Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount

From Valve Developer Community
Jump to: navigation, search
Note.png Note:  This page is automatically generated. Any changes may be overwritten

Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a modifier.

--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)


Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously