Dota 2 Workshop Tools/Scripting/API/CDOTA Ability Lua.OnChannelThink

From Valve Developer Community
< Dota 2 Workshop Tools‎ | Scripting‎ | API
Revision as of 22:43, 17 June 2015 by RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Note: This page is automatically generated. Any changes may be overwritten

Function Description

void OnChannelThink(float flInterval)


function CDOTA_Ability_Lua:OnChannelThink( flInterval ) end


Type Name Description
float flInterval No Description Set