Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount

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Revision as of 11:55, 26 April 2016 by Miniclipoide (talk | contribs) (Function Description)
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Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a modifier.

--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)


Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously