Difference between revisions of "Dota 2 Workshop Tools/Scripting/API/GridNav.GetAllTreesAroundPoint"
< Dota 2 Workshop Tools | Scripting | API
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
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− | ''' | + | ''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') ''' |
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ||
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== Returns == | == Returns == | ||
− | '' | + | ''table'' - No Description Set |
Latest revision as of 16:27, 15 November 2015

Function Description
table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)
Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).
- Example
function GridNav:GetAllTreesAroundPoint( Vector_1, float_2, bool_3 ) end
Parameters
Type | Name | Description |
---|---|---|
Vector | Vector_1 | No Description Set |
float | float_2 | No Description Set |
bool | bool_3 | No Description Set |
Returns
table - No Description Set