Difference between revisions of "Dota 2 Workshop Tools/Scripting/API/GridNav.GetAllTreesAroundPoint"

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(Dota_Lebot push: Updated Page)
(Dota_Lebot push: Updated Page)
 
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''' handle GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') '''
+
''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') '''
  
 
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).''
 
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).''
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== Returns ==
 
== Returns ==
  
''handle'' - No Description Set
+
''table'' - No Description Set

Latest revision as of 17:27, 15 November 2015

Note.png Note:  This page is automatically generated. Any changes may be overwritten

Function Description

table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)

Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).


Example
function GridNav:GetAllTreesAroundPoint( Vector_1, float_2, bool_3 ) end

Parameters

Type Name Description
Vector Vector_1 No Description Set
float float_2 No Description Set
bool bool_3 No Description Set

Returns

table - No Description Set