE_BLOCK_DISABLED
  • MODIFIER_STATE_CANNOT_MISS
  • MODIFIER_STATE_COMMAND_RESTRICTED
  • MODIFIER_STATE_DISARMED
  • MODIFIER_STATE_DOMINATED
  • MODIFIER_STATE_EVADE_DISABLED
  • MODIFIER_STATE_FLYING
  • MODIFIER_STATE_FROZEN
  • MODIFIER_STATE_HEXED
  • MODIFIER_STATE_INVISIBLE
  • MODIFIER_STATE_INVULNERABLE
  • MODIFIER_STATE_LOW_ATTACK_PRIORITY
  • MODIFIER_STATE_MAGIC_IMMUNE
  • MODIFIER_STATE_MUTED
  • MODIFIER_STATE_NIGHTMARED
  • MODIFIER_STATE_NO_HEALTH_BAR
  • MODIFIER_STATE_NO_TEAM_MOVE_TO
  • MODIFIER_STATE_NO_TEAM_SELECT
  • MODIFIER_STATE_NO_UNIT_COLLISION
  • MODIFIER_STATE_NOT_ON_MINIMAP
  • MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES
  • MODIFIER_STATE_OUT_OF_GAME
  • MODIFIER_STATE_PASSIVES_DISABLED
  • MODIFIER_STATE_PROVIDES_VISION
  • MODIFIER_STATE_ROOTED
  • MODIFIER_STATE_SILENCED
  • MODIFIER_STATE_SOFT_DISARMED
  • MODIFIER_STATE_SPECIALLY_DENIABLE
  • MODIFIER_STATE_STUNNED
  • MODIFIER_STATE_UNSELECTABLE
  • MODIFIER_STATE_VALUE_DISABLED
  • MODIFIER_STATE_VALUE_ENABLED
  • MODIFIER_STATE_VALUE_NO_ACTION

Particle Attach Types

  • MAX_PATTACH_TYPES
  • PATTACH_ABSORIGIN
  • PATTACH_ABSORIGIN_FOLLOW
  • PATTACH_CUSTOMORIGIN
  • PATTACH_CUSTOMORIGIN_FOLLOW
  • PATTACH_EYES_FOLLOW
  • PATTACH_OVERHEAD_FOLLOW
  • PATTACH_POINT
  • PATTACH_POINT_FOLLOW
  • PATTACH_POINT_FOLLOW_SUBSTEPPED
  • PATTACH_RENDERORIGIN_FOLLOW
  • PATTACH_ROOTBONE_FOLLOW
  • PATTACH_WORLDORIGIN

Quest Text Replacement

  • QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE
  • QUEST_TEXT_REPLACE_VALUE_REWARD
  • QUEST_TEXT_REPLACE_VALUE_ROUND
  • QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE

Subquest Text Replacement

  • SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE
  • SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE