Difference between revisions of "Dota 2 Workshop Tools/Scripting/API"

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Accessing the DOTA 2 Scripting API from Lua

While Lua is dynamically typed, the DOTA 2 engine is written primarily in C++, which is statically typed. Thus, you'll need to be conscious of your data types when calling the API. (If you try to pass the wrong type to an API function, you'll get an error message in Vconsole telling you what you passed and what it was expecting.)

Global

Global functions. These can be called without any class

Function Signature Description
AddFOWViewer `void AddFOWViewer(int int_1, Vector Vector_2, float float_3, float float_4, bool bool_5) ` Add temporary vision for a given team ( nTeamID, vLocation, flRadius, flDuration, bObstructedVision)
AngleDiff `float AngleDiff(float ang1, float ang2) ` Returns the number of degrees difference between two yaw angles
AppendToLogFile `void AppendToLogFile(string string_1, string string_2) ` Appends a string to a log file on the server
ApplyDamage `float ApplyDamage(handle DamageTable) ` Applies damage to a unit.
AxisAngleToQuaternion `Quaternion AxisAngleToQuaternion(Vector Vector_1, float float_2) ` (vector,float) constructs a quaternion representing a rotation by angle around the specified vector axis
CalcClosestPointOnEntityOBB `Vector CalcClosestPointOnEntityOBB(handle handle_1, Vector Vector_2) ` Compute the closest point on the OBB of an entity.
CalcDistanceBetweenEntityOBB `float CalcDistanceBetweenEntityOBB(handle handle_1, handle handle_2) ` Compute the distance between two entity OBB. A negative return value indicates an input error. A return value of zero indicates that the OBBs are overlapping.
CalcDistanceToLineSegment2D `float CalcDistanceToLineSegment2D(Vector vector_1, Vector vector_2, Vector vector_3) ` Compute the distance from a point to a line segment.
CancelEntityIOEvents `void CancelEntityIOEvents(ehandle ehandle_1) ` Create all I/O events for a particular entity
ClearTeamCustomHealthbarColor `void ClearTeamCustomHealthbarColor(int int_1) ` ( teamNumber )
CreateEffect `bool CreateEffect(handle handle_1) ` Pass table - Inputs: entity, effect
CreateHeroForPlayer `handle CreateHeroForPlayer(string unitName, handle player) ` Creates a DOTA hero by its dota_npc_units.txt name and sets it as the given player's controlled hero
CreateHTTPRequestScriptVM `handle CreateHTTPRequestScriptVM(string string_1, string string_2) ` Create an HTTP request. Recently renamed from CreateHTTPRequest.
CreateItem `handle CreateItem(string item_name, handle owner, handle owner) ` Creates an item with classname item_name that owner can use.
CreateItemOnPositionForLaunch `handle CreateItemOnPositionForLaunch(Vector Vector_1, handle handle_2) ` Create a physical item at a given location, can start in air (but doesn't clear a space)
CreateItemOnPositionSync `handle CreateItemOnPositionSync(Vector Vector_1, handle handle_2) ` Create a physical item at a given location
CreateModifierThinker `handle CreateModifierThinker(handle handle_1, handle handle_2, string string_3, handle handle_4, Vector Vector_5, int int_6, bool bool_7) ` Create a modifier not associated with an NPC. ( hCaster, hAbility, modifierName, paramTable, vOrigin, nTeamNumber, bPhantomBlocker )
CreateTempTree `void CreateTempTree(Vector Vector_1, float float_2) ` Create a temporary tree. (vLocation, flDuration).
CreateTrigger `handle CreateTrigger(Vector Vector_1, Vector Vector_2, Vector Vector_3) ` CreateTrigger( vecMin, vecMax ) : Creates and returns an AABB trigger
CreateTriggerRadiusApproximate `handle CreateTriggerRadiusApproximate(Vector Vector_1, float float_2) ` CreateTriggerRadiusApproximate( vecOrigin, flRadius ) : Creates and returns an AABB trigger thats bigger than the radius provided
CreateUnitByName `handle CreateUnitByName(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6) ` Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber )
CreateUnitByNameAsync `int CreateUnitByNameAsync(string string_1, Vector Vector_2, bool bool_3, handle handle_4, handle handle_5, int int_6, handle handle_7) ` Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )
CreateUnitFromTable `handle CreateUnitFromTable(handle handle_1, Vector Vector_2) ` Creates a new data-driven entity with the given table
cvar_getf `float cvar_getf(string string_1) ` Gets the value of the given cvar, as a float.
cvar_setf `bool cvar_setf(string string_1, float float_2) ` Sets the value of the given cvar, as a float.
DebugBreak `void DebugBreak() ` Breaks in the debugger
DebugDrawBox `void DebugDrawBox(Vector origin, Vector min, Vector max, int r, int g, int b, int a, float duration) ` Draw a debug overlay box
DebugDrawBoxDirection `void DebugDrawBoxDirection(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Vector Vector_5, float float_6, float float_7) ` Draw a debug forward box (cent, min, max, forward, vRgb, a, duration)
DebugDrawCircle `void DebugDrawCircle(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) ` Draw a debug circle (center, vRgb, a, rad, ztest, duration)
DebugDrawClear `void DebugDrawClear() ` Try to clear all the debug overlay info
DebugDrawLine `void DebugDrawLine(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) ` Draw a debug overlay line (origin, target, r, g, b, ztest, duration)
DebugDrawLine_vCol `void DebugDrawLine_vCol(Vector Vector_1, Vector Vector_2, Vector Vector_3, bool bool_4, float float_5) ` Draw a debug line using color vec (start, end, vRgb, a, ztest, duration)
DebugDrawScreenTextLine `void DebugDrawScreenTextLine(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9) ` Draw text with a line offset (x, y, lineOffset, text, r, g, b, a, duration)
DebugDrawSphere `void DebugDrawSphere(Vector Vector_1, Vector Vector_2, float float_3, float float_4, bool bool_5, float float_6) ` Draw a debug sphere (center, vRgb, a, rad, ztest, duration)
DebugDrawText `void DebugDrawText(Vector Vector_1, string string_2, bool bool_3, float float_4) ` Draw text in 3d (origin, text, bViewCheck, duration)
DebugScreenTextPretty `void DebugScreenTextPretty(float float_1, float float_2, int int_3, string string_4, int int_5, int int_6, int int_7, int int_8, float float_9, string string_10, int int_11, bool bool_12) ` Draw pretty debug text (x, y, lineOffset, text, r, g, b, a, duration, font, size, bBold)
DoCleaveAttack `int DoCleaveAttack(handle handle_1, handle handle_2, handle handle_3, float float_4, float float_5, string string_6) ` (hAttacker, hTarget, hAbility, fDamage, fStartRadius, fEndRadius, fDistance, effectName)
DoEntFire `void DoEntFire(string string_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) ` EntFire: Generate an entity i/o event ( szTarget, szAction, szValue, flDelay, hActivator, hCaller )
DoEntFireByInstanceHandle `void DoEntFireByInstanceHandle(handle handle_1, string string_2, string string_3, float float_4, handle handle_5, handle handle_6) ` EntFireByHandle:Generate and entity i/o event
DoIncludeScript `bool DoIncludeScript(string string_1, handle handle_2) ` Execute a script (internal)
DoScriptAssert `void DoScriptAssert(bool bool_1, string string_2) ` ScriptAssert:Asserts the passed in value. Prints out a message and brings up the assert dialog.
DoUniqueString `string DoUniqueString(string string_1) ` UniqueString:Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to table's when not sure what keys are already in use in that table.
EmitAnnouncerSound `void EmitAnnouncerSound(string string_1) ` Emit an announcer sound for all players.
EmitAnnouncerSoundForPlayer `void EmitAnnouncerSoundForPlayer(string string_1, int int_2) ` Emit an announcer sound for a player.
EmitAnnouncerSoundForTeam `void EmitAnnouncerSoundForTeam(string string_1, int int_2) ` Emit an announcer sound for a team.
EmitAnnouncerSoundForTeamOnLocation `void EmitAnnouncerSoundForTeamOnLocation(string string_1, int int_2, Vector Vector_3) ` Emit an announcer sound for a team at a specific location.
EmitGlobalSound `void EmitGlobalSound(string string_1) ` Play named sound for all players
EmitSoundOn `void EmitSoundOn(string string_1, handle handle_2) ` Play named sound on Entity
EmitSoundOnClient `void EmitSoundOnClient(string string_1, handle handle_2) ` Play named sound only on the client for the passed in player
EmitSoundOnLocationForAllies `void EmitSoundOnLocationForAllies(Vector Vector_1, string string_2, handle handle_3) ` Emit a sound on a location from a unit, only for players allied with that unit (vLocation, soundName, hCaster
EmitSoundOnLocationWithCaster `void EmitSoundOnLocationWithCaster(Vector Vector_1, string string_2, handle handle_3) ` Emit a sound on a location from a unit. (vLocation, soundName, hCaster).
EntIndexToHScript `handle EntIndexToHScript(int int_1) ` Turn an entity index integer to an HScript representing that entity's script instance.
ExecuteOrderFromTable `void ExecuteOrderFromTable(handle handle_1) ` Issue an order from a script table
ExponentialDecay `float ExponentialDecay(float float_1, float float_2, float float_3) ` Smooth curve decreasing slower as it approaches zero
FileToString `string FileToString(string a) ` Reads a string from a file to send to script
FindClearSpaceForUnit `bool FindClearSpaceForUnit(handle handle_1, Vector Vector_2, bool bool_3) ` Place a unit somewhere not already occupied.
FindUnitsInRadius `table FindUnitsInRadius(int teamNumber, Vector position, handle cacheUnit, float radius, int teamFilter, int typeFilter, int flagFilter, int order, bool canGrowCache) ` Finds the units in a given radius with the given flags. ( iTeamNumber, vPosition, hCacheUnit, flRadius, iTeamFilter, iTypeFilter, iFlagFilter, iOrder, bCanGrowCache )
FindUnitsInLine `table FindUnitsInLine(int teamNumber, Vector vStartPos, Vector vEndPos, handle cacheUnit, float width, int teamFilter, int typeFilter, int flagFilter) ` Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)
FireEntityIOInputNameOnly `void FireEntityIOInputNameOnly(ehandle ehandle_1, string string_2) ` Fire Entity's Action Input w/no data
FireEntityIOInputString `void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3) ` Fire Entity's Action Input with passed String - you own the memory
FireEntityIOInputVec `void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3) ` Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector )
FireGameEvent `void FireGameEvent(string eventName, handle parameterTable) ` Fire a pre-defined event, which can be found either in custom_events.txt or in dota's resource/*.res
FireGameEventLocal `void FireGameEventLocal(string string_1, handle handle_2) ` Fire a game event without broadcasting to the client.
FrameTime `float FrameTime() ` Get the time spent on the server in the last frame
GetEntityIndexForTreeId `<unknown> GetEntityIndexForTreeId(unsigned unsigned_1) ` Get the enity index for a tree id specified as the entindex_target of a DOTA_UNIT_ORDER_CAST_TARGET_TREE.
GetFrameCount `int GetFrameCount() ` Returns the engines current frame count
GetFrostyBoostAmount `float GetFrostyBoostAmount(int int_1, int int_2) ` No Description Set
GetFrostyPointsForRound `int GetFrostyPointsForRound(int int_1, int int_2, int int_3) ` No Description Set
GetGoldFrostyBoostAmount `float GetGoldFrostyBoostAmount(int int_1, int int_2) ` No Description Set
GetGoldFrostyPointsForRound `int GetGoldFrostyPointsForRound(int int_1, int int_2, int int_3) ` No Description Set
GetGroundHeight `float GetGroundHeight(Vector Vector_1, handle handle_2) `
GetGroundPosition `Vector GetGroundPosition(Vector Vector_1, handle handle_2) ` Returns the supplied position moved to the ground. Second parameter is an NPC for measuring movement collision hull offset.
GetItemCost `int GetItemCost(string string_1) ` Get the cost of an item by name.
GetListenServerHost `handle GetListenServerHost() ` Get the local player on a listen server.
GetMapName `string GetMapName() ` Get the name of the map.
GetMaxOutputDelay `float GetMaxOutputDelay(ehandle ehandle_1, string string_2) ` Get the longest delay for all events attached to an output
GetPhysAngularVelocity `Vector GetPhysAngularVelocity(handle handle_1) ` Get Angular Velocity for VPHYS or normal object
GetPhysVelocity `Vector GetPhysVelocity(handle handle_1) ` Get Velocity for VPHYS or normal object
GetSystemDate `string GetSystemDate() ` Get the current real world date
GetSystemTime `string GetSystemTime() ` Get the current real world time
GetTeamHeroKills `int GetTeamHeroKills(int int_1) ` ( int teamID )
GetTeamName `string GetTeamName(int teamNumber) ` Returns the team name
GetTreeIdForEntityIndex `int GetTreeIdForEntityIndex(int int_1) ` Given and entity index of a tree, get the tree id for use for use with with unit orders.
GetWorldMaxX `float GetWorldMaxX() ` Gets the world's maximum X position.
GetWorldMaxY `float GetWorldMaxY() ` Gets the world's maximum Y position.
GetWorldMinX `float GetWorldMinX() ` Gets the world's minimum X position.
GetWorldMinY `float GetWorldMinY() ` Gets the world's minimum Y position.
InitLogFile `void InitLogFile(string string_1, string string_2) ` If the given file doesn't exist, creates it with the given contents; does nothing if it exists
IsClient `bool IsClient() ` Returns true if this is lua running from the client.dll.
IsDedicatedServer `bool IsDedicatedServer() ` Returns true if this server is a dedicated server.
IsMarkedForDeletion `bool IsMarkedForDeletion(handle handle_1) ` Returns true if the entity is valid and marked for deletion.
IsServer `bool IsServer() ` Returns true if this is lua running from the server.dll.
IsValidEntity `bool IsValidEntity(handle handle_1) ` Checks to see if the given hScript is a valid entity
IsInToolsMode `bool IsInToolsMode() ` Returns true if this is lua running from the dota2 workshop tools.
LimitPathingSearchDepth `void LimitPathingSearchDepth(float float_1) ` Set the limit on the pathfinding search space.
LinkLuaModifier `void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type) ` Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted
ListenToGameEvent `int ListenToGameEvent(string EventName, handle functionNameToCall, handle context) ` Register as a listener for a game event from script.
LoadKeyValues `table LoadKeyValues(string string_1) ` Creates a table from the specified keyvalues text file
LoadKeyValuesFromString `table LoadKeyValuesFromString(string string_1) ` Creates a table from the specified keyvalues string
MakeStringToken `int MakeStringToken(string string_1) ` Checks to see if the given hScript is a valid entity
MinimapEvent `void MinimapEvent(int int_1, handle handle_2, int int_3, int int_4, int int_5, int int_6) ` Start a minimap event. (nTeamID, hEntity, nXCoord, nYCoord, nEventType, nEventDuration).
Msg `void Msg(string string_1) ` Print a message
PauseGame `void PauseGame(bool bool_1) ` Pause or unpause the game.
PlayerInstanceFromIndex `handle PlayerInstanceFromIndex(int int_1) ` Get a script instance of a player by index.
PrecacheEntityFromTable `void PrecacheEntityFromTable(string string_1, handle handle_2, handle handle_3) ` Precache an entity from KeyValues in table
PrecacheEntityListFromTable `void PrecacheEntityListFromTable(handle handle_1, handle handle_2) ` Precache a list of entity KeyValues table's
PrecacheItemByNameAsync `void PrecacheItemByNameAsync(string string_1, handle handle_2) ` Asynchronously precaches a DOTA item by its dota_npc_items.txt name, provides a callback when it's finished.
PrecacheItemByNameSync `void PrecacheItemByNameSync(string string_1, handle handle_2) ` Precaches a DOTA item by its dota_npc_items.txt name
PrecacheModel `void PrecacheModel(string string_1, handle handle_2) ` ( modelName, context ) - Manually precache a single model
PrecacheResource `void PrecacheResource(string precacheMode, string resource, handle context) ` Manually precache a single resource
PrecacheUnitByNameAsync `void PrecacheUnitByNameAsync(string string_1, handle handle_2, int int_3) ` Asynchronously precaches a DOTA unit by its dota_npc_units.txt name, provides a callback when it's finished.
PrecacheUnitByNameSync `void PrecacheUnitByNameSync(string string_1, handle handle_2, int int_3) ` Precaches a DOTA unit by its dota_npc_units.txt name
PrintLinkedConsoleMessage `void PrintLinkedConsoleMessage(string string_1, string string_2) ` Print a console message with a linked console command
RandomFloat `float RandomFloat(float float_1, float float_2) ` Get a random float within a range
RandomInt `int RandomInt(int int_1, int int_2) ` Get a random int within a range
RandomVector `Vector RandomVector(float maxLength) ` Get a random 2D vector
RegisterSpawnGroupFilterProxy `void RegisterSpawnGroupFilterProxy(string string_1) ` Create a C proxy for a script-based spawn group filter
ReloadMOTD `void ReloadMOTD() ` Reloads the MotD file
RemoveSpawnGroupFilterProxy `void RemoveSpawnGroupFilterProxy(string string_1) ` Remove the C proxy for a script-based spawn group filter
ResolveNPCPositions `void ResolveNPCPositions(Vector Vector_1, float float_2) ` Check and fix units that have been assigned a position inside collision radius of other NPCs.
RollPercentage `bool RollPercentage(int int_1) ` Rolls a number from 1 to 100 and returns true if the roll is less than or equal to the number specified
RotateOrientation `QAngle RotateOrientation(QAngle QAngle_1, QAngle QAngle_2) ` Rotate a QAngle by another QAngle.
RotatePosition `Vector RotatePosition(Vector Vector_1, QAngle QAngle_2, Vector Vector_3) ` Rotate a Vector around a point.
RotateQuaternionByAxisAngle `Quaternion RotateQuaternionByAxisAngle(Quaternion Quaternion_1, Vector Vector_2, float float_3) ` Rotates a quaternion by the specified angle around the specified vector axis
RotationDelta `QAngle RotationDelta(QAngle QAngle_1, QAngle QAngle_2) ` Find the delta between two QAngles.
RotationDeltaAsAngularVelocity `Vector RotationDeltaAsAngularVelocity(QAngle QAngle_1, QAngle QAngle_2) ` Converts delta QAngle to an angular velocity Vector.
rr_AddDecisionRule `bool rr_AddDecisionRule(handle handle_1) ` Add a rule to the decision database.
rr_CommitAIResponse `bool rr_CommitAIResponse(handle handle_1, handle handle_2) ` Commit the result of QueryBestResponse back to the given entity to play. Call with params (entity, airesponse)
rr_GetResponseTargets `handle rr_GetResponseTargets() ` Retrieve a table of all available expresser targets, in the form { name : handle, name: handle }.
rr_QueryBestResponse `bool rr_QueryBestResponse(handle handle_1, handle handle_2, handle handle_3) ` Params: ( hEnt, hQuery, hResult ) // Static : tests 'query' against entity's response system and returns the best response found (or nil if none found).
Say `void Say(handle entity, string message, bool teamOnly) ` Have Entity say string, and teamOnly or not
ScreenShake `void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7) ` Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
SendFrostivusTimeElapsedToGC `void SendFrostivusTimeElapsedToGC() ` No Description Set
SendFrostyPointsMessageToGC `void SendFrostyPointsMessageToGC(handle handle_1) ` No Description Set
SendOverheadEventMessage `void SendOverheadEventMessage(handle handle_1, int int_2, handle handle_3, int int_4, handle handle_5) ` ( DOTAPlayer sendToPlayer, int iMessageType, Entity targetEntity, int iValue, DOTAPlayer sourcePlayer ) - sendToPlayer and sourcePlayer can be nil - iMessageType is one of OVERHEAD_ALERT_*
SendToConsole `void SendToConsole(string string_1) ` Send a string to the console as a client command
SendToServerConsole `void SendToServerConsole(string string_1) ` Send a string to the console as a server command
SetOpvarFloatAll `void SetOpvarFloatAll(string string_1, string string_2, string string_3, float float_4) ` Sets an opvar value for all players
SetOpvarFloatPlayer `void SetOpvarFloatPlayer(string string_1, string string_2, string string_3, float float_4, handle handle_5) ` Sets an opvar value for a single player ( szStackName, szOperatorName, szOpvarName, flOpvarValue, hEnt )
SetPhysAngularVelocity `void SetPhysAngularVelocity(handle handle_1, Vector axis) ` Set angular velocity for VPHYS or normal object, from a vector of the axis of rotation multiplied by the degrees of rotation per second.
SetQuestName `void SetQuestName(string string_1) ` Set the current quest name.
SetQuestPhase `void SetQuestPhase(int int_1) ` Set the current quest phase.
SetRenderingEnabled `void SetRenderingEnabled(ehandle ehandle_1, bool bool_2) ` Set rendering on/off for an ehandle
SetTeamCustomHealthbarColor `void SetTeamCustomHealthbarColor(int int_1, int int_2, int int_3, int int_4) ` ( teamNumber, r, g, b )
ShowCustomHeaderMessage `void ShowCustomHeaderMessage(string message, int player, int value, float time) ` Displays a header message from player
ShowGenericPopup `void ShowGenericPopup(string title, string content, string unknown, string unknown, int containerType) ` Shows a generic popup to all users
ShowGenericPopupToPlayer `void ShowGenericPopupToPlayer(handle handle_1, string string_2, string string_3, string string_4, string string_5, int int_6) ` Show a generic popup dialog to a specific player.
ShowMessage `void ShowMessage(string string_1) ` Print a hud message on all clients
SpawnEntityFromTableSynchronous `handle SpawnEntityFromTableSynchronous(string string_1, handle handle_2) ` Synchronously spawns a single entity from a table
SpawnEntityGroupFromTable `bool SpawnEntityGroupFromTable(handle groupSpawnTables, bool bAsync, handle hCallback) ` Hierarchically spawn an entity group from a set of spawn tables.
SpawnEntityListFromTableAsynchronous `int SpawnEntityListFromTableAsynchronous(handle handle_1, handle handle_2) ` Asynchronously spawn an entity group from a list of spawn table's. A callback will be triggered when the spawning is complete
SpawnEntityListFromTableSynchronous `handle SpawnEntityListFromTableSynchronous(handle handle_1) ` Synchronously spawn an entity group from a list of spawn table's.
SplineQuaternions `Quaternion SplineQuaternions(Quaternion Quaternion_1, Quaternion Quaternion_2, float float_3) ` (quaternion,quaternion,float) very basic interpolation of v0 to v1 over t on [0,1]
SplineVectors `Vector SplineVectors(Vector Vector_1, Vector Vector_2, float float_3) ` (vector,vector,float) very basic interpolation of v0 to v1 over t on [0,1]
StartSoundEvent `void StartSoundEvent(string string_1, handle handle_2) ` Start a sound event
StartSoundEventFromPosition `void StartSoundEventFromPosition(string string_1, Vector Vector_2) ` Start a sound event from position
StartSoundEventFromPositionReliable `void StartSoundEventFromPositionReliable(string string_1, Vector Vector_2) ` Start a sound event from position with reliable delivery
StartSoundEventFromPositionUnreliable `void StartSoundEventFromPositionUnreliable(string string_1, Vector Vector_2) ` Start a sound event from position with optional delivery
StartSoundEventReliable `void StartSoundEventReliable(string string_1, handle handle_2) ` Start a sound event with reliable delivery
StartSoundEventUnreliable `void StartSoundEventUnreliable(string string_1, handle handle_2) ` Start a sound event with optional delivery
StopEffect `void StopEffect(handle handle_1, string string_2) ` (hEntity, szEffectName)
StopListeningToAllGameEvents `void StopListeningToAllGameEvents(handle handle_1) ` Stop listening to all game events within a specific context.
StopListeningToGameEvent `bool StopListeningToGameEvent(int int_1) ` Stop listening to a particular game event.
StopSoundEvent `void StopSoundEvent(string string_1, handle handle_2) ` Stops a sound event
StopSoundOn `void StopSoundOn(string soundName, handle playingEntity) ` Stop named sound on Entity
StringToFile `bool StringToFile(string a, string b) ` * Directory traversal doesn't seem to work. The characters '.', '/' and '\\' are ignored.
Time `float Time() ` Get the current server time
TraceCollideable `bool TraceCollideable(table parameters) ` Does a raytrace against a single entity. Input and output parameters are stored in the specified table.
TraceHull `bool TraceHull(table parameters) ` Traces a bounding box along a line. Input and output parameters are stored in the specified table.
TraceLine `bool TraceLine(table parameters) ` Does a raytrace along a line. Input and output parameters are stored in the specified table.
UnitFilter `int UnitFilter(handle handle_1, int int_2, int int_3, int int_4, int int_5) ` Check if a unit passes a set of filters. (hNPC, nTargetTeam, nTargetType, nTargetFlags, nTeam
UnloadSpawnGroup `void UnloadSpawnGroup(string string_1) ` Unload a spawn group by name
UnloadSpawnGroupByHandle `void UnloadSpawnGroupByHandle(int int_1) ` Unload a spawn group by handle
UpdateEventPoints `void UpdateEventPoints(handle handle_1) ` No Description Set
UTIL_MessageText `void UTIL_MessageText(int playerId, string message, int r, int g, int b, int a) ` Displays a message for a specific player
UTIL_MessageText_WithContext `void UTIL_MessageText_WithContext(int playerId, string message, int r, int g, int b, int a, table context) ` Sends a message to a specific player in the message box with a context table
UTIL_MessageTextAll `void UTIL_MessageTextAll(string message, int r, int g, int b, int a) ` Sends a message to everyone in the message box
UTIL_MessageTextAll_WithContext `void UTIL_MessageTextAll_WithContext(string message, int r, int g, int b, int a, table context) ` Sends a message to everyone in the message box with a context table
UTIL_Remove `void UTIL_Remove(handle handle_1) ` Removes the specified entity
UTIL_RemoveImmediate `void UTIL_RemoveImmediate(handle handle_1) ` Do Not use this function. Use UTIL_Remove() instead. This will crash your game.
UTIL_ResetMessageText `void UTIL_ResetMessageText(int playerId) ` Resets the message text for the player
UTIL_ResetMessageTextAll `void UTIL_ResetMessageTextAll() ` Resets the message text for all players
VectorToAngles `QAngle VectorToAngles(Vector Vector_1) ` Get Qangles (with no roll) for a Vector.
Warning `void Warning(string string_1) ` Print a warning

CBaseEntity

The base class for stuff

Function Signature Description
AddEffects `void AddEffects(int nFlags) ` AddEffects( int ): Adds the render effect flag.
ApplyAbsVelocityImpulse `void ApplyAbsVelocityImpulse(Vector vecImpulse) ` Apply a Velocity Impulse
ApplyLocalAngularVelocityImpulse `void ApplyLocalAngularVelocityImpulse(Vector angImpulse) ` Apply an Ang Velocity Impulse
Attribute_GetFloatValue `float Attribute_GetFloatValue(string pName, float flDefault) ` Get float value for an entity attribute.
Attribute_GetIntValue `float Attribute_GetIntValue(string pName, int nDefault) ` Get int value for an entity attribute.
Attribute_SetFloatValue `void Attribute_SetFloatValue(string pName, float flValue) ` Set float value for an entity attribute.
Attribute_SetIntValue `void Attribute_SetIntValue(string pName, int nValue) ` Set int value for an entity attribute.
DeleteAttribute `void DeleteAttribute(string pName) ` Delete an entity attribute.
EmitSound `void EmitSound(string soundName) ` Plays a sound centered on the passed entity.
EmitSoundParams `void EmitSoundParams(string soundName, int pitch, float volume, float soundTime) ` Plays/modifies a sound from this entity. changes sound if Pitch and/or Volume or SoundTime is > 0.
EyeAngles `QAngle EyeAngles() ` Get the qangles that this entity is looking at.
EyePosition `Vector EyePosition() ` Get vector to eye position - absolute coords
FirstMoveChild `handle FirstMoveChild() ` No Description Set
GatherCriteria `void GatherCriteria(handle hResult) ` Returns a table containing the criteria that would be used for response queries on this entity. This is the same as the table that is passed to response rule script function callbacks.
GetAbsOrigin `Vector GetAbsOrigin() ` Get the current location of the entity as a Vector.
GetAngles `QAngle GetAngles() ` No Description Set
GetAnglesAsVector `Vector GetAnglesAsVector() ` Get entity pitch, yaw, roll as a vector
GetAngularVelocity `Vector GetAngularVelocity() ` Get the local angular velocity - returns a vector of pitch,yaw,roll
GetBaseVelocity `Vector GetBaseVelocity() ` Get Base velocity
GetBoundingMaxs `Vector GetBoundingMaxs() ` Get a vector containing max bounds, centered on object
GetBoundingMins `Vector GetBoundingMins() ` Get a vector containing min bounds, centered on object
GetBounds `table GetBounds() ` Get a table containing the 'Mins' & 'Maxs' vector bounds, centered on object
GetCenter `Vector GetCenter() ` Get vector to center of object - absolute coords
GetChildren `handle GetChildren() ` Get the entities parented to this entity.
GetContext `table GetContext(string name) ` GetContext( name ): looks up a context and returns it if available. May return string, float, or nil (if the context isn't found)
GetForwardVector `Vector GetForwardVector() ` Get the forward vector of the entity
GetHealth `int GetHealth() ` Get the entity's current health.
GetLocalAngularVelocity `QAngle GetLocalAngularVelocity() ` Maybe local angvel
GetLocalVelocity `Vector GetLocalVelocity() ` Get Entity relative velocity
GetMaxHealth `int GetMaxHealth() ` Get the entity's maximum health.
GetModelName `string GetModelName() ` Returns the name of the model
GetMoveParent `handle GetMoveParent() ` If in hierarchy, retrieves the entity's parent
GetOrigin `Vector GetOrigin() ` No Description Set
GetOwner `handle GetOwner() ` Gets this entity's owner
GetOwnerEntity `handle GetOwnerEntity() ` Get the owner entity, if there is one
GetRightVector `Vector GetRightVector() ` Get the right vector of the entity
GetRootMoveParent `handle GetRootMoveParent() ` If in hierarchy, walks up the hierarchy to find the root parent
GetSoundDuration `float GetSoundDuration(string soundName, string actormodelname) ` Returns float duration of the sound. Takes soundname and optional actormodelname.
GetTeam `int GetTeam() ` Get the team number of this entity.
GetTeamNumber `int GetTeamNumber() ` Get the team number of this entity.
GetUpVector `Vector GetUpVector() ` Get the up vector of the entity
GetVelocity `Vector GetVelocity() ` No Description Set
HasAttribute `bool HasAttribute(string pName) ` See if an entity has a particular attribute.
IsAlive `bool IsAlive() ` Is the entity alive?
IsPlayer `bool IsPlayer() ` Is this a player entity?
IsNull `bool IsNull() ` Detect if the entity has been deleted from C++.
Kill `void Kill() ` Immediately kills the chosen entity.
NextMovePeer `handle NextMovePeer() ` No Description Set
OverrideFriction `void OverrideFriction(float duration, float friction) ` Takes duration, value for a temporary override
PrecacheScriptSound `void PrecacheScriptSound(string soundname) ` Precache a sound for later playing.
RemoveEffects `void RemoveEffects(int nFlags) ` RemoveEffects( int ): Removes the render effect flag.
SetAbsOrigin `void SetAbsOrigin(Vector origin) ` Sets the entity's location on the passed vector.
SetAngles `void SetAngles(float pitch, float yaw, float roll) ` Set entity pitch, yaw, roll
SetAngularVelocity `void SetAngularVelocity(float pitch, float yaw, float roll) ` Set the local angular velocity - takes float pitch,yaw,roll velocities
SetConstraint `void SetConstraint(Vector vPos) ` Set the position of the constraint.
SetContext `void SetContext(string pName, string pValue, float duration) ` SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set 0 to mean 'forever').
SetContextNum `void SetContextNum(string pName, float fValue, float duration) ` SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set 0 to mean 'forever').
SetContextThink `void SetContextThink(string pszContextName, handle hThinkFunc, float flInterval) ` Set a think function on this entity.
SetForwardVector `void SetForwardVector(Vector forwardVec) ` Set the orientation of the entity to have this forward forwardVec
SetFriction `void SetFriction(float flFriction) ` Set PLAYER friction, ignored for objects
SetGravity `void SetGravity(float flGravity) ` Set PLAYER gravity, ignored for objects
SetHealth `void SetHealth(int hp) ` Set the current health of the entity. Setting health above maximum health will set the current HP to the maximum.
SetMaxHealth `void SetMaxHealth(int maxHP) ` Set the maximum health of the entity.
SetModel `void SetModel(string modelName) ` Set the entity's model as the passed model name.
SetOrigin `void SetOrigin(Vector origin) ` No Description Set
SetOwner `void SetOwner(handle owningEntity) ` Sets this entity's owner
SetParent `void SetParent(handle hParent, string pAttachmentname) ` Set the parent for this entity.
SetRenderColor `void SetRenderColor(int a, int b, int c) ` SetRenderColor( r, g, b ): Sets the render color of the entity.
SetSize `void SetSize(Vector a, Vector b) ` No Description Set
SetTeam `void SetTeam(int team) ` No Description Set
SetVelocity `void SetVelocity(Vector vecVelocity) ` No Description Set
StopSound `void StopSound(string soundName) ` Stops a named sound playing from this entity.
Trigger `void Trigger() ` Fires off this entity's OnTrigger responses

CEntities

No Description Set

Global accessor variable: `Entities`

Function Signature Description
CreateByClassname `handle CreateByClassname(string className) ` Creates an entity by classname
FindAllByClassname `table FindAllByClassname(string string_1) ` Finds all entities by class name. Returns an array containing all the found entities.
FindAllByClassnameWithin `table FindAllByClassnameWithin(string string_1, Vector Vector_2, float float_3) ` Find entities by class name within a radius.
FindAllByModel `table FindAllByModel(string modelName) ` Find entities by model name.
FindAllByName `table FindAllByName(string name) ` Find all entities by name. Returns an array containing all the found entities in it.
FindAllByNameWithin `table FindAllByNameWithin(string name, Vector origin, float maxRadius) ` Find entities by name within a radius.
FindAllByTarget `table FindAllByTarget(string targetName) ` Find entities by targetname.
FindAllInSphere `table FindAllInSphere(Vector origin, float maxRadius) ` Find entities within a radius.
FindByClassname `handle FindByClassname(handle startFrom, string className) ` Find entities by class name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByClassnameNearest `handle FindByClassnameNearest(string className, Vector origin, float maxRadius) ` Find entities by class name nearest to a point.
FindByClassnameWithin `handle FindByClassnameWithin(handle startFrom, string className, Vector origin, float maxRadius) ` Find entities by class name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModel `handle FindByModel(handle startFrom, string modelName) ` Find entities by model name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByModelWithin `handle FindByModelWithin(handle startFrom, string modelName, Vector origin, float maxRadius) ` Find entities by model name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByName `handle FindByName(handle lastEnt, string searchString) ` Find entities by name. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByNameNearest `handle FindByNameNearest(string name, Vector origin, float maxRadius) ` Find entities by name nearest to a point.
FindByNameWithin `handle FindByNameWithin(handle startFrom, string name, Vector origin, float maxRadius) ` Find entities by name within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindByTarget `handle FindByTarget(handle startFrom, string targetName) ` Find entities by targetname. Pass nil to start an iteration, or reference to a previously found entity to continue a search
FindInSphere `handle FindInSphere(handle startFrom, Vector origin, float maxRadius) ` Find entities within a radius. Pass nil to start an iteration, or reference to a previously found entity to continue a search
First `handle First() ` Begin an iteration over the list of entities
Next `handle Next(handle startFrom) ` Continue an iteration over the list of entities, providing reference to a previously found entity

CEntityInstance

extends CBaseEntity

No Description Set

Function Signature Description
ConnectOutput `void ConnectOutput(string string_1, string string_2) ` Adds an I/O connection that will call the named function on this entity when the specified output fires.
Destroy `void Destroy() ` Delete entity from C++.
DisconnectOutput `void DisconnectOutput(string string_1, string string_2) ` Removes a connected script function from an I/O event on this entity.
DisconnectRedirectedOutput `void DisconnectRedirectedOutput(string string_1, string string_2, handle handle_3) ` Removes a connected script function from an I/O event on the passed entity.
entindex `int entindex() ` Get the entindex of this entity instance.
FireOutput `void FireOutput(string outputName, handle activator, handle caller, table args, float delay) ` Fire an entity output
GetClassname `string GetClassname() ` Get the class name of the entity.
GetDebugName `string GetDebugName() ` Get the entity name w/help if not defined (i.e. classname/etc)
GetEntityHandle `ehandle GetEntityHandle() ` Get the entity as an EHANDLE
GetEntityIndex `int GetEntityIndex() ` Get the index of this entity.
GetIntAttr `int GetIntAttr(string string_1) ` Get Integer Attribute
GetName `string GetName() ` Get the name of this entity.
GetOrCreatePrivateScriptScope `handle GetOrCreatePrivateScriptScope() ` Retrieve, creating if necessary, the private per-instance script-side data associated with an entity
GetOrCreatePublicScriptScope `handle GetOrCreatePublicScriptScope() ` Retrieve, creating if necessary, the public script-side data associated with an entity
GetPrivateScriptScope `handle GetPrivateScriptScope() ` Retrieve the private per-instance script-side data associated with an entity
GetPublicScriptScope `handle GetPublicScriptScope() ` Retrieve the public script-side data associated with an entity
RedirectOutput `void RedirectOutput(string string_1, string string_2, handle handle_3) ` Adds an I/O connection that will call the named function on the passed entity when the specified output fires.
RemoveSelf `void RemoveSelf() ` Delete this entity
SetIntAttr `void SetIntAttr(string string_1, int int_2) ` Set Integer Attribute

CDOTABaseAbility

extends CBaseEntity

No Description Set

Function Signature Description
CanAbilityBeUpgraded `<unknown> CanAbilityBeUpgraded() `
CastAbility `void CastAbility() ` Casts the ability.
ContinueCasting `bool ContinueCasting() ` No Description Set
CreateVisibilityNode `void CreateVisibilityNode(Vector vLocation, float fRadius, float fDuration) ` Applies vision on a specific location that reveals a certain radius for a duration.
DecrementModifierRefCount `void DecrementModifierRefCount() ` No Description Set
EndChannel `void EndChannel(bool bInterrupted) ` Param: bool bInterrupted
EndCooldown `void EndCooldown() ` Clear the cooldown remaining on this ability.
GetAbilityDamage `int GetAbilityDamage() ` Get the damage defined in the "AbilityDamage" KV.
GetAbilityDamageType `int GetAbilityDamageType() ` Get the damage type defined in the "AbilityUnitDamageType" KV.
GetAbilityIndex `int GetAbilityIndex() ` Get the index of this ability.
GetAbilityName `string GetAbilityName() ` Get the name of the ability.
GetAbilityKeyValues `table GetAbilityKeyValues() ` Returns a table of this ability KVs.
GetAbilityTargetFlags `int GetAbilityTargetFlags() ` Get the ability's target flag(s) defined in the "AbilityUnitTargetFlags" KV.
GetAbilityTargetTeam `int GetAbilityTargetTeam() ` Get the ability's target team(s) defined in the "AbilityUnitTargetTeam" KV.
GetAbilityTargetType `int GetAbilityTargetType() ` Get the ability's target type(s) defined in the "AbilityUnitTargetType" KV.
GetAbilityType `int GetAbilityType() ` Get the ability type of this ability, set through "AbilityType" in KV at the npc_ability_custom.txt file.
GetAnimationIgnoresModelScale `bool GetAnimationIgnoresModelScale() ` No Description Set
GetAssociatedPrimaryAbilities `string GetAssociatedPrimaryAbilities() ` Set which ability should be stolen with this ability, and set as the first ability in the order of the stolen abilities (Rubick).
GetAssociatedSecondaryAbilities `string GetAssociatedSecondaryAbilities() ` Set which ability should be stolen with this ability, and set as the second in the order of the stolen abilities (Rubick).
GetAutoCastState `bool GetAutoCastState() ` Returns true if the ability is set to auto cast, returns false otherwise.
GetBackswingTime `float GetBackswingTime() ` Returns the backswing time of the ability.
GetBehavior `int GetBehavior() ` Get the ability behavior(s) defined in the "AbilityBehavior" KV.
GetCaster `handle GetCaster() ` Get the ability's caster.
GetCastPoint `float GetCastPoint() ` Get the ability's cast point.
GetCastRange `int GetCastRange() ` Get the ability's cast range.
GetChannelledManaCostPerSecond `int GetChannelledManaCostPerSecond(int iLevel) ` Get the ability's channeled mana cost per second, defined in the "AbilityChannelledManaCostPerSecond" KV.
GetChannelStartTime `float GetChannelStartTime() ` Get the game time where the channeling of this ability started.
GetChannelTime `float GetChannelTime() ` Get how long (in seconds) this ability can be channeled.
GetCloneSource `handle GetCloneSource() ` No Description Set
GetConceptRecipientType `int GetConceptRecipientType() ` No Description Set
GetCooldown `float GetCooldown(int iLevel) ` Get the cooldown duration for this ability at a given level, not the amount of cooldown actually left.
GetCooldownTime `float GetCooldownTime() ` No Description Set
GetCooldownTimeRemaining `float GetCooldownTimeRemaining() ` Get the remaining time until this ability is ready to be cast again.
GetCursorPosition `Vector GetCursorPosition() ` Get the vector of the current position of the mouse cursor.
GetCursorTarget `handle GetCursorTarget() ` Get the target that the cursor is currently pointing on.
GetCursorTargetingNothing `bool GetCursorTargetingNothing() ` Is the cursor currently targeting anything?
GetDuration `float GetDuration() ` No Description Set
GetGoldCost `int GetGoldCost(int iLevel) ` Get the cost in gold for abilities defined to cost gold, defined through "AbilityGoldCost" at the ability's KV.
GetGoldCostForUpgrade `int GetGoldCostForUpgrade(int iLevel) ` Get the cost in gold for upgrading this ability, defined through "AbilityUpgradeGoldCost" at the ability's KV.
GetHeroLevelRequiredToUpgrade `int GetHeroLevelRequiredToUpgrade() ` Get the level the hero needs to be in order to upgrade this ability.
GetIntrinsicModifierName `string GetIntrinsicModifierName() ` Get the name of the modifier attached to this ability, which passively attached to its caster when the ability is first leveled.
GetLevel `int GetLevel() ` Get the current level of the ability.
GetLevelSpecialValueFor `table GetLevelSpecialValueFor(string szName, int nLevel) ` Get the value of an "AbilitySpecial" block for a certain level.
GetManaCost `int GetManaCost(int iLevel) ` Get the ability mana cost defined in the "AbilityManaCost" KV.
GetMaxLevel `int GetMaxLevel() ` Get the maximum level of the ability defined in the "MaxLevel" KV.
GetModifierValue `float GetModifierValue() ` No Description Set
GetModifierValueBonus `float GetModifierValueBonus() ` No Description Set
GetPlaybackRateOverride `float GetPlaybackRateOverride() ` No Description Set
GetSharedCooldownName `string GetSharedCooldownName() ` Get the name of the shared cooldown group defined in the ability's "AbilitySharedCooldown" KV. This causes all abilities in the same cooldown name to go into cooldown when one of them is cast.
GetSpecialValueFor `table GetSpecialValueFor(string szName) ` Get the value of an "AbilitySpecial" block for the current ability level.
GetStolenActivityModifier `string GetStolenActivityModifier() ` No Description Set
GetToggleState `bool GetToggleState() ` Returns true if the ability is currently toggled. Returns false otherwise.
HeroXPChange `bool HeroXPChange(float flXP) ` No Description Set
IncrementModifierRefCount `void IncrementModifierRefCount() ` No Description Set
IsActivated `bool IsActivated() ` Return whether or not this ability is activated, e.g. can be used. Disabled abilities are colored black.
IsAttributeBonus `bool IsAttributeBonus() ` Return whether or not the ability is defined as an attribute bonus through "AbilityType" being set to "DOTA_ABILITY_TYPE_ATTRIBUTES".
IsChanneling `bool IsChanneling() ` Returns whether the ability is currently channeling.
IsCooldownReady `bool IsCooldownReady() ` Returns true if the ability currently has no cooldown and is ready to be used. Returns false otherwise.
IsCosmetic `bool IsCosmetic(handle hEntity) ` No Description Set
IsFullyCastable `bool IsFullyCastable() ` Returns whether the ability can be cast.
IsHidden `bool IsHidden() ` Returns true if the ability behavior is set to hidden. Returns false otherwise.
IsHiddenWhenStolen `bool IsHiddenWhenStolen() ` Returns true if the ability is set to be hidden when stolen (by Rubick). Returns false otherwise.
IsInAbilityPhase `bool IsInAbilityPhase() ` Returns whether the ability is currently casting.
IsItem `bool IsItem() ` Returns whether this ability resides within an item.
IsOwnersGoldEnough `bool IsOwnersGoldEnough(int nIssuerPlayerID) ` Returns whether the owner of the ability has enough gold to cast it (used for abilities that cost gold instead of mana).
IsOwnersGoldEnoughForUpgrade `bool IsOwnersGoldEnoughForUpgrade() ` Returns whether the owner of the ability has enough gold to upgrade it (used for abilities that cost gold instead of ability points).
IsOwnersManaEnough `bool IsOwnersManaEnough() ` Returns true if the caster has enough mana to cast the ability. Returns false otherwise.
IsPassive `bool IsPassive() ` Returns true if the ability is a passive ability.
IsSharedWithTeammates `bool IsSharedWithTeammates() ` No Description Set
IsStealable `bool IsStealable() ` Returns whether this ability can be stolen (by Rubick).
IsStolen `bool IsStolen() ` Returns whether the ability is a stolen one.
IsToggle `bool IsToggle() ` Returns whether the ability is toggle-able.
IsTrained `bool IsTrained() ` Returns whether the ability has at least one level in it.
MarkAbilityButtonDirty `void MarkAbilityButtonDirty() ` Mark the ability button for this ability as needing a refresh.
NumModifiersUsingAbility `int NumModifiersUsingAbility() ` No Description Set
OnAbilityPhaseInterrupted `void OnAbilityPhaseInterrupted() ` Launches when the caster tried to initiate the ability, but was interrupted/cancelled.
OnAbilityPhaseStart `bool OnAbilityPhaseStart() ` Launches when the ability is being cast (before cast point has been reached, which means it was not yet activated)
OnAbilityPinged `void OnAbilityPinged(int nPlayerID) ` Fires when the ability is being pinged (through alt clicking it).
OnChannelFinish `void OnChannelFinish(bool bInterrupted) ` Launches when the channeled ability finished channeling successfully.
OnChannelThink `void OnChannelThink(float flInterval) ` Launches on every interval of this ability's channel.
OnHeroCalculateStatBonus `void OnHeroCalculateStatBonus() ` Launches when calculating the hero's stats bonuses when leveling up.
OnHeroLevelUp `void OnHeroLevelUp() ` Launches when the hero levels up.
OnInventoryContentsChanged `void OnInventoryContentsChanged() ` Launches when the inventory of the ability's owner changes.
OnOwnerDied `void OnOwnerDied() ` Launches when the owner of this ability dies.
OnOwnerSpawned `void OnOwnerSpawned() ` Launches when the owner of this ability spawns.
OnSpellStart `void OnSpellStart() ` Launches when the ability finished casting, mana was spent, and the ability goes on cooldown.
OnToggle `void OnToggle() ` Launches when toggling the ability on and off.
OnUpgrade `void OnUpgrade() ` Launches when upgrading the ability.
PayGoldCost `void PayGoldCost() ` Pay the cost for casting this ability in gold.
PayGoldCostForUpgrade `void PayGoldCostForUpgrade() ` Pay the cost for upgrading this ability in gold.
PayManaCost `void PayManaCost() ` Spends the caster's mana equivalent to the mana cost required to cast this ability.
PlaysDefaultAnimWhenStolen `bool PlaysDefaultAnimWhenStolen() ` No Description Set
ProcsMagicStick `bool ProcsMagicStick() ` Returns whether this ability grants a charge on Magic Stick/Magic Wand.
RefCountsModifiers `bool RefCountsModifiers() ` No Description Set
RefundManaCost `void RefundManaCost() ` Return the caster's mana spent for casting this ability.
ResetToggleOnRespawn `bool ResetToggleOnRespawn() ` Reset the toggle to off when respawning.
SetAbilityIndex `void SetAbilityIndex(int iIndex) ` Set the index of this ability.
SetActivated `void SetActivated(bool bActivated) ` Set this ability as activated (true) or disabled (false). Disabled abilities are colored dark and cannot be used.
SetChanneling `void SetChanneling(bool bChanneling) ` No Description Set
SetHidden `void SetHidden(bool bHidden) ` Set this ability as hidden (true) or visible (false).
SetInAbilityPhase `void SetInAbilityPhase(bool bInAbilityPhase) ` No Description Set
SetLevel `void SetLevel(int iLevel) ` Sets the level of this ability.
SetOverrideCastPoint `void SetOverrideCastPoint(float flCastPoint) ` No Description Set
SetRefCountsModifiers `void SetRefCountsModifiers(bool bRefCounts) ` No Description Set
SetStolen `void SetStolen(bool bStolen) ` Set whether or not this ability is considered stolen (by Rubick's Spellsteal).
ShouldUseResources `bool ShouldUseResources() ` No Description Set
SpeakAbilityConcept `void SpeakAbilityConcept(int iConcept) ` No Description Set
SpeakTrigger `<unknown> SpeakTrigger() ` No Description Set
StartCooldown `void StartCooldown(float flCooldown) ` Start a cooldown, starting to count from the passed float parameter.
ToggleAbility `void ToggleAbility() ` Toggle this ability on or off.
ToggleAutoCast `void ToggleAutoCast() ` Toggle this ability's auto cast on or off.
UpgradeAbility `void UpgradeAbility(bool bSupressSpeech) ` Increase the ability's level.
UseResources `void UseResources(bool bMana, bool bGold, bool bCooldown) ` Use the ability's resources. Return true for each resource to determine which resource should be used - mana, gold, and cooldown.

CDOTA_Ability_Animation_Attack

extends CDOTABaseAbility

No Description Set

Function Signature Description
SetPlaybackRate `void SetPlaybackRate(float flRate) ` Override playbackrate

CDOTA_Ability_Animation_TailSpin

extends CDOTABaseAbility

No Description Set

Function Signature Description
SetPlaybackRate `void SetPlaybackRate(float flRate) ` Override playbackrate

CDOTA_Ability_Nian_Leap

extends CDOTABaseAbility

No Description Set

Function Signature Description
SetPlaybackRate `void SetPlaybackRate(float flRate) ` Override playbackrate

CDOTA_Ability_Nian_Dive

extends CDOTABaseAbility

No Description Set

Function Signature Description
SetPlaybackRate `void SetPlaybackRate(float flRate) ` Override playbackrate

CDOTA_Ability_Nian_Roar

extends CDOTABaseAbility

No Description Set

Function Signature Description
GetCastCount `int GetCastCount() ` Number of times Nian has used the roar

CDOTA_Item

extends CDOTABaseAbility

No Description Set

Function Signature Description
GetContainer `handle GetContainer() ` Get the container for this item.
GetCost `int GetCost() ` Get the item's purchase cost.
GetCurrentCharges `int GetCurrentCharges() ` Get the number of charges this item currently has.
GetInitialCharges `int GetInitialCharges() ` Get the initial number of charges this item has.
GetPurchaser `handle GetPurchaser() ` Get the purchaser for this item.
GetPurchaseTime `float GetPurchaseTime() ` Get the purchase time of this item
GetShareability `int GetShareability() ` No Description Set
IsAlertableItem `bool IsAlertableItem() ` Returns whether this item is alert-able (right click to ping "Gather for ``item_name`` here")
IsCastOnPickup `bool IsCastOnPickup() ` Returns whether this item casts its ability when picked up.
IsCombinable `bool IsCombinable() ` Returns whether this item can be combined.
IsDisassemblable `bool IsDisassemblable() ` Returns whether this item can be disassembled.
IsDroppable `bool IsDroppable() ` Returns whether this item can be dropped.
IsItem `bool IsItem() ` Returns whether the handle is an item.
IsKillable `bool IsKillable() ` Returns whether this item can be destroyed on ground.
IsMuted `bool IsMuted() ` Returns whether this item is muted.
IsPermanent `bool IsPermanent() ` Is this a permanent item?
IsPurchasable `bool IsPurchasable() ` Returns whether this item can be purchased.
IsRecipe `bool IsRecipe() ` Returns whether this item is a recipe.
IsRecipeGenerated `bool IsRecipeGenerated() `
IsSellable `bool IsSellable() ` Returns whether this item can be sold.
IsStackable `bool IsStackable() ` Returns whether this item can be stacked.
LaunchLoot `void LaunchLoot(bool useOnContact, float height, float flDuration, Vector destination) ` For items lying on the ground. Fires the item up into the air so that it lands at the specified position.
LaunchLootInitialHeight `void LaunchLootInitialHeight(bool bAutoUse, float flInitialHeight, float flLaunchHeight, float flDuration, Vector vEndPoint) `
RequiresCharges `bool RequiresCharges() ` Returns whether this item requires charges to be cast.
SetCurrentCharges `void SetCurrentCharges(int iCharges) ` Set the number of charges on this item
SetPurchaser `void SetPurchaser(handle hPurchaser) ` Set the purchaser of record for this item.
SetPurchaseTime `void SetPurchaseTime(float flTime) ` Set the purchase time of this item
SetStacksWithOtherOwners `void SetStacksWithOtherOwners(bool bStacksWithOtherOwners) ` No Description Set
StacksWithOtherOwners `bool StacksWithOtherOwners() ` No Description Set
Think `void Think() ` Think this item

CDOTA_Item_Physical

extends CBaseAnimating

No Description Set

Function Signature Description
GetContainedItem `handle GetContainedItem() ` Returned the contained item.
GetCreationTime `float GetCreationTime() ` Returns the game time when this item was created in the world
SetContainedItem `void SetContainedItem(handle hItem) ` Set the contained item.

extends CDOTA_Item

'

Function Signature Description
ApplyDataDrivenModifier `void ApplyDataDrivenModifier(handle source, handle target, string modifier_name, handle modifierArgs) ` Applies a data driven modifier to the target
ApplyDataDrivenThinker `handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable) ` Applies a data driven thinker at the location

CDOTA_Unit_Nian

extends CDOTA_BaseNPC_Creature

No Description Set

Function Signature Description
GetHorn `handle GetHorn() ` Is the Nian horn?
GetTail `handle GetTail() ` Is the Nian's tail broken?
IsHornAlive `bool IsHornAlive() ` Is the Nian's horn broken?
IsTailAlive `bool IsTailAlive() ` Is the Nian's tail broken?

CBasePlayer

No Description Set

Function Signature Description
GetHMDAvatar `handle GetHMDAvatar() ` Returns the HMD Avatar entity for this player if it exists.
IsNoclipping `bool IsNoclipping() ` Returns true if the player is in noclip mode.
IsSteamControllerButtonPressed `bool IsSteamControllerButtonPressed(int nControllerNumber, int nButton) ` Returns true if the controller button is pressed.
IsUsePressed `bool IsUsePressed() ` Returns true if the use key is pressed.
IsVRControllerButtonPressed `bool IsVRControllerButtonPressed(int nButton) ` Returns true if the controller button is pressed.
Quit `void Quit() ` Quit the game from script.

CDOTAPlayer

extends CBaseAnimating

No Description Set

Function Signature Description
GetAssignedHero `handle GetAssignedHero() ` Get the player's hero.
GetControlledRPGUnit `handle GetControlledRPGUnit() ` Get the RPG unit this player controls.
GetPlayerID `int GetPlayerID() ` Get the player's official PlayerID; notably is -1 when the player isn't yet on a team.
MakeRandomHeroSelection `void MakeRandomHeroSelection() ` Randoms this player's hero.
SetKillCamUnit `void SetKillCamUnit(handle hEntity) ` Set the kill cam unit for this hero.
SetMusicStatus `void SetMusicStatus(int nMusicStatus, float flIntensity) ` Set the music status for this player, note this will only really apply if dota_music_battle_enable is off.

CDOTA_PlayerResource

extends CBaseEntity

No Description Set

Global accessor variable: `PlayerResource`

Function Signature Description
AddAegisPickup `void AddAegisPickup(int iPlayerID) ` No Description Set
AddClaimedFarm `void AddClaimedFarm(int iPlayerID, float flFarmValue, bool bEarnedValue) ` No Description Set
AddGoldSpentOnSupport `void AddGoldSpentOnSupport(int iPlayerID, int iCost) ` No Description Set
AddRunePickup `void AddRunePickup(int iPlayerID) ` No Description Set
AreUnitsSharedWithPlayerID `bool AreUnitsSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID) ` No Description Set
ClearKillsMatrix `void ClearKillsMatrix(int iPlayerID) ` No Description Set
ClearLastHitMultikill `void ClearLastHitMultikill(int iPlayerID) ` No Description Set
ClearLastHitStreak `void ClearLastHitStreak(int iPlayerID) ` No Description Set
ClearRawPlayerDamageMatrix `void ClearRawPlayerDamageMatrix(int iPlayerID) ` No Description Set
ClearStreak `void ClearStreak(int iPlayerID) ` No Description Set
GetAegisPickups `int GetAegisPickups(int iPlayerID) ` No Description Set
GetAssists `int GetAssists(int iPlayerID) ` No Description Set
GetBroadcasterChannel `unsigned GetBroadcasterChannel(int iPlayerID) ` No Description Set
GetBroadcasterChannelSlot `unsigned GetBroadcasterChannelSlot(int iPlayerID) ` No Description Set
GetClaimedDenies `int GetClaimedDenies(int iPlayerID) ` No Description Set
GetClaimedFarm `float GetClaimedFarm(int iPlayerID, bool bOnlyEarned) ` No Description Set
GetClaimedMisses `int GetClaimedMisses(int iPlayerID) ` No Description Set
GetConnectionState `int GetConnectionState(int iPlayerID) ` Returns a status code indication the connection state of the player. 0 - no connection. 1 - bot connected. 2 - player connected. 3 bot/player disconnected.
GetCreepDamageTaken `int GetCreepDamageTaken(int iPlayerID, bool bTotal) ` No Description Set
GetCustomBuybackCooldown `float GetCustomBuybackCooldown(int iPlayerID) ` No Description Set
GetCustomBuybackCost `int GetCustomBuybackCost(int iPlayerID) ` No Description Set
GetCustomTeamAssignment `int GetCustomTeamAssignment(int playerIndex) ` Returns the team number that the player should join
GetDamageDoneToHero `int GetDamageDoneToHero(int iPlayerID, int iVictimID) ` No Description Set
GetDeaths `int GetDeaths(int iPlayerID) ` No Description Set
GetDenies `int GetDenies(int iPlayerID) ` No Description Set
GetEventPointsForPlayerID `int GetEventPointsForPlayerID(int iPlayerID) ` No Description Set
GetEventPremiumPointsGranted `int GetEventPremiumPointsGranted(int iPlayerID) ` No Description Set
GetEventRankGranted `int GetEventRankGranted(int iPlayerID) ` No Description Set
GetGold `int GetGold(int playerID) ` Returns how much gold the specified player currently has
GetGoldBagsCollected `int GetGoldBagsCollected(int iPlayerID) ` No Description Set
GetGoldLostToDeath `int GetGoldLostToDeath(int iPlayerID) ` No Description Set
GetGoldPerMin `float GetGoldPerMin(int iPlayerID) ` No Description Set
GetGoldSpentOnBuybacks `int GetGoldSpentOnBuybacks(int iPlayerID) ` No Description Set
GetGoldSpentOnConsumables `int GetGoldSpentOnConsumables(int iPlayerID) ` No Description Set
GetGoldSpentOnItems `int GetGoldSpentOnItems(int iPlayerID) ` No Description Set
GetGoldSpentOnSupport `int GetGoldSpentOnSupport(int iPlayerID) ` No Description Set
GetHealing `float GetHealing(int iPlayerID) ` No Description Set
GetHeroDamageTaken `int GetHeroDamageTaken(int iPlayerID, bool bTotal) ` No Description Set
GetKills `int GetKills(int playerID) ` Return how many kills the specified player currently gets
GetKillsDoneToHero `int GetKillsDoneToHero(int attackerPlayerID, int victimPlayerID) ` Returns the number of times the attacker (first argument) has killed the victim (second argument)
GetLastHitMultikill `int GetLastHitMultikill(int iPlayerID) ` No Description Set
GetLastHits `int GetLastHits(int playerID) ` No Description Set
GetLastHitStreak `int GetLastHitStreak(int iPlayerID) ` No Description Set
GetLevel `int GetLevel(int playerID) ` No Description Set
GetMisses `int GetMisses(int iPlayerID) ` No Description Set
GetNearbyCreepDeaths `int GetNearbyCreepDeaths(int iPlayerID) ` No Description Set
GetNthCourierForTeam `handle GetNthCourierForTeam(int nCourierIndex, int nTeamNumber) ` No Description Set
GetNthPlayerIDOnTeam `int GetNthPlayerIDOnTeam(int iTeamNumber, int iNthPlayer) ` No Description Set
GetNumConsumablesPurchased `int GetNumConsumablesPurchased(int iPlayerID) ` No Description Set
GetNumCouriersForTeam `int GetNumCouriersForTeam(int nTeamNumber) ` No Description Set
GetNumItemsPurchased `int GetNumItemsPurchased(int iPlayerID) ` No Description Set
GetOriginalLobbyTeam `int GetOriginalLobbyTeam(int iPlayerID) ` The team this player was originally assigned in the lobby. DOTA_TEAM_NOTEAM if no lobby info.
GetPlayer `handle GetPlayer(int playerID) ` No Description Set
GetPlayerCount `int GetPlayerCount() ` Includes spectators and players not assigned to a team
GetPlayerCountForTeam `int GetPlayerCountForTeam(int iTeam) `
GetPlayerLoadedCompletely `bool GetPlayerLoadedCompletely(int iPlayerID) ` No Description Set
GetPlayerName `string GetPlayerName(int iPlayerID) ` No Description Set
GetPlayerReservedState `bool GetPlayerReservedState(int iPlayerID) ` No Description Set
GetRawPlayerDamage `int GetRawPlayerDamage(int iPlayerID) ` No Description Set
GetReliableGold `int GetReliableGold(int playerID) ` Returns how much reliable gold the specified player currently has
GetRespawnSeconds `int GetRespawnSeconds(int iPlayerID) ` No Description Set
GetRoshanKills `int GetRoshanKills(int iPlayerID) ` No Description Set
GetRunePickups `int GetRunePickups(int iPlayerID) ` No Description Set
GetSelectedHeroEntity `handle GetSelectedHeroEntity(int iPlayerID) ` No Description Set
GetSelectedHeroID `int GetSelectedHeroID(int iPlayerID) ` No Description Set
GetSelectedHeroName `string GetSelectedHeroName(int iPlayerID) ` No Description Set
GetSteamAccountID `unsigned GetSteamAccountID(int iPlayerID) ` Return player steamID32
GetSteamID `unsigned GetSteamID(int iPlayerID) ` Return player steamID64
GetStreak `int GetStreak(int iPlayerID) ` No Description Set
GetStuns `float GetStuns(int iPlayerID) ` No Description Set
GetTeam `int GetTeam(int iPlayerID) ` No Description Set
GetTeamKills `int GetTeamKills(int iTeam) ` No Description Set
GetTeamPlayerCount `int GetTeamPlayerCount() ` Players on a valid team (radiant, dire, or custom*) who haven't abandoned the game
GetTimeOfLastConsumablePurchase `float GetTimeOfLastConsumablePurchase(int iPlayerID) ` No Description Set
GetTimeOfLastDeath `float GetTimeOfLastDeath(int iPlayerID) ` No Description Set
GetTimeOfLastItemPurchase `float GetTimeOfLastItemPurchase(int iPlayerID) ` No Description Set
GetTotalEarnedGold `int GetTotalEarnedGold(int iPlayerID) ` No Description Set
GetTotalEarnedXP `int GetTotalEarnedXP(int iPlayerID) ` No Description Set
GetTotalGoldSpent `int GetTotalGoldSpent(int iPlayerID) ` No Description Set
GetTowerDamageTaken `int GetTowerDamageTaken(int iPlayerID, bool bTotal) ` No Description Set
GetTowerKills `int GetTowerKills(int iPlayerID) ` No Description Set
GetUnitShareMaskForPlayer `int GetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID) ` No Description Set
GetUnreliableGold `int GetUnreliableGold(int playerID) ` Returns how much unreliable gold the specified player currently has
GetXPPerMin `float GetXPPerMin(int iPlayerID) ` No Description Set
HasCustomGameTicketForPlayerID `bool HasCustomGameTicketForPlayerID(int iPlayerID) ` Return true if player has pass
HasRandomed `bool HasRandomed(int iPlayerID) ` No Description Set
HasRepicked `bool HasRepicked(int playerID) ` No Description Set
HasSelectedHero `bool HasSelectedHero(int iPlayerID) ` No Description Set
HaveAllPlayersJoined `bool HaveAllPlayersJoined() ` No Description Set
HeroLevelUp `void HeroLevelUp(int iPlayerID) ` No Description Set
IncrementAssists `void IncrementAssists(int playerID, int iVictimID) ` No Description Set
IncrementClaimedDenies `void IncrementClaimedDenies(int iPlayerID) ` No Description Set
IncrementClaimedMisses `void IncrementClaimedMisses(int iPlayerID) ` No Description Set
IncrementDeaths `void IncrementDeaths(int playerID, int iKillerID) ` No Description Set
IncrementDenies `void IncrementDenies(int iPlayerID) ` No Description Set
IncrementGoldBagsCollected `void IncrementGoldBagsCollected(int iPlayerID) ` No Description Set
IncrementKills `void IncrementKills(int playerID, int kills) ` No Description Set
IncrementLastHitMultikill `void IncrementLastHitMultikill(int iPlayerID) ` No Description Set
IncrementLastHits `void IncrementLastHits(int iPlayerID) ` No Description Set
IncrementLastHitStreak `void IncrementLastHitStreak(int iPlayerID) ` No Description Set
IncrementMisses `void IncrementMisses(int iPlayerID) ` No Description Set
IncrementNearbyCreepDeaths `void IncrementNearbyCreepDeaths(int iPlayerID) ` No Description Set
IncrementStreak `void IncrementStreak(int iPlayerID) ` No Description Set
IncrementTotalEarnedXP `void IncrementTotalEarnedXP(int iPlayerID, int iXP, int nReason) ` No Description Set
IsBroadcaster `bool IsBroadcaster(int iPlayerID) ` No Description Set
IsDisableHelpSetForPlayerID `bool IsDisableHelpSetForPlayerID(int nPlayerID, int nOtherPlayerID) ` No Description Set
IsFakeClient `bool IsFakeClient(int iPlayerID) ` No Description Set
IsHeroSelected `bool IsHeroSelected(string pHeroname) ` No Description Set
IsHeroSharedWithPlayerID `bool IsHeroSharedWithPlayerID(int nUnitOwnerPlayerID, int nOtherPlayerID) ` No Description Set
IsValidPlayer `bool IsValidPlayer(int playerID) ` No Description Set
IsValidPlayerID `bool IsValidPlayerID(int playerID) ` No Description Set
IsValidTeamPlayer `bool IsValidTeamPlayer(int playerID) ` No Description Set
IsValidTeamPlayerID `bool IsValidTeamPlayerID(int playerID) ` No Description Set
ModifyGold `int ModifyGold(int playerID, int goldAmmt, bool reliable, int nReason) ` No Description Set
ReplaceHeroWith `handle ReplaceHeroWith(int iPlayerID, string pszHeroClass, int nGold, int nXP) ` (playerID, heroClassName, gold, XP) - replaces the player's hero with a new one of the specified class, gold and XP
ResetBuybackCostTime `void ResetBuybackCostTime(int nPlayerID) ` No Description Set
ResetTotalEarnedGold `void ResetTotalEarnedGold(int iPlayerID) ` No Description Set
SetBuybackCooldownTime `void SetBuybackCooldownTime(int nPlayerID, float flBuybackCooldown) ` No Description Set
SetBuybackGoldLimitTime `void SetBuybackGoldLimitTime(int nPlayerID, float flBuybackCooldown) ` No Description Set
SetCameraTarget `void SetCameraTarget(int nPlayerID, handle hTarget) ` (playerID, entity) - force the given player's camera to follow the given entity
SetCustomBuybackCooldown `void SetCustomBuybackCooldown(int iPlayerID, float flCooldownTime) ` Set the buyback cooldown for this player.
SetCustomBuybackCost `void SetCustomBuybackCost(int iPlayerID, int iGoldCost) ` Set the buyback cost for this player.
SetCustomPlayerColor `void SetCustomPlayerColor(int iPlayerID, int r, int g, int b) ` Set custom color for player (minimap, scoreboard, etc)
SetCustomTeamAssignment `void SetCustomTeamAssignment(int playerIndex, int teamToJoin) ` Sets the team that the player should join
SetGold `void SetGold(int playerID, int amount, bool reliableGold) ` Sets the reliable/unreliable gold of the specified player
SetHasRandomed `void SetHasRandomed(int playerID) ` No Description Set
SetHasRepicked `void SetHasRepicked(int playerID) ` No Description Set
SetLastBuybackTime `void SetLastBuybackTime(int iPlayerID, int iLastBuybackTime) ` No Description Set
SetOverrideSelectionEntity `void SetOverrideSelectionEntity(int nPlayerID, handle hEntity) ` Set the forced selection entity for a player.
SetPlayerReservedState `void SetPlayerReservedState(int iPlayerID, bool bReserved) ` No Description Set
SetUnitShareMaskForPlayer `void SetUnitShareMaskForPlayer(int nPlayerID, int nOtherPlayerID, int nFlag, bool bState) ` No Description Set
SpendGold `void SpendGold(int playerID, int amount, int reason) ` No Description Set
UpdateTeamSlot `void UpdateTeamSlot(int iPlayerID, int iTeamNumber, bool bFromLobby) ` No Description Set
WhoSelectedHero `int WhoSelectedHero(string pHeroFilename) ` No Description Set

CDOTA_BaseNPC

extends CBaseFlex

'

Function Signature Description
AddAbility `handle AddAbility(string pszAbilityName) ` Add an ability to this unit by name.
AddItem `handle AddItem(handle hItem) ` Add the passed item handler to this unit's inventory.
AddItemByName `handle AddItemByName(string pszItemName) ` Add an item with this name to this unit's inventory.
AddNewModifier `handle AddNewModifier(handle caster, handle optionalSourceAbility, string modifierName, handle modifierData) ` Add a new modifier to this unit. If the modifier is non-multiple (MODIFIER_ATTRIBUTE_MULTIPLE) and the target already has it, it refreshes the ability instead.
AddNoDraw `void AddNoDraw() ` Adds the no draw flag, effectively removing the model of this unit.
AddSpeechBubble `void AddSpeechBubble(int iBubble, string pszSpeech, float flDuration, unsigned unOffsetX, unsigned unOffsetY) ` Add a speech bubble(1-4 live at a time) to this NPC. WARNING: This function is deprecated since 7.00 and will NOT work
AlertNearbyUnits `void AlertNearbyUnits(handle hAttacker, handle hAbility) ` No Description Set
AngerNearbyUnits `void AngerNearbyUnits() ` No Description Set
AttackNoEarlierThan `void AttackNoEarlierThan(float flTime) ` No Description Set
AttackReady `bool AttackReady() ` No Description Set
BoundingRadius2D `float BoundingRadius2D() ` No Description Set
CanEntityBeSeenByMyTeam `bool CanEntityBeSeenByMyTeam(handle hEntity) ` Check FoW to see if an entity is visible.
CanSellItems `bool CanSellItems() ` Query if this unit can sell items.
CastAbilityImmediately `void CastAbilityImmediately(handle ability, int playerIndex) ` Cast an immediate ability.
CastAbilityNoTarget `void CastAbilityNoTarget(handle ability, int playerIndex) ` Cast a no target ability. ( hAbility, iPlayerIndex )
CastAbilityOnPosition `void CastAbilityOnPosition(Vector vPosition, handle hAbility, int iPlayerIndex) ` Cast a point target ability on the specified position.
CastAbilityOnTarget `void CastAbilityOnTarget(handle target, handle ability, int playerIndex) ` Cast a unit target ability at the specified target.
CastAbilityToggle `void CastAbilityToggle(handle hAbility, int iPlayerIndex) ` Toggle an ability. ( hAbility, iPlayerIndex )
DestroyAllSpeechBubbles `void DestroyAllSpeechBubbles() `
DisassembleItem `void DisassembleItem(handle hItem) ` Disassemble the passed item in this unit's inventory.
DropItemAtPosition `void DropItemAtPosition(Vector vDest, handle hItem) ` Drop an item at a given point.
DropItemAtPositionImmediate `void DropItemAtPositionImmediate(handle hItem, Vector vPosition) ` Immediately drop a carried item at a given position.
EjectItemFromStash `void EjectItemFromStash(handle hItem) ` Drops the selected item out of this unit's stash.
FindAbilityByName `handle FindAbilityByName(string pAbilityName) ` Retrieve an ability by name from the unit.
FindAllModifiers `table FindAllModifiers() ` Returns a table of all of the modifiers on the NPC.
FindAllModifiersByName `table FindAllModifiersByName(string pszScriptName) ` Returns a table of all of the modifiers on the NPC with the passed name (modifierName)
FindModifierByName `handle FindModifierByName(string pszScriptName) ` Return a handle to the modifier of the given name if found (string Name). If there are multiple modifiers with the same name, it only returns the first one found.
FindModifierByNameAndCaster `handle FindModifierByNameAndCaster(string pszScriptName, handle hCaster) ` Return a handle to the modifier of the given name from the passed caster if found. (string Name, hCaster). If there are multiple modifier with the same name and caster, it only returns the first one found.
ForceKill `void ForceKill(bool bReincarnate) ` Kill this unit immediately.
GetAbilityByIndex `handle GetAbilityByIndex(int iIndex) ` Retrieve an ability by index from the unit.
GetAbilityCount `int GetAbilityCount() ` Get how many ability slots this unit has (usually 24). (NOT how much ability slots are occupied!)
GetAcquisitionRange `float GetAcquisitionRange() ` Gets the range at which this unit will auto-acquire.
GetAdditionalBattleMusicWeight `float GetAdditionalBattleMusicWeight() ` Combat involving this creature will have this weight added to the music calcuations.
GetAggroTarget `handle GetAggroTarget() ` Returns this unit's aggro target.
GetAttackAnimationPoint `float GetAttackAnimationPoint() ` Get the animation point of the NPC's attack animation.
GetAttackCapability `int GetAttackCapability() ` Gets the Attack Capability of the unit. (none = 0, melee = 1, ranged = 2).
GetAttackDamage `int GetAttackDamage() ` Returns a random integer between the minimum and maximum base damage of the unit.
GetAttackRange `float GetAttackRange() ` Gets this unit's attack range after all modifiers.
GetAttackRangeBuffer `float GetAttackRangeBuffer() ` Gets the attack range buffer (how far can the target move away from the unit before the attack is cancelled).
GetAttackSpeed `float GetAttackSpeed() ` Get the attack speed of the unit. This returns attack speed in seconds.
GetAttacksPerSecond `float GetAttacksPerSecond() ` Get how many times this unit can attack in a second.
GetAttackTarget `handle GetAttackTarget() ` Get which target this unit is currently attacking.
GetAverageTrueAttackDamage `int GetAverageTrueAttackDamage() ` Returns the average value of the minimum and maximum damage values.
GetBaseAttackRange `int GetBaseAttackRange() ` Gets this unit's attack range before modifiers.
GetBaseAttackTime `float GetBaseAttackTime() ` Get the base attack time (BAT) of this unit.
GetBaseDamageMax `int GetBaseDamageMax() ` Gets the minimum base damage.
GetBaseDamageMin `int GetBaseDamageMin() ` Gets the minimum base damage.
GetBaseDayTimeVisionRange `int GetBaseDayTimeVisionRange() ` Returns the vision range before modifiers.
GetBaseHealthRegen `float GetBaseHealthRegen() ` Get the base health regen of this unit (before attribute and modifier bonuses).
GetBaseMagicalResistanceValue `float GetBaseMagicalResistanceValue() ` Returns base magical armor value.
GetBaseMaxHealth `float GetBaseMaxHealth() ` Gets the base max health value.
GetBaseMoveSpeed `float GetBaseMoveSpeed() ` Get the base move speed of this unit (before modifier bonuses).
GetBaseNightTimeVisionRange `int GetBaseNightTimeVisionRange() ` Returns the vision range before modifiers.
GetCastPoint `float GetCastPoint(bool bAttack) ` Parameter: bAttack
GetCloneSource `handle GetCloneSource() ` Get clone source (Meepo Prime, if this is a Meepo)
GetCollisionPadding `float GetCollisionPadding() ` Returns the size of the collision padding around the hull.
GetConstantBasedManaRegen `float GetConstantBasedManaRegen() ` This Mana regen is derived from constant bonuses like Basilius.
GetCreationTime `float GetCreationTime() ` Get the game time this NPC was created.
GetCurrentActiveAbility `handle GetCurrentActiveAbility() ` Get the ability this unit is currently casting.
GetCurrentVisionRange `int GetCurrentVisionRange() ` Gets the current vision range.
GetCursorCastTarget `handle GetCursorCastTarget() ` No Description Set
GetCursorPosition `Vector GetCursorPosition() ` No Description Set
GetCursorTargetingNothing `bool GetCursorTargetingNothing() ` No Description Set
GetDayTimeVisionRange `int GetDayTimeVisionRange() ` Returns the vision range after modifiers.
GetDeathXP `int GetDeathXP() ` Get the XP bounty on this unit
GetForceAttackTarget `handle GetForceAttackTarget() ` No Description Set
GetGoldBounty `int GetGoldBounty() ` Get the gold bounty on this unit
GetHasteFactor `float GetHasteFactor() ` No Description Set
GetHealth `int GetHealth() ` Get the health of this unit.
GetHealthDeficit `int GetHealthDeficit() ` Returns integer amount of health missing from max.
GetHealthPercent `int GetHealthPercent() ` Get the current health percent of the unit.
GetHealthRegen `float GetHealthRegen() ` Get the current total health regeneration of this unit (including base and bonuses).
GetHullRadius `float GetHullRadius() ` Get the collision hull radius of this NPC
GetIdealSpeed `float GetIdealSpeed() ` Returns speed after all modifiers.
GetIncreasedAttackSpeed `float GetIncreasedAttackSpeed() ` Get the attack speed above the unit's base (that is gained through modifiers, but not attributes).
GetInitialGoalEntity `handle GetInitialGoalEntity() ` Returns the initial waypoint goal for this NPC
GetItemInSlot `handle GetItemInSlot(int i) ` Returns nth item in inventory slot (index is zero based)
GetLastAttackTime `float GetLastAttackTime() ` Returns the last Game Time this unit attacked any target.
GetLastIdleChangeTime `float GetLastIdleChangeTime() ` Get the last game time that this unit switched to/from idle state.
GetLevel `int GetLevel() ` Returns the level of this unit.
GetMagicalArmorValue `float GetMagicalArmorValue() ` Returns current magical armor value.
GetMainControllingPlayer `int GetMainControllingPlayer() ` Returns the player ID of the controlling player.
GetMana `float GetMana() ` Get how much mana this unit currently has.
GetManaPercent `int GetManaPercent() ` Get the percent of mana remaining.
GetManaRegen `float GetManaRegen() ` Get the total current mana regeneration of this unit.
GetMaxHealth `int GetMaxHealth() ` Get the maximum health of this unit.
GetMaximumGoldBounty `int GetMaximumGoldBounty() ` Get the maximum gold bounty for this unit.
GetMaxMana `float GetMaxMana() ` Get the maximum mana of this unit.
GetMinimumGoldBounty `int GetMinimumGoldBounty() ` Get the minimum gold bounty for this unit.
GetModelRadius `float GetModelRadius() ` No Description Set
GetModifierCount `int GetModifierCount() ` How many modifiers does this unit have?
GetModifierNameByIndex `string GetModifierNameByIndex(int nIndex) ` Get a modifier name by index.
GetModifierStackCount `int GetModifierStackCount(string modifierName, handle hCaster) ` Gets the stack count of a given modifier.
GetMoveSpeedModifier `float GetMoveSpeedModifier(float flBaseSpeed) ` No Description Set
GetMustReachEachGoalEntity `bool GetMustReachEachGoalEntity() ` Get whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
GetNeverMoveToClearSpace `bool GetNeverMoveToClearSpace() ` If set to true, we will never attempt to move this unit to clear space, even when it unphases.
GetNightTimeVisionRange `int GetNightTimeVisionRange() ` Returns the vision range after modifiers.
GetOpposingTeamNumber `int GetOpposingTeamNumber() ` No Description Set
GetPaddedCollisionRadius `float GetPaddedCollisionRadius() ` Get the collision hull radius (including padding) of this NPC
GetPercentageBasedManaRegen `float GetPercentageBasedManaRegen() ` This Mana regen is derived from % bonuses (from items like Void Stone).
GetPhysicalArmorBaseValue `float GetPhysicalArmorBaseValue() ` Returns base physical armor value from npc_heroes.txt ("ArmorPhysical").
GetPhysicalArmorValue `float GetPhysicalArmorValue() ` Returns current physical armor value.
GetPlayerOwner `handle GetPlayerOwner() ` Returns the player that owns this unit
GetPlayerOwnerID `int GetPlayerOwnerID() ` Get the owner player ID for this unit.
GetProjectileSpeed `int GetProjectileSpeed() ` Get the projectile speed of this unit's attacks.
GetRangedProjectileName `string GetRangedProjectileName() ` Returns the name of this unit's projectile.
GetRangeToUnit `float GetRangeToUnit(handle hNPC) ` No Description Set
GetSecondsPerAttack `float GetSecondsPerAttack() ` Get how many seconds each attack take.
GetStatsBasedManaRegen `float GetStatsBasedManaRegen() ` Returns mana regen rate per intelligence.
GetTeamNumber `int GetTeamNumber() ` Get the team number of this unit.
GetTotalPurchasedUpgradeGoldCost `int GetTotalPurchasedUpgradeGoldCost() ` Get how much gold has been spent on ability upgrades.
GetUnitLabel `string GetUnitLabel() ` Get the label of this unit set through "UnitLabel" KV of this unit.
GetUnitName `string GetUnitName() ` Get the name of this unit.
GiveMana `void GiveMana(float flMana) ` Give mana to this unit, this can be used for mana gained by abilities or item usage.
HasAbility `bool HasAbility(string pszAbilityName) ` See whether this unit has an ability by name.
HasAnyActiveAbilities `bool HasAnyActiveAbilities() `
HasAttackCapability `bool HasAttackCapability() ` Returns whether this unit is capable of attacking.
HasFlyingVision `bool HasFlyingVision() ` No Description Set
HasFlyMovementCapability `bool HasFlyMovementCapability() ` Returns whether this unit can move through terrain freely.
HasGroundMovementCapability `bool HasGroundMovementCapability() ` Returns whether this unit can only move on the ground.
HasInventory `bool HasInventory() ` Returns whether this unit has "HasInventory" KV set to "1".
HasItemInInventory `bool HasItemInInventory(string pItemName) ` See whether this unit has an item by name.
HasModifier `bool HasModifier(string pszScriptName) ` Sees if this unit has a given modifier
HasMovementCapability `bool HasMovementCapability() ` Returns whether this unit is capable of moving.
HasScepter `bool HasScepter() ` Returns whether this unit is holding a scepter. (or has a modifier that grants scepter effects).
Heal `void Heal(float amount, handle source) ` Heal this unit.
Hold `void Hold() ` Hold position.
Interrupt `void Interrupt() ` Interrupts any orders this unit is currently executing.
InterruptChannel `void InterruptChannel() ` Interrupt the channel of this unit.
InterruptMotionControllers `void InterruptMotionControllers(bool bFindClearSpace) ` Parameter boolean determines finding clear space.
IsAlive `bool IsAlive() ` Is this unit alive?
IsAncient `bool IsAncient() ` Is this creature an Ancient?
IsAttackImmune `bool IsAttackImmune() ` Is this unit immune to attacks? (e.g. Ethereal effect)
IsAttacking `bool IsAttacking() ` Is this unit is currently attacking?
IsAttackingEntity `bool IsAttackingEntity(handle hEntity) ` Is this unit is currently attacking this entity?
IsBarracks `bool IsBarracks() ` Is this unit a Barracks?
IsBlind `bool IsBlind() ` Is this unit blinded?
IsBlockDisabled `bool IsBlockDisabled() ` Is this unit's block disabled?
IsBoss `bool IsBoss() ` Is this a real hero?
IsBuilding `bool IsBuilding() ` Is this unit a building?
IsChanneling `bool IsChanneling() ` Is this unit currently channeling a spell?
IsClone `bool IsClone() ` Is this unit a clone? (Meepo)
IsCommandRestricted `bool IsCommandRestricted() ` Is this unit's command restricted?
IsConsideredHero `bool IsConsideredHero() ` Is this unit a considered a hero for targeting purposes?
IsControllableByAnyPlayer `bool IsControllableByAnyPlayer() ` Is this unit controlled by any non-bot player?
IsCourier `bool IsCourier() ` Is this unit a courier?
IsCreature `bool IsCreature() ` Is this a Creature type NPC?
IsCreep `bool IsCreep() ` Is this unit a creep?
IsDeniable `bool IsDeniable() ` No Description Set
IsDisarmed `bool IsDisarmed() ` Is this unit disarmed?
IsDominated `bool IsDominated() ` Is this unit dominated?
IsEvadeDisabled `bool IsEvadeDisabled() ` Is this unit's evasion disabled?
IsFort `bool IsFort() ` Is this unit an Ancient?
IsFrozen `bool IsFrozen() ` Is this unit frozen? (Chronosphere/Timelock freeze)
IsHardDisarmed `bool IsHardDisarmed() ` No Description Set
IsHero `bool IsHero() ` Is this a hero or hero illusion?
IsHexed `bool IsHexed() ` Is this unit hexed?
IsIdle `bool IsIdle() ` Is this creature currently idle?
IsIllusion `bool IsIllusion() ` Is this unit an illusion?
IsInvisible `bool IsInvisible() ` Is this unit invisible?
IsInvulnerable `bool IsInvulnerable() ` Is this unit invulnerable?
IsLowAttackPriority `bool IsLowAttackPriority() ` Is this unit's attack priority set to low? (being attacked last when attack moving)
IsMagicImmune `bool IsMagicImmune() ` Is this unit magic immune?
IsMechanical `bool IsMechanical() ` Is the unit mechanical?
IsMovementImpaired `bool IsMovementImpaired() ` No Description Set
IsMuted `bool IsMuted() ` Is this unit muted?
IsNeutralUnitType `bool IsNeutralUnitType() ` Is this a neutral?
IsNightmared `bool IsNightmared() ` Is this unit nightmared?
IsOpposingTeam `bool IsOpposingTeam(int nTeam) ` No Description Set
IsOther `bool IsOther() ` Is this unit a ward-type unit?
IsOutOfGame `bool IsOutOfGame() ` Is this unit out of the game? (Astral Imprisonment)
IsOwnedByAnyPlayer `bool IsOwnedByAnyPlayer() ` Is this unit owned by any non-bot player?
IsPhantom `bool IsPhantom() ` Is this a phantom unit?
IsPhantomBlocker `bool IsPhantomBlocker() ` No Description Set
IsPhased `bool IsPhased() ` No Description Set
IsPositionInRange `bool IsPositionInRange(Vector vPosition, float flRange) ` No Description Set
IsRangedAttacker `bool IsRangedAttacker() ` Is this unit a ranged attacker?
IsRealHero `bool IsRealHero() ` Returns true if the hero is a true Hero, not a creep or an Illusion of a hero
IsRooted `bool IsRooted() ` No Description Set
IsShrine `bool IsShrine() ` No Description Set
IsSilenced `bool IsSilenced() ` No Description Set
IsSoftDisarmed `bool IsSoftDisarmed() ` No Description Set
IsSpeciallyDeniable `bool IsSpeciallyDeniable() ` No Description Set
IsStunned `bool IsStunned() ` No Description Set
IsSummoned `bool IsSummoned() ` Is this unit summoned?
IsTempestDouble `bool IsTempestDouble() ` No Description Set
IsTower `bool IsTower() ` Is this a tower?
IsUnableToMiss `bool IsUnableToMiss() ` No Description Set
IsUnselectable `bool IsUnselectable() ` No Description Set
Kill `void Kill(handle hAbility, handle hAttacker) ` Kills this NPC, with the params Ability and Attacker
MakeIllusion `void MakeIllusion() ` No Description Set
MakePhantomBlocker `void MakePhantomBlocker() ` No Description Set
MakeVisibleDueToAttack `void MakeVisibleDueToAttack(int iTeam) ` No Description Set
MakeVisibleToTeam `void MakeVisibleToTeam(int iTeam, float flDuration) ` No Description Set
ManageModelChanges `void ManageModelChanges() `
ModifyHealth `void ModifyHealth(int iDesiredHealthValue, handle hAbility, bool bLethal, int iAdditionalFlags) ` Sets the health to a specific value, with optional flags or inflictors.
MoveToNPC `void MoveToNPC(handle hNPC) ` Move to follow a unit.
MoveToNPCToGiveItem `void MoveToNPCToGiveItem(handle npc, handle item) ` Give an item to another unit.
MoveToPosition `void MoveToPosition(Vector vDest) ` Issue a Move-To command
MoveToPositionAggressive `void MoveToPositionAggressive(Vector vDest) ` Issue an Attack-Move-To command
MoveToTargetToAttack `void MoveToTargetToAttack(handle hTarget) ` Move to a target to attack.
NoHealthBar `bool NoHealthBar() ` No Description Set
NoTeamMoveTo `bool NoTeamMoveTo() ` No Description Set
NoTeamSelect `bool NoTeamSelect() ` No Description Set
NotifyWearablesOfModelChange `void NotifyWearablesOfModelChange(bool bOriginalModel) `
NotOnMinimap `bool NotOnMinimap() ` No Description Set
NotOnMinimapForEnemies `bool NotOnMinimapForEnemies() ` No Description Set
NoUnitCollision `bool NoUnitCollision() ` No Description Set
PassivesDisabled `bool PassivesDisabled() ` No Description Set
PerformAttack `void PerformAttack(handle hTarget, bool bUseCastAttackOrb, bool bProcessProcs, bool bSkipCooldown, bool bIgnoreInvis, bool bUseProjectile, bool bFakeAttack, bool bNeverMiss) ` Performs an attack on a target. Params: Target, bUseCastAttackOrb, bProcessProcs, bSkipCooldown, bIgnoreInvis, bUseProjectile, bFakeAttack, bNeverMiss
PickupDroppedItem `void PickupDroppedItem(handle hItem) ` Pick up a dropped item.
PickupRune `void PickupRune(handle hItem) ` Pick up a rune.
ProvidesVision `bool ProvidesVision() ` No Description Set
Purge `void Purge(bool bRemovePositiveBuffs, bool bRemoveDebuffs, bool bFrameOnly, bool bRemoveStuns, bool bRemoveExceptions) ` (bool RemovePositiveBuffs, bool RemoveDebuffs, bool BuffsCreatedThisFrameOnly, bool RemoveStuns, bool RemoveExceptions
ReduceMana `void ReduceMana(float flAmount) ` Remove mana from this unit, this can be used for involuntary mana loss, not for mana that is spent.
RemoveAbility `void RemoveAbility(string pszAbilityName) ` Remove an ability from this unit by name.
RemoveGesture `void RemoveGesture(int nActivity) ` Remove the given gesture activity.
RemoveHorizontalMotionController `void RemoveHorizontalMotionController(handle hBuff) `
RemoveItem `void RemoveItem(handle hItem) ` Removes the passed item from this unit's inventory.
RemoveModifierByName `void RemoveModifierByName(string pszScriptName) ` Removes a modifier
RemoveModifierByNameAndCaster `void RemoveModifierByNameAndCaster(string pszScriptName, handle hCaster) ` Removes a modifier that was cast by the given caster
RemoveNoDraw `void RemoveNoDraw() ` Remove the no draw flag.
RemoveVerticalMotionController `void RemoveVerticalMotionController(handle hBuff) `
RespawnUnit `void RespawnUnit() ` Respawns the target unit if it can be respawned.
TakeItem `void TakeItem(handle hItem) ` Hidden item
SellItem `void SellItem(handle hItem) ` Sells the passed item in this unit's inventory.
SetAbilityByIndex `void SetAbilityByIndex(handle hAbility, int iIndex) ` change ability index
SetAcquisitionRange `void SetAcquisitionRange(float nRange) ` Sets acquisition range
SetAdditionalBattleMusicWeight `void SetAdditionalBattleMusicWeight(float flWeight) ` Combat involving this creature will have this weight added to the music calcuations
SetAggroTarget `void SetAggroTarget(handle hAggroTarget) ` Set this unit's aggro target to a specified unit.
SetAttackCapability `void SetAttackCapability(int iAttackCapabilities) ` No Description Set
SetAttacking `void SetAttacking(handle hAttackTarget) ` No Description Set
SetBaseAttackTime `void SetBaseAttackTime(float flBaseAttackTime) ` No Description Set
SetBaseDamageMax `void SetBaseDamageMax(int nMax) ` Sets the minimum base damage.
SetBaseDamageMin `void SetBaseDamageMin(int nMin) ` Sets the minimum base damage.
SetBaseHealthRegen `void SetBaseHealthRegen(float flHealthRegen) ` No Description Set
SetBaseMagicalResistanceValue `void SetBaseMagicalResistanceValue(float flMagicalResistanceValue) ` Sets base magical armor value.
SetBaseManaRegen `void SetBaseManaRegen(float flManaRegen) ` No Description Set
SetBaseMaxHealth `void SetBaseMaxHealth(float flBaseMaxHealth) ` Set a new base max health value.
SetBaseMoveSpeed `void SetBaseMoveSpeed(int iMoveSpeed) ` No Description Set
SetCanSellItems `void SetCanSellItems(bool bCanSell) ` Set whether or not this unit is allowed to sell items (bCanSellItems)
SetControllableByPlayer `void SetControllableByPlayer(int iIndex, bool bSkipAdjustingPosition) ` Set this unit controllable by the player with the passed ID.
SetCursorCastTarget `void SetCursorCastTarget(handle hEntity) ` No Description Set
SetCursorPosition `void SetCursorPosition(Vector vLocation) ` No Description Set
SetCursorTargetingNothing `void SetCursorTargetingNothing(bool bTargetingNothing) ` No Description Set
SetCustomHealthLabel `void SetCustomHealthLabel(string pLabel, int r, int g, int b) `
SetDayTimeVisionRange `void SetDayTimeVisionRange(int iRange) ` Set the base vision range.
SetDeathXP `void SetDeathXP(int iXPBounty) ` Set the XP bounty on this unit
SetForceAttackTarget `void SetForceAttackTarget(handle hNPC) ` No Description Set
SetForceAttackTargetAlly `void SetForceAttackTargetAlly(handle hNPC) ` No Description Set
SetHasInventory `void SetHasInventory(bool bHasInventory) ` No Description Set
SetHullRadius `void SetHullRadius(float flHullRadius) ` Set the collision hull radius of this NPC
SetIdleAcquire `void SetIdleAcquire(bool bIdleAcquire) ` No Description Set
SetInitialGoalEntity `void SetInitialGoalEntity(handle hGoal) ` Sets the initial waypoint goal for this NPC
SetMana `void SetMana(float flMana) ` Set the mana on this unit.
SetMaximumGoldBounty `void SetMaximumGoldBounty(int iGoldBountyMax) ` Set the maximum gold bounty for this unit.
SetMinimumGoldBounty `void SetMinimumGoldBounty(int iGoldBountyMin) ` Set the minimum gold bounty for this unit.
SetModifierStackCount `void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount) ` Sets the stack count of a given modifier.
SetMoveCapability `void SetMoveCapability(int iMoveCapabilities) ` No Description Set
SetMustReachEachGoalEntity `void SetMustReachEachGoalEntity(bool must) ` Set whether this NPC is required to reach each goal entity, rather than being allowed to 'unkink' their path
SetNeverMoveToClearSpace `void SetNeverMoveToClearSpace(bool neverMoveToClearSpace) ` If set to true, we will never attempt to move this unit to clear space, even when it unphases.
SetNightTimeVisionRange `void SetNightTimeVisionRange(int iRange) ` Set the base vision range.
SetOrigin `void SetOrigin(Vector vLocation) ` Set the unit's origin.
SetOriginalModel `void SetOriginalModel(string originalModel) ` Sets the original model of this entity, which it will tend to fall back to anytime its state changes
SetPhysicalArmorBaseValue `void SetPhysicalArmorBaseValue(float flPhysicalArmorValue) ` Sets base physical armor value.
SetRangedProjectileName `void SetRangedProjectileName(string pProjectileName) ` No Description Set
SetRenderAlpha `void SetRenderAlpha( int alpha ) ` No Description Set
SetStolenScepter `void SetStolenScepter(bool bStolenScepter) ` No Description Set
SetUnitCanRespawn `void SetUnitCanRespawn(bool bCanRespawn) ` Set whether or not this unit can respawn.
SetUnitName `void SetUnitName(string pName) ` No Description Set
ShouldIdleAcquire `bool ShouldIdleAcquire() ` No Description Set
SpendMana `void SpendMana(float flManaSpent, handle hAbility) ` Spend mana from this unit, this can be used for spending mana from abilities or item usage.
StartGesture `void StartGesture(int nActivity) ` Add the given gesture activity.
StartGestureWithPlaybackRate `void StartGestureWithPlaybackRate( nActivity, flRate ) ` Add the given gesture activity with custom playback rate.
Stop `void Stop() ` Stop the current order.
SwapAbilities `void SwapAbilities(string pAbilityName1, string pAbilityName2, bool bEnable1, bool bEnable2) ` Swaps the slots of the two passed abilities and sets them enabled/disabled: const char* AbilityName1, const char* AbilityName2, bool bEnable1, bool bEnable2. The boolean controls which ability is active. The ability order is never swapped when swapping abilities, only the boolean statements are flipped.
SwapItems `void SwapItems(int nSlot1, int nSlot2) ` Swap the contents of two item slots (slot1, slot2)
TimeUntilNextAttack `float TimeUntilNextAttack() ` No Description Set
TriggerModifierDodge `bool TriggerModifierDodge() ` No Description Set
TriggerSpellAbsorb `bool TriggerSpellAbsorb(handle hAbility) ` Query whether the passed ability will trigger spell absorb on this unit.
TriggerSpellReflect `void TriggerSpellReflect(handle hAbility) ` Trigger the Lotus Orb-like effect.(hAbility)
UnitCanRespawn `bool UnitCanRespawn() ` No Description Set

CDOTA_BaseNPC_Hero

extends CDOTA_BaseNPC

'

Function Signature Description
AddExperience `bool AddExperience(float amount, int nReason, bool bApplyBotDifficultyScaling, bool bIncrementTotal) ` Adds experience to this unit.
Buyback `void Buyback() ` Spend the gold and buyback with this hero.
CalculateStatBonus `void CalculateStatBonus() ` Recalculate all stats after the hero gains stats.
CanEarnGold `bool CanEarnGold() ` Returns boolean value result of buyback gold limit time less than game time.
ClearLastHitMultikill `void ClearLastHitMultikill() ` Value is stored in PlayerResource.
ClearLastHitStreak `void ClearLastHitStreak() ` Value is stored in PlayerResource.
ClearStreak `void ClearStreak() ` Value is stored in PlayerResource.
GetAbilityPoints `int GetAbilityPoints() ` Gets the current unspent ability point's.
GetAdditionalOwnedUnits `table GetAdditionalOwnedUnits() ` Returns a table of all units summoned by this hero.
GetAgility `float GetAgility() ` Get the current agility stat of the hero.
GetAgilityGain `float GetAgilityGain() ` Get the agility gain of the hero when leveling up.
GetAssists `int GetAssists() ` Value is stored in PlayerResource.
GetAttacker `int GetAttacker(int nIndex) ` No Description Set
GetBaseAgility `float GetBaseAgility() ` Get the base agility of a hero.
GetBaseDamageMax `int GetBaseDamageMax() ` Hero damage is also affected by attributes.
GetBaseDamageMin `int GetBaseDamageMin() ` Hero damage is also affected by attributes.
GetBaseIntellect `float GetBaseIntellect() ` Get the base intelligence of the hero.
GetBaseStrength `float GetBaseStrength() ` Get the base strength of the hero.
GetBonusDamageFromPrimaryStat `int GetBonusDamageFromPrimaryStat() ` No Description Set
GetBuybackCooldownTime `float GetBuybackCooldownTime() ` Return float value for the amount of time left on cooldown for this hero's buyback.
GetBuybackCost `int GetBuybackCost() ` Return integer value for the gold cost of a buyback.
GetBuybackGoldLimitTime `float GetBuybackGoldLimitTime() ` Returns the amount of time gold gain is limited after buying back.
GetCurrentXP `int GetCurrentXP() ` Returns the amount of XP
GetDeathGoldCost `int GetDeathGoldCost() ` No Description Set
GetDeaths `int GetDeaths() ` Value is stored in PlayerResource.
GetDenies `int GetDenies() ` Value is stored in PlayerResource.
GetGold `int GetGold() ` Returns gold amount for the player owning this hero
GetGoldBounty `int GetGoldBounty() ` No Description Set
GetHealthRegen `float GetHealthRegen() ` Hero health regen is affected by attributes.
GetIncreasedAttackSpeed `float GetIncreasedAttackSpeed() ` Hero attack speed is also affected by agility.
GetIntellect `float GetIntellect() ` Get the current intelligence of the hero.
GetIntellectGain `float GetIntellectGain() ` Get the intelligence gain of the hero when leveling up.
GetKills `int GetKills() ` Value is stored in PlayerResource.
GetLastHits `int GetLastHits() ` Value is stored in PlayerResource.
GetManaRegen `float GetManaRegen() ` Hero mana regen is affected by attributes.
GetMostRecentDamageTime `float GetMostRecentDamageTime() ` No Description Set
GetMultipleKillCount `int GetMultipleKillCount() ` No Description Set
GetNumAttackers `int GetNumAttackers() ` No Description Set
GetNumItemsInInventory `int GetNumItemsInInventory() ` Gets how many items does the hero holds.
GetNumItemsInStash `int GetNumItemsInStash() ` Gets how many items does the hero has in stash.
GetPhysicalArmorValue `float GetPhysicalArmorValue() ` Hero armor is affected by attributes.
GetPlayerID `int GetPlayerID() ` Returns player ID of the player owning this hero
GetPrimaryAttribute `int GetPrimaryAttribute() ` Get the main attribute of the hero. 0 = strength, 1 = agility, 2 = intelligence.
GetPrimaryStatValue `float GetPrimaryStatValue() ` Returns the amount of stats points in the hero's main attribute.
GetRespawnsDisabled `bool GetRespawnsDisabled() ` Is this hero prevented from respawning?
GetRespawnTime `float GetRespawnTime() ` No Description Set
GetStatsBasedManaRegen `float GetStatsBasedManaRegen() ` Returns only the regen based on Intelligence.
GetStreak `int GetStreak() ` Value is stored in PlayerResource.
GetStrength `float GetStrength() ` No Description Set
GetStrengthGain `float GetStrengthGain() ` Get the strength gain of the hero when leveling up.
GetTimeUntilRespawn `float GetTimeUntilRespawn() ` Get how long until the hero respawns.
GetTogglableWearable `handle GetTogglableWearable(int nSlotType) ` Get wearable entity in slot (slot)
HasAnyAvailableInventorySpace `bool HasAnyAvailableInventorySpace() ` Returns true if the hero has at least one clear inventory space.
HasFlyingVision `bool HasFlyingVision() ` Returns true if the hero has flying vision.
HasOwnerAbandoned `bool HasOwnerAbandoned() ` Returns true if the player owning the hero has abandoned.
HasRoomForItem `int HasRoomForItem(string pItemName, bool bIncludeStashCombines, bool bAllowSelling) ` Args: const char* pItemName, bool bIncludeStashCombines, bool bAllowSelling
HeroLevelUp `void HeroLevelUp(bool bPlayEffects) ` Levels up the hero, true or false to play effects.
IncrementAssists `void IncrementAssists(int iKillerID) ` Value is stored in PlayerResource.
IncrementDeaths `void IncrementDeaths(int iKillerID) ` Value is stored in PlayerResource.
IncrementDenies `void IncrementDenies() ` Value is stored in PlayerResource.
IncrementKills `void IncrementKills(int kills) ` Passed ID is for the victim, killer ID is ID of the current hero. Value is stored in PlayerResource.
IncrementLastHitMultikill `void IncrementLastHitMultikill() ` Value is stored in PlayerResource.
IncrementLastHits `void IncrementLastHits() ` Value is stored in PlayerResource.
IncrementLastHitStreak `void IncrementLastHitStreak() ` Value is stored in PlayerResource.
IncrementNearbyCreepDeaths `void IncrementNearbyCreepDeaths() ` Value is stored in PlayerResource.
IncrementStreak `void IncrementStreak() ` Value is stored in PlayerResource.
IsBuybackDisabledByReapersScythe `bool IsBuybackDisabledByReapersScythe() ` No Description Set
IsReincarnating `bool IsReincarnating() ` No Description Set
KilledHero `void KilledHero(handle hHero, handle hInflictor) ` Args: Hero, Inflictor
ModifyAgility `void ModifyAgility(float flNewAgility) ` Adds passed value to base attribute value, then calls CalculateStatBonus.
ModifyGold `int ModifyGold(int goldAmmt, bool reliable, int reason) ` Gives this hero some gold. Args: int nGoldChange, bool bReliable, int reason
ModifyIntellect `void ModifyIntellect(float flNewIntellect) ` Adds passed value to base attribute value, then calls CalculateStatBonus.
ModifyStrength `void ModifyStrength(float flNewStrength) ` Adds passed value to base attribute value, then calls CalculateStatBonus.
PerformTaunt `void PerformTaunt() ` No Description Set
RecordLastHit `void RecordLastHit() ` No Description Set
RespawnHero `void RespawnHero(bool buyback, bool IsActuallyBeingSpawnedForTheFirstTime, bool RespawnPenalty) ` Respawn this hero.
SetAbilityPoints `void SetAbilityPoints(int iPoints) ` Sets the current unspent ability point's.
SetBaseAgility `void SetBaseAgility(float flAgility) ` Sets the base agility points for this hero.
SetBaseIntellect `void SetBaseIntellect(float flIntellect) ` Sets the base intelligence points for this hero.
SetBaseStrength `void SetBaseStrength(float flStrength) ` Sets the base strength points for this hero.
SetBotDifficulty `void SetBotDifficulty(int nDifficulty) ` Sets the bot's difficulty level (0 = passive, 1 = easy, 2 = medium, 3 = hard, 4 = unfair)
SetBuybackCooldownTime `void SetBuybackCooldownTime(float flTime) ` Sets the buyback cooldown time.
SetBuyBackDisabledByReapersScythe `void SetBuyBackDisabledByReapersScythe(bool bBuybackDisabled) ` Set whether this hero can buyback.
SetBuybackGoldLimitTime `void SetBuybackGoldLimitTime(float flTime) ` Set the amount of time gold gain is limited after buying back.
SetCustomDeathXP `void SetCustomDeathXP(int iValue) ` Sets a custom experience value for this hero.
Tip:GameRules boolean must be set for this to work!
SetGold `void SetGold(int amount, bool reliableGold) ` Sets the gold amount for the player owning this hero
SetPlayerID `void SetPlayerID(int iPlayerID) ` Set the player's ID.
SetPrimaryAttribute `void SetPrimaryAttribute(int nPrimaryAttribute) ` Set this hero's primary attribute value.
SetRespawnPosition `void SetRespawnPosition(Vector vOrigin) ` Set the location where the hero will respawn.
SetRespawnsDisabled `void SetRespawnsDisabled(bool bDisableRespawns) ` Prevent this hero from respawning.
SetTimeUntilRespawn `void SetTimeUntilRespawn(float time) ` Set the time remaining until the hero respawns.
ShouldDoFlyHeightVisual `bool ShouldDoFlyHeightVisual() ` No Description Set
SpendGold `void SpendGold(int amount, int reason) ` Args: int nGold, int nReason
UnitCanRespawn `bool UnitCanRespawn() ` No Description Set
UpgradeAbility `void UpgradeAbility(handle hAbility) ` This upgrades the passed ability if it exists and the hero has enough ability point's.
WillReincarnate `bool WillReincarnate() ` No Description Set

CDOTA_BaseNPC_Creature

extends CDOTA_BaseNPC

No Description Set

Function Signature Description
AddItemDrop `void AddItemDrop(handle hDropData) ` Add the specified item drop to this creature
CreatureLevelUp `void CreatureLevelUp(int iLevels) ` Level the creature up by the specified number of levels
IsChampion `bool IsChampion() ` Is this unit a champion?
SetArmorGain `void SetArmorGain(float flArmorGain) ` Set the armor gained per level on this creature.
SetAttackTimeGain `void SetAttackTimeGain(float flAttackTimeGain) ` Set the attack time gained per level on this creature.
SetBountyGain `void SetBountyGain(int nBountyGain) ` Set the bounty gold gained per level on this creature.
SetChampion `void SetChampion(bool bIsChampion) ` Flag this unit as a champion creature.
SetDamageGain `void SetDamageGain(int nDamageGain) ` Set the damage gained per level on this creature.
SetDisableResistanceGain `void SetDisableResistanceGain(float flDisableResistanceGain) ` Set the disable resistance gained per level on this creature.
SetHPGain `void SetHPGain(int nHPGain) ` Set the hit point's gained per level on this creature.
SetHPRegenGain `void SetHPRegenGain(float flHPRegenGain) ` Set the hit point's regen gained per level on this creature.
SetMagicResistanceGain `void SetMagicResistanceGain(float flMagicResistanceGain) ` Set the magic resistance gained per level on this creature.
SetManaGain `void SetManaGain(int nManaGain) ` Set the mana point's gained per level on this creature.
SetManaRegenGain `void SetManaRegenGain(float flManaRegenGain) ` Set the mana point's regen gained per level on this creature.
SetMoveSpeedGain `void SetMoveSpeedGain(int nMoveSpeedGain) ` Set the move speed gained per level on this creature.
SetXPGain `void SetXPGain(int nXPGain) ` Set the xp reward gained per level on this creature.

CDOTA_BaseNPC_Building

extends CDOTA_BaseNPC

No Description Set

Function Signature Description
GetInvulnCount `int GetInvulnCount() ` Get the invulnerability count for a building.
SetInvulnCount `void SetInvulnCount(int nInvulnCount) ` Set the invulnerability counter of this building.

CDOTABaseGameMode

extends CBaseEntity

No Description Set

Function Signature Description
ClearAbilityTuningValueFilter `void ClearAbilityTuningValueFilter() ` Clear the script filter that controls the tuning values abilities use.
ClearBountyRunePickupFilter `void ClearBountyRunePickupFilter() ` Clear the script filter that controls bounty rune pickup behavior.
ClearDamageFilter `void ClearDamageFilter() ` Clear the script filter that controls how a unit takes damage.
ClearExecuteOrderFilter `void ClearExecuteOrderFilter() ` Clear the script filter that controls when a unit picks up an item.
ClearItemAddedToInventoryFilter `void ClearItemAddedToInventoryFilter() ` Clear the script filter that controls when a unit add an item to inventory.
ClearModifierGainedFilter `void ClearModifierGainedFilter() ` Clear the script filter that controls the modifier filter.
ClearModifyExperienceFilter `void ClearModifyExperienceFilter() ` Clear the script filter that controls how hero experience is modified.
ClearModifyGoldFilter `void ClearModifyGoldFilter() ` Clear the script filter that controls how hero gold is modified.
ClearRuneSpawnFilter `void ClearRuneSpawnFilter() ` Clear the script filter that controls what rune spawns.
ClearTrackingProjectileFilter `void ClearTrackingProjectileFilter() ` Clear the script filter that controls when tracking projectiles are launched.
ClientLoadGridNav `void ClientLoadGridNav() ` Tell clients that they need to load gridnav information. Used for things like allowing clients to identify valid locations to place buildings.
GetAlwaysShowPlayerNames `bool GetAlwaysShowPlayerNames() ` No Description Set
GetAlwaysShowPlayerInventory `bool GetAlwaysShowPlayerInventory() ` Show the player hero's inventory in the HUD, regardless of what unit is selected.
GetAnnouncerDisabled `bool GetAnnouncerDisabled() ` Are in-game announcers disabled?
GetCameraDistanceOverride `float GetCameraDistanceOverride() ` Set a different camera distance; dota default is 1134.
GetCustomBuybackCooldownEnabled `bool GetCustomBuybackCooldownEnabled() ` Turns on capability to define custom buyback cooldowns.
GetCustomBuybackCostEnabled `bool GetCustomBuybackCostEnabled() ` Turns on capability to define custom buyback costs.
GetCustomHeroMaxLevel `int GetCustomHeroMaxLevel() ` Allows definition of the max level heroes can achieve (default is 25).
GetFixedRespawnTime `float GetFixedRespawnTime() ` Gets the fixed respawn time.
GetFogOfWarDisabled `bool GetFogOfWarDisabled() ` Turn the fog of war on or off.
GetGoldSoundDisabled `bool GetGoldSoundDisabled() ` Turn the sound when gold is acquired off/on.
GetMaximumAttackSpeed `int GetMaximumAttackSpeed() ` Get the maximum attack speed for units.
GetMinimumAttackSpeed `int GetMinimumAttackSpeed() ` Get the minimum attack speed for units.
GetRecommendedItemsDisabled `bool GetRecommendedItemsDisabled() ` Turn the panel for showing recommended items at the shop off/on.
GetStashPurchasingDisabled `bool GetStashPurchasingDisabled() ` Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items.
GetStickyItemDisabled `bool GetStickyItemDisabled() ` Hide the sticky item in the quickbuy.
GetTopBarTeamValuesOverride `bool GetTopBarTeamValuesOverride() ` Override the values of the team values on the top game bar.
GetTopBarTeamValuesVisible `bool GetTopBarTeamValuesVisible() ` Turning on/off the team values on the top game bar.
GetTowerBackdoorProtectionEnabled `bool GetTowerBackdoorProtectionEnabled() ` Enables/Disables tower backdoor protection.
GetUseCustomHeroLevels `bool GetUseCustomHeroLevels() ` Are custom-defined XP values for hero level ups in use?
IsBuybackEnabled `bool IsBuybackEnabled() ` Enables or disables buyback completely.
SetAbilityTuningValueFilter `void SetAbilityTuningValueFilter(handle hFunction, handle hContext) ` Set a filter function to control the tuning values that abilities use. (Modify the table and Return true to use new values, return false to use the old values)
SetAlwaysShowPlayerNames `void SetAlwaysShowPlayerNames(bool bShow) ` No Description Set
SetAlwaysShowPlayerInventory `void SetAlwaysShowPlayerInventory(bool bAlwaysShow) ` Show the player hero's inventory in the HUD, regardless of what unit is selected.
SetAnnouncerDisabled `void SetAnnouncerDisabled(bool enabled) ` Disables the dota announcer
SetBotsAlwaysPushWithHuman `void SetBotsAlwaysPushWithHuman(bool bAlwaysPush) ` Set if the bots should try their best to push with a human player.
SetBotsInLateGame `void SetBotsInLateGame(bool bLateGame) ` Set if bots should enable their late game behavior.
SetBotsMaxPushTier `void SetBotsMaxPushTier(int nMaxTier) ` Set the max tier of tower that bots want to push. (-1 to disable)
SetBotThinkingEnabled `void SetBotThinkingEnabled(bool bEnabled) ` Enables/Disables bot thinking. Requires a very Dota PvP-like map with 3 lanes, a shop, etc.
SetBountyRunePickupFilter `void SetBountyRunePickupFilter(handle hFunction, handle hContext) ` Set a filter function to control the behavior when a bounty rune is picked up. (Modify the table and Return true to use new values, return false to cancel the event)
SetBuybackEnabled `void SetBuybackEnabled(bool bEnabled) ` Enables or disables buyback completely
SetCameraDistanceOverride `void SetCameraDistanceOverride(float flCameraDistanceOverride) ` Set a different camera distance; dota default is 1134.
SetCustomBuybackCooldownEnabled `void SetCustomBuybackCooldownEnabled(bool bEnabled) ` Turns on capability to define custom buyback cooldowns.
SetCustomBuybackCostEnabled `void SetCustomBuybackCostEnabled(bool bEnabled) ` Turns on capability to define custom buyback costs.
SetCustomGameForceHero `void SetCustomGameForceHero(string pHeroName) ` Force single-player hero selection.
SetCustomHeroMaxLevel `void SetCustomHeroMaxLevel(int maxLevel) ` [Deprecated] Allows definition of the max level heroes can achieve (default is 25).
SetCustomXPRequiredToReachNextLevel `void SetCustomXPRequiredToReachNextLevel(handle hTable) ` Allows definition of a table of hero XP values.
SetDamageFilter `void SetDamageFilter(handle hFunction, handle hContext) ` Set a filter function to control the behavior when a unit takes damage. (Modify the table and Return true to use new values, return false to cancel the event)
SetExecuteOrderFilter `void SetExecuteOrderFilter(handle hFunction, handle hContext) ` Set a filter function to control the behavior when a unit picks up an item. (Modify the table and Return true to use new values, return false to cancel the event)
SetFixedRespawnTime `void SetFixedRespawnTime(float time) ` Sets the dota respawn time. -1 for default behavior
SetFogOfWarDisabled `void SetFogOfWarDisabled(bool bDisabled) ` Turn the fog of war on or off.
SetFountainConstantManaRegen `void SetFountainConstantManaRegen(float flConstantManaRegen) ` Set the constant rate that the fountain will regen mana. (-1 for default)
SetFountainPercentageHealthRegen `void SetFountainPercentageHealthRegen(float flPercentageHealthRegen) ` Set the percentage rate that the fountain will regen health. (-1 for default)
SetFountainPercentageManaRegen `void SetFountainPercentageManaRegen(float flPercentageManaRegen) ` Set the percentage rate that the fountain will regen mana. (-1 for default)
SetGoldSoundDisabled `void SetGoldSoundDisabled(bool bDisabled) ` Turn the sound when gold is acquired off/on. Takes a bool.
SetHUDVisible `void SetHUDVisible(int iHUDElement, bool bVisible) ` Set the HUD element visibility.
SetItemAddedToInventoryFilter `void SetItemAddedToInventoryFilter(handle hFunction, handle hContext) ` Set a filter function to control when a unit add an item to inventory.
SetLoseGoldOnDeath `void SetLoseGoldOnDeath(bool bEnabled) ` Use to disable gold loss on death.
SetMaximumAttackSpeed `void SetMaximumAttackSpeed(int nMaxSpeed) ` Set the maximum attack speed for units.
SetMinimumAttackSpeed `void SetMinimumAttackSpeed(int nMinSpeed) ` Set the minimum attack speed for units.
SetModifierGainedFilter `void SetModifierGainedFilter(handle hFunction, handle hContext) ` Set a filter function to control modifiers that are gained, return false to destroy modifier.
SetModifyExperienceFilter `void SetModifyExperienceFilter(handle hFunction, handle hContext) ` Set a filter function to control the behavior when a hero's experience is modified. (Modify the table and Return true to use new values, return false to cancel the event)
SetModifyGoldFilter `void SetModifyGoldFilter(handle hFunction, handle hContext) ` Set a filter function to control the behavior when a hero's gold is modified. (Modify the table and Return true to use new values, return false to cancel the event)
SetOverrideSelectionEntity `void SetOverrideSelectionEntity(handle unit) ` Set an override for the default selection entity, instead of each player's hero.
SetRecommendedItemsDisabled `void SetRecommendedItemsDisabled(bool bDisabled) ` Turn the panel for showing recommended items at the shop off/on. Takes a bool.
SetRemoveIllusionsOnDeath `void SetRemoveIllusionsOnDeath(bool bRemove) ` Make it so illusions are immediately removed upon death, rather than sticking around for a few seconds.
SetRuneEnabled `void SetRuneEnabled(int nRune, bool bEnabled) ` Set if a given type of rune is enabled.
SetRuneSpawnFilter `void SetRuneSpawnFilter(handle hFunction, handle hContext) ` Set a filter function to control what rune spawns. (Modify the table and Return true to use new values, return false to cancel the event)
SetStashPurchasingDisabled `void SetStashPurchasingDisabled(bool bDisabled) ` Turn purchasing items to the stash off/on. If purchasing to the stash is off the player must be at a shop to purchase items.
SetStickyItemDisabled `void SetStickyItemDisabled(bool bDisabled) ` Hide the sticky item in the quickbuy.
SetTopBarTeamValue `void SetTopBarTeamValue(int iTeam, int nValue) ` Set the team values on the top game bar.
SetTopBarTeamValuesOverride `void SetTopBarTeamValuesOverride(bool bOverride) ` Override the values of the team values on the top game bar.
SetTopBarTeamValuesVisible `void SetTopBarTeamValuesVisible(bool bVisible) ` Turning on/off the team values on the top game bar.
SetTowerBackdoorProtectionEnabled `void SetTowerBackdoorProtectionEnabled(bool bEnabled) ` Enables/Disables tower backdoor protection
SetTrackingProjectileFilter `void SetTrackingProjectileFilter(handle hFunction, handle hContext) ` Set a filter function to control when tracking projectiles are launched. (Modify the table and Return true to use new values, return false to cancel the event)
SetUnseenFogOfWarEnabled `void SetUnseenFogOfWarEnabled(bool bEnabled) ` Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war.
SetUseCustomHeroLevels `void SetUseCustomHeroLevels(bool bEnabled) ` Turn on custom-defined XP values for hero level ups. The table should be defined before switching this on.

CDotaQuest

extends CBaseEntity

A quest, as seen in the Tutorial and Frostivus. WARNING: Quest system is deprecated since 7.00 and will NOT work

Function Signature Description
AddSubquest `void AddSubquest(handle hSubquest) ` Add a subquest to this quest
CompleteQuest `void CompleteQuest() ` Mark this quest complete
GetSubquest `handle GetSubquest(int nIndex) ` Finds a subquest from this quest by index
GetSubquestByName `handle GetSubquestByName(string pszName) ` Finds a subquest from this quest by name
RemoveSubquest `void RemoveSubquest(handle hSubquest) ` Remove a subquest from this quest
SetTextReplaceString `void SetTextReplaceString(string pszString) ` Set the text replace string for this quest
SetTextReplaceValue `void SetTextReplaceValue(int valueSlot, int value) ` Set a quest value

CDotaSubquestBase

extends CDotaQuest

No Description Set

Function Signature Description
CompleteSubquest `void CompleteSubquest() ` Mark this subquest complete
SetTextReplaceString `void SetTextReplaceString(string pszString) ` Set the text replace string for this subquest
SetTextReplaceValue `void SetTextReplaceValue(int valueSlot, int value) ` Set a subquest value

CPhysicsComponent

No Description Set

Function Signature Description
ExpensiveInstantRayCast `bool ExpensiveInstantRayCast(Vector Vector_1, Vector Vector_2, handle handle_3) ` Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!

CPointTemplate

No Description Set

Function Signature Description
DeleteCreatedSpawnGroups `void DeleteCreatedSpawnGroups() ` DeleteCreatedSpawnGroups() : Deletes any spawn groups that this point_template has spawned. Note: The point_template will not be deleted by this.
ForceSpawn `void ForceSpawn() ` ForceSpawn() : Spawns all of the entities the point_template is pointing at.
GetSpawnedEntities `handle GetSpawnedEntities() ` GetSpawnedEntities() : Get the list of the most recent spawned entities
SetSpawnCallback `void SetSpawnCallback(handle hCallbackFunc, handle hCallbackScope) ` SetSpawnCallback( hCallbackFunc, hCallbackScope, hCallbackData ) : Set a callback for when the template spawns entities. The spawned entities will be passed in as an array.

CBodyComponent

No Description Set

Function Signature Description
AddImpulseAtPosition `void AddImpulseAtPosition(Vector Vector_1, Vector Vector_2) ` Apply an impulse at a worldspace position to the physics
AddVelocity `void AddVelocity(Vector Vector_1, Vector Vector_2) ` Add linear and angular velocity to the physics object
DetachFromParent `void DetachFromParent() ` Detach from its parent
GetSequence `<unknown> GetSequence() ` Returns the active sequence
IsAttachedToParent `bool IsAttachedToParent() ` Is attached to parent
LookupSequence `<unknown> LookupSequence(string string_1) ` Returns a sequence id given a name
SequenceDuration `float SequenceDuration(string string_1) ` Returns the duration in seconds of the specified sequence
SetAngularVelocity `void SetAngularVelocity(Vector Vector_1) ` No Description Set
SetAnimation `void SetAnimation(string string_1) ` Pass string for the animation to play on this model
SetBodyGroup `void SetBodyGroup(string string_1) ` No Description Set
SetMaterialGroup `void SetMaterialGroup(utlstringtoken utlstringtoken_1) ` No Description Set
SetVelocity `void SetVelocity(Vector velocity) ` No Description Set

CBaseAnimating

extends CBaseEntity

A class containing functions involved in animations

Function Signature Description
GetAttachmentAngles `Vector GetAttachmentAngles(int iAttachment) ` Get the attachement id's angles as a p,y,r vector
GetAttachmentOrigin `Vector GetAttachmentOrigin(int iAttachment) ` Get the attachement id's origin vector
GetModelScale `float GetModelScale() ` Get scale of entity's model.
IsSequenceFinished `bool IsSequenceFinished() ` Ask whether the main sequence is done playing
ScriptLookupAttachment `int ScriptLookupAttachment(string pAttachmentName) ` Get the named attachment id
SetBodygroup `void SetBodygroup(int iGroup, int iValue) ` Sets a bodygroup
SetModelScale `void SetModelScale(float scale) ` Sets the model's scale to scale,
so if a unit had its model scale at 1, and you use SetModelScale(10.0), it would set the scale to 10.0.
SetPoseParameter `float SetPoseParameter(string szName, float fValue) ` Set the specified pose parameter to the specified value
SetSkin `void SetSkin(int iSkin) ` No Description Set
StopAnimation `void StopAnimation() ` Stop the current animation by setting playback rate to 0.0.

CBaseCombatCharacter

No Description Set

Function Signature Description
GetEquippedWeapons `table GetEquippedWeapons() ` GetEquippedWeapons() : Returns an array of all the equipped weapons
GetWeaponCount `int GetWeaponCount() ` GetWeaponCount() : Gets the number of weapons currently equipped
ShootPosition `Vector ShootPosition(int nHand) ` Returns the shoot position eyes (or hand in VR).

ProjectileManager

The projectile manager, it manages projectiles.

Function Signature Description
CreateLinearProjectile `int CreateLinearProjectile(table infoTable) ` Creates a linear projectile and returns the projectile ID
CreateTrackingProjectile `void CreateTrackingProjectile(handle handle_1) ` Creates a tracking projectile
DestroyLinearProjectile `void DestroyLinearProjectile(int int_1) ` Destroys the linear projectile matching the argument ID
GetLinearProjectileVelocity `Vector GetLinearProjectileVelocity(int int_1) ` Returns a vector representing the current velocity of the projectile.
ProjectileDodge `void ProjectileDodge(handle handle_1) ` Makes the specified unit dodge projectiles

CBaseTrigger

extends CBaseEntity

No Description Set

Function Signature Description
Disable `void Disable() ` Disable the trigger
Enable `void Enable() ` Enable the trigger
IsTouching `bool IsTouching(handle hEnt) ` Checks whether the passed entity is touching the trigger.

CEnvEntityMaker

extends CBaseEntity

No Description Set

Function Signature Description
SpawnEntity `void SpawnEntity() ` Create an entity at the location of the maker
SpawnEntityAtEntityOrigin `void SpawnEntityAtEntityOrigin(handle hEntity) ` Create an entity at the location of a specified entity instance
SpawnEntityAtLocation `void SpawnEntityAtLocation(Vector vecAlternateOrigin, Vector vecAlternateAngles) ` Create an entity at a specified location and orientaton, orientation is Euler angle in degrees (pitch, yaw, roll)
SpawnEntityAtNamedEntityOrigin `void SpawnEntityAtNamedEntityOrigin(string pszName) ` Create an entity at the location of a named entity

No Description Set

Function Signature Description
StartVote `void StartVote(handle handle_1) ` Starts a vote, based upon a table of parameters

CMarkupVolumeTagged

No Description Set

Function Signature Description
HasTag `bool HasTag(string pszTagName) ` Does this volume have the given tag.

CScriptPrecacheContext

No Description Set

Function Signature Description
AddResource `void AddResource(string string_1) ` Precaches a specific resource
GetValue `table GetValue(string string_1) ` Reads a spawn key

CScriptKeyValues

No Description Set

Function Signature Description
GetValue `table GetValue(string string_1) ` Reads a spawn key

CScriptParticleManager

No Description Set

Global accessor variable: `ParticleManager`

Function Signature Description
CreateParticle `int CreateParticle(string particleName, int particleAttach, handle owningEntity) ` Creates a new particle effect
CreateParticleForPlayer `int CreateParticleForPlayer(string particleName, int particleAttach, handle owningEntity, handle owningPlayer) ` Creates a new particle effect that only plays for the specified player
CreateParticleForTeam `int CreateParticleForTeam(string string_1, int int_2, handle handle_3, int int_4) ` Creates a new particle effect that only plays for the specified team
DestroyParticle `void DestroyParticle(int particleID, bool immediately) ` Destroys particle.
GetParticleReplacement `string GetParticleReplacement(string string_1, handle handle_2) ` No Description Set
ReleaseParticleIndex `void ReleaseParticleIndex(int particleId) ` Frees the specified particle index
SetParticleAlwaysSimulate `void SetParticleAlwaysSimulate(int int_1) ` No Description Set
SetParticleControl `void SetParticleControl(int particleId, int controlIndex, Vector controlData) ` Set the control point data for a control on a particle effect
SetParticleControlEnt `void SetParticleControlEnt(int int_1, int int_2, handle handle_3, int int_4, string string_5, Vector Vector_6, bool bool_7) ` No Description Set
SetParticleControlForward `void SetParticleControlForward(int int_1, int int_2, Vector Vector_3) ` (int nFXIndex, int nPoint, vForward)
SetParticleControlOrientation `void SetParticleControlOrientation(int int_1, int int_2, Vector Vector_3, Vector Vector_4, Vector Vector_5) ` (int nFXIndex, int nPoint, vForward, vRight, vUp)

CScriptHeroList

No Description Set

Global accessor variable: `HeroList`

Function Signature Description
GetAllHeroes `table GetAllHeroes() ` Returns all the heroes in the world
GetHero `handle GetHero(int heroId) ` Get the Nth hero in the Hero List
GetHeroCount `int GetHeroCount() ` Returns the number of heroes in the world

CNativeOutputs

No Description Set

Function Signature Description
AddOutput `void AddOutput(string string_1, string string_2) ` Add an output
Init `void Init(int int_1) ` Initialize with number of outputs

CEnvProjectedTexture

extends CBaseEntity

No Description Set

Function Signature Description
SetFarRange `void SetFarRange(float flRange) ` Set light maximum range
SetLinearAttenuation `void SetLinearAttenuation(float flAtten) ` Set light linear attenuation value
SetNearRange `void SetNearRange(float flRange) ` Set light minimum range
SetQuadraticAttenuation `void SetQuadraticAttenuation(float flAtten) ` Set light quadratic attenuation value
SetVolumetrics `void SetVolumetrics(bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset) ` Turn on/off light volumetrics: bool bOn, float flIntensity, float flNoise, int nPlanes, float flPlaneOffset

CInfoData

No Description Set

Function Signature Description
QueryColor `Vector QueryColor(utlstringtoken tok, Vector vDefault) ` Query color data for this key
QueryFloat `float QueryFloat(utlstringtoken tok, float flDefault) ` Query float data for this key
QueryInt `int QueryInt(utlstringtoken tok, int nDefault) ` Query int data for this key
QueryNumber `float QueryNumber(utlstringtoken tok, float flDefault) ` Query number data for this key
QueryString `string QueryString(utlstringtoken tok, string pDefault) ` Query string data for this key
QueryVector `Vector QueryVector(utlstringtoken tok, Vector vDefault) ` Query vector data for this key

CPhysicsProp

No Description Set

Function Signature Description
DisableMotion `void DisableMotion() ` Enable motion for the prop
EnableMotion `void EnableMotion() ` Enable motion for the prop

CDOTAGamerules

'

Global accessor variable: `GameRules`

Function Signature Description
AddMinimapDebugPoint `void AddMinimapDebugPoint(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7) ` Add a point on the minimap.
AddMinimapDebugPointForTeam `void AddMinimapDebugPointForTeam(int int_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, float float_7, int int_8) ` Add a point on the minimap for a specific team.
BeginNightstalkerNight `void BeginNightstalkerNight(float duration) ` Begin a temporary Nightstalker night.
BeginTemporaryNight `void BeginTemporaryNight(float duration) ` Begin a temporary night.
Defeated `void Defeated() ` Kills the ancient, etc.
DidMatchSignoutTimeOut `bool DidMatchSignoutTimeOut() ` true when we have waited some time after end of the game and not received signout
EnableCustomGameSetupAutoLaunch `void EnableCustomGameSetupAutoLaunch(bool bool_1) ` Enabled (true) or disable (false) auto launch for custom game setup.
FinishCustomGameSetup `void FinishCustomGameSetup() ` Indicate that the custom game setup phase is complete, and advance to the game.
GetCustomGameDifficulty `int GetCustomGameDifficulty() ` Returns the difficulty level of the custom game mode
GetCustomGameTeamMaxPlayers `int GetCustomGameTeamMaxPlayers(int int_1) ` Get whether a team is selectable during game setup
GetDifficulty `int GetDifficulty() ` Returns difficulty level of the custom game mode
GetDOTATime `float GetDOTATime(bool bool_1, bool bool_2) ` (b IncludePregameTime b IncludeNegativeTime) Returns the actual DOTA in-game clock time.
GetDroppedItem `handle GetDroppedItem(int dropIndex) ` Gets the Xth dropped item
GetGameModeEntity `handle GetGameModeEntity() ` Get the game mode entity
GetGameSessionConfigValue `string GetGameSessionConfigValue(string string_1, string string_2) ` Get a string value from the game session config (map options)
GetGameTime `float GetGameTime() ` Returns the number of seconds elapsed since map start. This time doesn't count up when the game is paused
GetMatchSignoutComplete `bool GetMatchSignoutComplete() ` Have we received the post match signout message that includes reward information
GetNianFightStartTime `float GetNianFightStartTime() ` Gets the start time for the Nian fight
GetNianTotalDamageTaken `int GetNianTotalDamageTaken() ` For New Bloom, get total damage taken by the Nian / Year Beast
GetPlayerCustomGameAccountRecord `table GetPlayerCustomGameAccountRecord(int int_1) ` (Preview/Unreleased) Gets the player's custom game account record, as it looked at the start of this session
GetTimeOfDay `float GetTimeOfDay() ` Get the time of day
IsDaytime `bool IsDaytime() ` Is it day time.
IsGamePaused `bool IsGamePaused() ` Returns whether the game is paused.
IsCheatMode `bool IsCheatMode() ` which you can use to detect lobbies with cheats enabled or sv_cheats 1.
IsNightstalkerNight `bool IsNightstalkerNight() ` Is it Nightstalker night?
IsTemporaryNight `bool IsTemporaryNight() ` Is it temporarily night?
LockCustomGameSetupTeamAssignment `void LockCustomGameSetupTeamAssignment(bool bool_1) ` Lock (true) or unlock (false) team assignemnt. If team assignment is locked players cannot change teams.
MakeTeamLose `void MakeTeamLose(int team) ` Makes ths specified team lose
NumDroppedItems `int NumDroppedItems() ` Returns the number of items currently dropped on the ground
PlayerHasCustomGameHostPrivileges `bool PlayerHasCustomGameHostPrivileges(handle handle_1) ` Whether a player has custom game host privileges (shuffle teams, etc.)
Playtesting_UpdateAddOnKeyValues `void Playtesting_UpdateAddOnKeyValues() ` Updates custom hero, unit and ability KeyValues in memory with the latest values from disk
ResetDefeated `void ResetDefeated() ` Restart after killing the ancient, etc.
ResetToHeroSelection `void ResetToHeroSelection() ` Restart the game at hero selection
SendCustomMessage `void SendCustomMessage(string message, int teamID, int unknown(1?)) ` Displays a line of text in the left textbox (where usually deaths/denies/buysbacks are announced). This function takes restricted HTML as input! (<br>,<u>,<font>)
SendCustomMessageToTeam `void SendCustomMessageToTeam(string string_1, int int_2, int int_3, int int_4) ` Sends a message on behalf of a player to the specified team.
SetCreepMinimapIconScale `void SetCreepMinimapIconScale(float scale) ` Scale the creep icons on the minimap.
SetCustomGameAccountRecordSaveFunction `void SetCustomGameAccountRecordSaveFunction(handle handle_1, handle handle_2) ` (Preview/Unreleased) Sets a callback to handle saving custom game account records (callback is passed a Player ID and should return a flat simple table)
SetCustomGameDifficulty `void SetCustomGameDifficulty(int int_1) ` Set the difficulty level of the custom game mode
SetCustomGameEndDelay `void SetCustomGameEndDelay(float delay) ` Sets the delay time until the game ends
SetCustomGameSetupAutoLaunchDelay `void SetCustomGameSetupAutoLaunchDelay(float float_1) ` Set the amount of time to wait for auto launch.
SetCustomGameSetupRemainingTime `void SetCustomGameSetupRemainingTime(float float_1) ` Set the amount of remaining time, in seconds, for custom game setup. 0 = finish immediately, -1 = wait forever
SetCustomGameSetupTimeout `void SetCustomGameSetupTimeout(float float_1) ` Setup (pre-gameplay) phase timeout. 0 = instant, -1 = forever (until FinishCustomGameSetup is called)
SetCustomGameTeamMaxPlayers `void SetCustomGameTeamMaxPlayers(int int_1, int int_2) ` Set whether a team is selectable during game setup
SetCustomVictoryMessage `void SetCustomVictoryMessage(string string_1) ` Sets the victory message.
SetCustomVictoryMessageDuration `void SetCustomVictoryMessageDuration(float duration) ` Sets how long the custom victory message should last
SetEventMetadataCustomTable `bool SetEventMetadataCustomTable(handle handle_1) ` Event-only ( table hMetadataTable ).
SetFirstBloodActive `void SetFirstBloodActive(bool bool_1) ` Sets whether First Blood has been triggered.
SetGameWinner `void SetGameWinner(int team) ` Makes ths specified team win
SetGoldPerTick `void SetGoldPerTick(int int_1) ` Set the auto gold increase per timed interval.
SetGoldTickTime `void SetGoldTickTime(float float_1) ` Set the time interval between auto gold increases.
SetHeroMinimapIconScale `void SetHeroMinimapIconScale(int iconSize) ` (nMinimapHeroIconSize) - Set the hero minimap icon size.
SetHeroRespawnEnabled `void SetHeroRespawnEnabled(bool canRespawn) ` Control if the normal DOTA hero respawn rules apply.
SetHeroSelectionTime `void SetHeroSelectionTime(float time) ` Sets the amount of time players have to pick their hero.
SetHideKillMessageHeaders `void SetHideKillMessageHeaders(bool hide) ` Sets whether or not the kill banners should be hidden
SetNianFightStartTime `void SetNianFightStartTime(float float_1) ` Sets the start time for the Nian fight
SetOverlayHealthBarUnit `void SetOverlayHealthBarUnit(handle unit, int style) ` Show this unit's health on the overlay health bar
SetPostGameTime `void SetPostGameTime(float time) ` Sets the amount of time players have between the game ending and the server disconnecting them.
SetPreGameTime `void SetPreGameTime(float time) ` Sets the amount of time players have between picking their hero and game start.
SetRuneMinimapIconScale `void SetRuneMinimapIconScale(float scale) ` Scale the rune icons on the minimap.
SetRuneSpawnTime `void SetRuneSpawnTime(float time) ` Sets the amount of time between rune spawns.
SetSafeToLeave `void SetSafeToLeave(bool safeToLeave) ` Mark this game as safe to leave.
SetSameHeroSelectionEnabled `void SetSameHeroSelectionEnabled(bool enabled) ` When true, players can repeatedly pick the same hero.
SetShowcaseTime `void SetShowcaseTime(float time) ` Set the duration of the 'radiant versus dire' showcase screen.
SetStartingGold `void SetStartingGold(int int_1) ` Set the starting gold amount.
SetStrategyTime `void SetStrategyTime(float time) ` Set the duration of the strategy phase.
SetTimeOfDay `void SetTimeOfDay(float time) ` Set the time of day.
SetTreeRegrowTime `void SetTreeRegrowTime(float time) ` Sets the tree regrow time in seconds.
SetUseBaseGoldBountyOnHeroes `void SetUseBaseGoldBountyOnHeroes(bool bool_1) ` Heroes will use the basic NPC functionality for determining their bounty, rather than DOTA specific formulas.
SetUseCustomHeroXPValues `void SetUseCustomHeroXPValues(bool bool_1) ` Allows heroes in the map to give a specific amount of XP (this value must be set).
SetUseUniversalShopMode `void SetUseUniversalShopMode(bool enabled) ` When true, all items are available at as long as any shop is in range, including Secret Shop items
State_Get `int State_Get() ` Get the current Gamerules state

CToneMapControllerComponent

No Description Set

Function Signature Description
GetBloomScale `float GetBloomScale() ` Gets bloomscale for this tonemap controller
GetMaxExposure `float GetMaxExposure() ` Gets max exposure for this tonemap controller
GetMinExposure `float GetMinExposure() ` Gets min exposure for this tonemap controller
SetBloomScale `void SetBloomScale(float float_1) ` Sets bloom scale for this tonemap controller
SetMaxExposure `void SetMaxExposure(float float_1) ` Sets max exposure for this tonemap controller
SetMinExposure `void SetMinExposure(float float_1) ` Sets min exposure for this tonemap controller

CDebugOverlayScriptHelper

No Description Set

Function Signature Description
Axis `void Axis(Vector Vector_1, Quaternion Quaternion_2, float float_3, bool bool_4, float float_5) ` Draws an axis. Specify origin + orientation in world space.
Box `void Box(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a world-space axis-aligned box. Specify bounds in world space.
BoxAngles `void BoxAngles(Vector Vector_1, Vector Vector_2, Vector Vector_3, Quaternion Quaternion_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws an oriented box at the origin. Specify bounds in local space.
Capsule `void Capsule(Vector Vector_1, Quaternion Quaternion_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws a capsule. Specify base in world space.
Circle `void Circle(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws a circle. Specify center in world space.
CircleScreenOriented `void CircleScreenOriented(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a circle oriented to the screen. Specify center in world space.
Cone `void Cone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws a wireframe cone. Specify endpoint and direction in world space.
Cross `void Cross(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a screen-aligned cross. Specify origin in world space.
Cross3D `void Cross3D(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a world-aligned cross. Specify origin in world space.
Cross3DOriented `void Cross3DOriented(Vector Vector_1, Quaternion Quaternion_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws an oriented cross. Specify origin in world space.
DrawTickMarkedLine `void DrawTickMarkedLine(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws a dashed line. Specify endpoint's in world space.
EntityAttachments `void EntityAttachments(ehandle ehandle_1, float float_2, float float_3) ` Draws the attachments of the entity
EntityAxis `void EntityAxis(ehandle ehandle_1, float float_2, bool bool_3, float float_4) ` Draws the axis of the entity origin
EntityBounds `void EntityBounds(ehandle ehandle_1, int int_2, int int_3, int int_4, int int_5, bool bool_6, float float_7) ` Draws bounds of an entity
EntitySkeleton `void EntitySkeleton(ehandle ehandle_1, float float_2) ` Draws the skeleton of the entity
EntityText `void EntityText(ehandle ehandle_1, int int_2, string string_3, int int_4, int int_5, int int_6, int int_7, float float_8) ` Draws text on an entity
FilledRect2D `void FilledRect2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) ` Draws a screen-space filled 2D rectangle. Coordinates are in pixels.
HorzArrow `void HorzArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws a horizontal arrow. Specify endpoint's in world space.
Line `void Line(Vector Vector_1, Vector Vector_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a line between two point's
Line2D `void Line2D(Vector2D Vector2D_1, Vector2D Vector2D_2, int int_3, int int_4, int int_5, int int_6, float float_7) ` Draws a line between two point's in screenspace
PopDebugOverlayScope `void PopDebugOverlayScope() ` Pops the identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
PushAndClearDebugOverlayScope `void PushAndClearDebugOverlayScope(utlstringtoken utlstringtoken_1) ` Pushes an identifier used to group overlays. Deletes all existing overlays using this overlay id.
PushDebugOverlayScope `void PushDebugOverlayScope(utlstringtoken utlstringtoken_1) ` Pushes an identifier used to group overlays. Overlays marked with this identifier can be deleted in a big batch.
RemoveAllInScope `void RemoveAllInScope(utlstringtoken utlstringtoken_1) ` Removes all overlays marked with a specific identifier, regardless of their lifetime.
SolidCone `void SolidCone(Vector Vector_1, Vector Vector_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws a solid cone. Specify endpoint and direction in world space.
Sphere `void Sphere(Vector Vector_1, float float_2, int int_3, int int_4, int int_5, int int_6, bool bool_7, float float_8) ` Draws a wireframe sphere. Specify center in world space.
SweptBox `void SweptBox(Vector Vector_1, Vector Vector_2, Vector Vector_3, Vector Vector_4, Quaternion Quaternion_5, int int_6, int int_7, int int_8, int int_9, float float_10) ` Draws a swept box. Specify endpoint's in world space and the bounds in local space.
Text `void Text(Vector Vector_1, int int_2, string string_3, float float_4, int int_5, int int_6, int int_7, int int_8, float float_9) ` Draws 2D text. Specify origin in world space.
Texture `void Texture(string string_1, Vector2D Vector2D_2, Vector2D Vector2D_3, int int_4, int int_5, int int_6, int int_7, Vector2D Vector2D_8, Vector2D Vector2D_9, float float_10) ` Draws a screen-space texture. Coordinates are in pixels.
Triangle `void Triangle(Vector Vector_1, Vector Vector_2, Vector Vector_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws a filled triangle. Specify vertices in world space.
UnitTestCycleOverlayRenderType `void UnitTestCycleOverlayRenderType() ` Toggles the overlay render type, for unit tests
VectorText3D `void VectorText3D(Vector Vector_1, Quaternion Quaternion_2, string string_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws 3D text. Specify origin + orientation in world space.
VertArrow `void VertArrow(Vector Vector_1, Vector Vector_2, float float_3, int int_4, int int_5, int int_6, int int_7, bool bool_8, float float_9) ` Draws a vertical arrow. Specify endpoint's in world space.
YawArrow `void YawArrow(Vector Vector_1, float float_2, float float_3, float float_4, int int_5, int int_6, int int_7, int int_8, bool bool_9, float float_10) ` Draws a arrow associated with a specific yaw. Specify endpoint's in world space.

CBaseFlex

extends CBaseAnimating

Animated characters who have vertex flex capability (Hi hex6)

Function Signature Description
GetCurrentScene `handle GetCurrentScene() ` Returns the instance of the oldest active scene entity (if any).
GetSceneByIndex `handle GetSceneByIndex(int index) ` Returns the instance of the scene entity at the specified index.

CSceneEntity

extends CBaseEntity

Choreographed scene which controls animation and/or dialog on one or more actors.

Function Signature Description
AddBroadcastTeamTarget `void AddBroadcastTeamTarget(int int_1) ` Adds a team (by index) to the broadcast list
Cancel `void Cancel() ` Cancel scene playback
EstimateLength `float EstimateLength() ` Returns length of this scene in seconds.
FindCamera `handle FindCamera() ` Get the camera
FindNamedEntity `handle FindNamedEntity(string string_1) ` given an entity reference, such as !target, get actual entity from scene object
IsPaused `bool IsPaused() ` If this scene is currently paused.
IsPlayingBack `bool IsPlayingBack() ` If this scene is currently playing.
LoadSceneFromString `bool LoadSceneFromString(string string_1, string string_2) ` given a dummy scene name and a vcd string, load the scene
RemoveBroadcastTeamTarget `void RemoveBroadcastTeamTarget(int int_1) ` Removes a team (by index) from the broadcast list
Start `void Start(handle handle_1) ` Start scene playback, takes activatorEntity as param

GridNav

A class that can communicate with the gridnav, useful for seeing if stuff should be able to move

Function Signature Description
CanFindPath `bool CanFindPath(Vector Vector_1, Vector Vector_2) ` Determine if it is possible to reach the specified end point from the specified start point. bool (vStart, vEnd)
DestroyTreesAroundPoint `void DestroyTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3) ` Destroy all trees in the area(vPosition, flRadius, bFullCollision
FindPathLength `float FindPathLength(Vector Vector_1, Vector Vector_2) ` Find a path between the two points an return the length of the path. If there is not a path between the points the returned value will be -1. float (vStart, vEnd )
GetAllTreesAroundPoint `table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3) ` Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).
GridPosToWorldCenterX `float GridPosToWorldCenterX(int int_1) ` Get the X position of the center of a given X index
GridPosToWorldCenterY `float GridPosToWorldCenterY(int int_1) ` Get the Y position of the center of a given Y index
IsBlocked `bool IsBlocked(Vector Vector_1) ` Checks whether the given position is blocked
IsNearbyTree `bool IsNearbyTree(Vector position, float radius, bool bool_3) `
IsTraversable `bool IsTraversable(Vector Vector_1) ` Checks whether the given position is traversable
RegrowAllTrees `void RegrowAllTrees() `
WorldToGridPosX `int WorldToGridPosX(float float_1) ` Get the X index of a given world X position
WorldToGridPosY `int WorldToGridPosY(float float_1) ` Get the Y index of a given world Y position

Convars

No Description Set

Global accessor variable: `ConVars`

Function Signature Description
GetBool `table GetBool(string variableName) ` GetBool(name) : returns the convar as a boolean flag.
GetCommandClient `handle GetCommandClient() ` GetCommandClient() : returns the player who issued this console command.
GetDOTACommandClient `handle GetDOTACommandClient() ` GetDOTACommandClient() : returns the DOTA player who issued this console command.
GetFloat `table GetFloat(string name) ` GetFloat(name) : returns the convar as a float. May return nil if no such convar.
GetInt `table GetInt(string string_1) ` GetInt(name) : returns the convar as an int. May return nil if no such convar.
GetStr `table GetStr(string variableName) ` GetStr(name) : returns the convar as a string. May return nil if no such convar.
RegisterCommand `void RegisterCommand(string variableName, handle function, string helpText, int flags) ` RegisterCommand(name, fn, helpString, flags) : register a console command.
RegisterConvar `void RegisterConvar(string name, string defaultValue, string helpText, int flags) ` RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
SetBool `void SetBool(string variableName, bool value) ` SetBool(name, val) : sets the value of the convar to the bool.
SetFloat `void SetFloat(string variableName, float value) ` SetFloat(name, val) : sets the value of the convar to the float.
SetInt `void SetInt(string string_1, int int_2) ` SetInt(name, val) : sets the value of the convar to the int.
SetStr `void SetStr(string string_1, string string_2) ` SetStr(name, val) : sets the value of the convar to the string.

Vector

Vector class

Global accessor variable: `Vector(x,y,z)`

Function Signature Description
__add `Vector __add(Vector a, Vector b) ` Overloaded +. Adds vectors together
__div `Vector __div(Vector a, Vector b) ` Overloaded /. Divides vectors
__eq `bool __eq(Vector a, Vector b) ` Overloaded ==. Tests for Equality
__len `float __len() ` Overloaded # returns the length of the vector
__mul `Vector __mul(Vector a, Vector b) ` Overloaded * returns the vectors multiplied together
__sub `Vector __sub(Vector a, Vector b) ` Overloaded -. Subtracts vectors
__tostring `string __tostring() ` Overloaded .. Converts vectors to strings
__unm `Vector __unm() ` Overloaded - operator
Cross `Vector Cross(Vector a, Vector b) ` Cross product of two vectors
Dot `float Dot(Vector a, Vector b) ` Dot product of two vectors
Length `float Length() ` Length of the Vector
Length2D `float Length2D() ` Length of the Vector in the XY plane
Normalized `Vector Normalized() ` Returns the vector normalized

CDOTA_MapTree

extends CBaseEntity

A tree on the map

Function Signature Description
CutDown `void CutDown(int TeamNumberKnownTo ) ` Cuts down this tree.
CutDownRegrowAfter `void CutDownRegrowAfter(float RegrowAfter, int TeamNumberKnownTo ) ` Cuts down this tree. Regrow it after some time
GrowBack `void GrowBack() ` Grows back the tree if it was cut down.
IsStanding `bool IsStanding() ` Returns true if the tree is standing, false if it has been cut down

CDOTA_SimpleObstruction

extends CBaseEntity

An obstruction on the map that effects the gridnav

Function Signature Description
IsEnabled `bool IsEnabled() ` Returns whether the obstruction is currently active
SetEnabled `void SetEnabled(bool enabled, bool bForce) ` Enable or disable the obstruction

CDOTA_Unit_Courier

extends CDOTA_BaseNPC

Class for Couriers

Function Signature Description
UpgradeToFlyingCourier `bool UpgradeToFlyingCourier() ` Upgrade to a flying courier

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
ApplyDataDrivenModifier `handle ApplyDataDrivenModifier(handle hCaster, handle hTarget, string pszModifierName, handle hModifierTable) ` Gets the Attack Capabilities of the unit
ApplyDataDrivenThinker `handle ApplyDataDrivenThinker(handle hCaster, Vector vLocation, string pszModifierName, handle hModifierTable) ` Applies a data driven thinker at the location

CBaseModelEntity

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
SetLightGroup `void SetLightGroup(string pLightGroup) ` SetLightGroup( string ): Sets the light group of the entity.
SetModel `void SetModel(string pModelName) `
SetRenderColor `void SetRenderColor(int r, int g, int b) ` SetRenderColor( r, g, b ): Sets the render color of the entity.
SetRenderMode `void SetRenderMode(int nMode) ` SetRenderMode( int ): Sets the render mode of the entity.
SetSize `void SetSize(Vector mins, Vector maxs) `

CCustomGameEventManager

No Description Set

Global accessor variable: `CustomGameEventManager`

Function Signature Description
RegisterListener `int RegisterListener(string string_1, handle handle_2) ` ( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
Send_ServerToAllClients `void Send_ServerToAllClients(string string_1, handle handle_2) ` ( string EventName, table EventData )
Send_ServerToPlayer `void Send_ServerToPlayer(handle handle_1, string string_2, handle handle_3) ` ( Entity Player, string EventName, table EventData )
Send_ServerToTeam `void Send_ServerToTeam(int int_1, string string_2, handle handle_3) ` ( int TeamNumber, string EventName, table EventData )
UnregisterListener `void UnregisterListener(int int_1) ` ( int ListnerID ) - Unregister a specific listener

CCustomNetTableManager

No Description Set

Global accessor variable: `CustomNetTables`

Function Signature Description
GetTableValue `handle GetTableValue(string string_1, string string_2) ` ( string TableName, string KeyName )
SetTableValue `bool SetTableValue(string string_1, string string_2, handle handle_3) ` ( string TableName, string KeyName, script_table Value )

CDOTATutorial

Methods shown here include code examples

Global accessor variable: `Tutorial`

Function Signature Description
AddBot `bool AddBot(string string_1, string string_2, string string_3, bool bool_4) ` Add a computer controlled bot.
AddQuest `void AddQuest(string string_1, int int_2, string string_3, string string_4) ` Add a quest to the quest log
AddShopWhitelistItem `void AddShopWhitelistItem(string string_1) ` Add an item to the shop whitelist.
CompleteQuest `void CompleteQuest(string string_1) ` Complete a quest,
CreateLocationTask `void CreateLocationTask(Vector Vector_1) ` Add a task to move to a specific location
EnableCreepAggroViz `void EnableCreepAggroViz(bool bool_1) ` Alert the player when a creep becomes agro to their hero.
EnablePlayerOffscreenTip `void EnablePlayerOffscreenTip(bool bool_1) ` Enable the tip to alert players how to find their hero.
EnableTowerAggroViz `void EnableTowerAggroViz(bool bool_1) ` Alert the player when a tower becomes agro to their hero.
FinishTutorial `void FinishTutorial() ` End the tutorial.
ForceGameStart `void ForceGameStart() ` Force the start of the game.
GetTimeFrozen `bool GetTimeFrozen() ` Is our time frozen?
IsItemInWhiteList `bool IsItemInWhiteList(string string_1) ` Is this item currently in the white list.
RemoveShopWhitelistItem `void RemoveShopWhitelistItem(string string_1) ` Remove an item from the shop whitelist.
SelectHero `void SelectHero(string string_1) ` Select a hero for the local player
SelectPlayerTeam `void SelectPlayerTeam(string string_1) ` Select the team for the local player
SetItemGuide `void SetItemGuide(string string_1) ` Set the current item guide.
SetOrModifyPlayerGold `void SetOrModifyPlayerGold(int int_1, bool bool_2) ` Set gold amount for the tutorial player. (int) GoldAmount, (bool) true=Set, false=Modify
SetQuickBuy `void SetQuickBuy(string string_1) ` Set players quick buy item.
SetShopOpen `void SetShopOpen(bool bool_1) ` Set the shop open or closed.
SetTimeFrozen `void SetTimeFrozen(bool bool_1) ` Set if we should freeze time or not.
SetTutorialConvar `void SetTutorialConvar(string string_1, string string_2) ` Set a tutorial convar
SetTutorialUI `void SetTutorialUI(int int_1) ` Set the UI to use a reduced version to focus attention to specific elements.
SetWhiteListEnabled `void SetWhiteListEnabled(bool bool_1) ` Set if we should whitelist shop items.
StartTutorialMode `void StartTutorialMode() ` Initialize Tutorial Mode
UpgradePlayerAbility `void UpgradePlayerAbility(string string_1) ` Upgrade a specific ability for the local hero

CDOTA_Ability_Lua

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
CastFilterResult `int CastFilterResult() ` Determine whether an issued command with no target is valid.
CastFilterResultLocation `int CastFilterResultLocation(Vector vLocation) ` (Vector vLocation) Determine whether an issued command on a location is valid.
CastFilterResultTarget `int CastFilterResultTarget(handle hTarget) ` (HSCRIPT hTarget) Determine whether an issued command on a target is valid.
GetAssociatedPrimaryAbilities `string GetAssociatedPrimaryAbilities() ` Returns abilities that are stolen simultaneously, or otherwise related in functionality.
GetAssociatedSecondaryAbilities `string GetAssociatedSecondaryAbilities() ` Returns other abilities that are stolen simultaneously, or otherwise related in functionality. Generally hidden abilities.
GetBehavior `int GetBehavior() ` Return cast behavior type of this ability.
GetCastAnimation `int GetCastAnimation() ` Return casting animation of this ability.
GetCastRange `int GetCastRange(Vector vLocation, handle hTarget) ` Return cast range of this ability.
GetChannelAnimation `int GetChannelAnimation() ` Return channel animation of this ability.
GetChannelledManaCostPerSecond `int GetChannelledManaCostPerSecond(int iLevel) ` Return mana cost at the given level per second while channeling (-1 is current).
GetChannelTime `float GetChannelTime() ` Return the channel time of this ability.
GetConceptRecipientType `int GetConceptRecipientType() ` Return who hears speech when this spell is cast.
GetCooldown `float GetCooldown(int iLevel) ` Return cooldown of this ability.
GetCustomCastError `string GetCustomCastError() ` Return the error string of a failed command with no target.
GetCustomCastErrorLocation `string GetCustomCastErrorLocation(Vector vLocation) ` (Vector vLocation) Return the error string of a failed command on a location.
GetCustomCastErrorTarget `string GetCustomCastErrorTarget(handle hTarget) ` (HSCRIPT hTarget) Return the error string of a failed command on a target.
GetGoldCost `int GetGoldCost(int iLevel) ` Return gold cost at the given level (-1 is current).
GetIntrinsicModifierName `string GetIntrinsicModifierName() ` Returns the name of the modifier applied passively by this ability.
GetManaCost `int GetManaCost(int iLevel) ` Return mana cost at the given level (-1 is current).
GetPlaybackRateOverride `float GetPlaybackRateOverride() ` Return the animation rate of the cast animation.
IsHiddenAbilityCastable `bool IsHiddenAbilityCastable() ` Returns true if this ability can be used when not on the action panel.
IsHiddenWhenStolen `bool IsHiddenWhenStolen() ` Returns true if this ability is hidden when stolen by Spell Steal.
IsRefreshable `bool IsRefreshable() ` Returns true if this ability is refreshed by Refresher Orb.
IsStealable `bool IsStealable() ` Returns true if this ability can be stolen by Spell Steal.
OnAbilityPhaseInterrupted `void OnAbilityPhaseInterrupted() ` Cast time did not complete successfully.
OnAbilityPhaseStart `bool OnAbilityPhaseStart() ` Cast time begins (return true for successful cast).
OnChannelFinish `void OnChannelFinish(bool bInterrupted) ` (bool bInterrupted) Channel finished.
OnChannelThink `void OnChannelThink(float flInterval) ` (float flInterval) Channeling is taking place.
OnHeroCalculateStatBonus `void OnHeroCalculateStatBonus() ` Caster (hero only) gained a level, skilled an ability, or received a new stat bonus.
OnHeroDiedNearby `void OnHeroDiedNearby(handle unit, handle attacker, handle table) ` A hero has died in the vicinity (ie Urn), takes table of params.
OnHeroLevelUp `void OnHeroLevelUp() ` Caster gained a level.
OnInventoryContentsChanged `void OnInventoryContentsChanged() ` Caster inventory changed.
OnItemEquipped `void OnItemEquipped(handle hItem) ` ( HSCRIPT hItem ) Caster equipped item.
OnOwnerDied `void OnOwnerDied() ` Caster died.
OnOwnerSpawned `void OnOwnerSpawned() ` Caster respawned or spawned for the first time.
OnProjectileHit `bool OnProjectileHit(handle hTarget, Vector vLocation) ` (HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileHit_ExtraData `bool OnProjectileHit_ExtraData(handle hTarget, Vector vLocation, handle table) ` (HSCRIPT hTarget, Vector vLocation, table kv) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileThink `void OnProjectileThink(Vector vLocation) ` (Vector vLocation) Projectile is actively moving.
OnProjectileThink_ExtraData `void OnProjectileThink_ExtraData(Vector vLocation, handle table) ` (Vector vLocation, table kv ) Projectile is actively moving.
OnSpellStart `void OnSpellStart() ` Cast time finished, spell effects begin.
OnStolen `void OnStolen(handle hSourceAbility) ` ( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal.
OnToggle `void OnToggle() ` Ability is toggled on/off.
OnUnStolen `void OnUnStolen() ` Special behavior when lost by Spell Steal.
OnUpgrade `void OnUpgrade() ` Ability gained a level.
ProcsMagicStick `bool ProcsMagicStick() ` Returns true if this ability will generate magic stick charges for nearby enemies.
SpeakTrigger `int SpeakTrigger() ` Return the type of speech used.

CDOTA_CustomUIManager

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
DynamicHud_Create `void DynamicHud_Create(int int_1, string string_2, string string_3, handle handle_4) ` Create a new custom UI HUD element for the specified player(s). ( int PlayerID /*-1 means everyone*/, string ElementID /* should be unique */, string LayoutFileName, table DialogVariables /* can be nil */ )
DynamicHud_Destroy `void DynamicHud_Destroy(int int_1, string string_2) ` Destroy a custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID )
DynamicHud_SetDialogVariables `void DynamicHud_SetDialogVariables(int int_1, string string_2, handle handle_3) ` Add or modify dialog variables for an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, table DialogVariables )
DynamicHud_SetVisible `void DynamicHud_SetVisible(int int_1, string string_2, bool bool_3) ` Toggle the visibility of an existing custom hud element ( int PlayerID /*-1 means everyone*/, string ElementID, bool Visible )

CPropHMDAvatar

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
GetVRHand `handle GetVRHand(int nHandID) ` Get VR hand by ID

CPropVRHand

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
GetAttachment `handle GetAttachment() ` Get the attachment on this hand
SetAttachment `void SetAttachment(handle hAttachment) ` Set the attachment for this hand

CDOTA_Buff

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
AddParticle `void AddParticle(int i, bool bDestroyImmediately, bool bStatusEffect, int iPriority, bool bHeroEffect, bool bOverheadEffect) ` (index, bDestroyImmediately, bStatusEffect, priority, bHeroEffect, bOverheadEffect
DecrementStackCount `void DecrementStackCount() ` Decrease this modifier's stack count by 1.
Destroy `void Destroy() ` Run all associated destroy functions, then remove the modifier.
ForceRefresh `void ForceRefresh() ` Run all associated refresh functions on this modifier as if it was re-applied.
GetAbility `handle GetAbility() ` Get the ability that generated the modifier.
GetCaster `handle GetCaster() ` Get the owner of the ability responsible for the modifier.
GetClass `string GetClass() `
GetCreationTime `float GetCreationTime() `
GetDieTime `float GetDieTime() `
GetDuration `float GetDuration() `
GetElapsedTime `float GetElapsedTime() `
GetName `string GetName() `
GetParent `handle GetParent() ` Get the unit the modifier is parented to.
GetRemainingTime `float GetRemainingTime() `
GetStackCount `int GetStackCount() `
IncrementStackCount `void IncrementStackCount() ` Increase this modifier's stack count by 1.
SetDuration `void SetDuration(float flDuration, bool bInformClient) ` (flTime, bInformClients)
SetStackCount `void SetStackCount(int iCount) `
StartIntervalThink `void StartIntervalThink(float flInterval) ` Start this modifier's think function (OnIntervalThink) with the given interval (float). To stop, call with -1.

CDOTA_Modifier_Lua

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
AllowIllusionDuplicate `bool AllowIllusionDuplicate() ` True/false if this modifier is active on illusions.
DestroyOnExpire `bool DestroyOnExpire() ` True/false if this buff is removed when the duration expires.
GetAttributes `int GetAttributes() ` Return the types of attributes applied to this modifier (enum value from DOTAModifierAttribute_t
GetAuraEntityReject `bool GetAuraEntityReject(handle hEntity) ` Return true/false if this entity should receive the aura under specific conditions
GetAuraRadius `int GetAuraRadius() ` Return the range around the parent this aura tries to apply its buff.
GetAuraSearchFlags `int GetAuraSearchFlags() ` Return the unit flags this aura respects when placing buffs.
GetAuraSearchTeam `int GetAuraSearchTeam() ` Return the teams this aura applies its buff to.
GetAuraSearchType `int GetAuraSearchType() ` Return the unit classifications this aura applies its buff to.
GetEffectAttachType `int GetEffectAttachType() ` Return the attach type of the particle system from GetEffectName.
GetEffectName `string GetEffectName() ` Return the name of the particle system that is created while this modifier is active.
GetHeroEffectName `string GetHeroEffectName() ` Return the name of the hero effect particle system that is created while this modifier is active.
GetModifierAura `string GetModifierAura() ` The name of the secondary modifier that will be applied by this modifier (if it is an aura).
GetPriority `int GetPriority() ` Return the priority of the modifier, see MODIFIER_PRIORITY_*.
GetStatusEffectName `string GetStatusEffectName() ` Return the name of the status effect particle system that is created while this modifier is active.
GetTexture `string GetTexture() ` Return the name of the buff icon to be shown for this modifier.
HeroEffectPriority `int HeroEffectPriority() ` Relationship of this hero effect with those from other buffs (higher is more likely to be shown).
IsAura `bool IsAura() ` True/false if this modifier is an aura.
IsAuraActiveOnDeath `bool IsAuraActiveOnDeath() ` True/false if this aura provides buffs when the parent is dead.
IsDebuff `bool IsDebuff() ` True/false if this modifier should be displayed as a debuff.
IsHidden `bool IsHidden() ` True/false if this modifier should be displayed on the buff bar.
IsPermanent `bool IsPermanent() ` True/false if this modifier is permanent.
IsPurgable `bool IsPurgable() ` True/false if this modifier can be purged.
IsPurgeException `bool IsPurgeException() ` True/false if this modifier can be purged by strong dispels.
IsStunDebuff `bool IsStunDebuff() ` True/false if this modifier is considered a stun for purge reasons.
OnCreated `void OnCreated(handle table) ` Runs when the modifier is created.
OnDestroy `void OnDestroy() ` Runs when the modifier is destroyed.
OnIntervalThink `void OnIntervalThink() ` Runs when the think interval occurs.
OnRefresh `void OnRefresh(handle table) ` Runs when the modifier is refreshed.
OnRemoved `void OnRemoved() ` Runs when the modifier is removed, before it is actually removed from the unit (OnDestroy runs after).
OnStackCountChanged `void OnStackCountChanged(int iStackCount) ` Runs when the modifier stack count changed.
RemoveOnDeath `bool RemoveOnDeath() ` True/false if this modifier is removed when the parent dies.
StatusEffectPriority `int StatusEffectPriority() ` Relationship of this status effect with those from other buffs (higher is more likely to be shown).

CDOTA_Modifier_Lua_Horizontal_Motion

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
ApplyHorizontalMotionController `bool ApplyHorizontalMotionController() ` Starts the horizontal motion controller effects for this buff. Returns true if successful.
GetPriority `int GetPriority() ` Get the priority
OnHorizontalMotionInterrupted `void OnHorizontalMotionInterrupted() ` Called when the motion gets interrupted.
SetPriority `void SetPriority(int nMotionPriority) ` Set the priority
UpdateHorizontalMotion `void UpdateHorizontalMotion(handle me, float dt) ` Perform any motion from the given interval on the NPC.

CDOTA_Modifier_Lua_Motion_Both

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
ApplyHorizontalMotionController `bool ApplyHorizontalMotionController() ` Starts the horizontal motion controller effects for this buff. Returns true if successful.
ApplyVerticalMotionController `bool ApplyVerticalMotionController() ` Starts the vertical motion controller effects for this buff. Returns true if successful.
GetPriority `int GetPriority() ` Get the priority
OnHorizontalMotionInterrupted `void OnHorizontalMotionInterrupted() ` Called when the motion gets interrupted.
OnVerticalMotionInterrupted `void OnVerticalMotionInterrupted() ` Called when the motion gets interrupted.
SetPriority `void SetPriority(int nMotionPriority) ` Set the priority
UpdateHorizontalMotion `void UpdateHorizontalMotion(handle me, float dt) ` Perform any motion from the given interval on the NPC.
UpdateVerticalMotion `void UpdateVerticalMotion(handle me, float dt) ` Perform any motion from the given interval on the NPC.

CDOTA_Modifier_Lua_Vertical_Motion

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
ApplyVerticalMotionController `bool ApplyVerticalMotionController() ` Starts the vertical motion controller effects for this buff. Returns true if successful.
GetMotionPriority `int GetMotionPriority() ` Get the priority
OnVerticalMotionInterrupted `void OnVerticalMotionInterrupted() ` Called when the motion gets interrupted.
SetMotionPriority `void SetMotionPriority(int nMotionPriority) ` Set the priority
UpdateVerticalMotion `void UpdateVerticalMotion(handle me, float dt) ` Perform any motion from the given interval on the NPC.

CDOTA_Item_Lua

No Description Set

Global accessor variable: `Unknown`

Function Signature Description
CastFilterResult `int CastFilterResult() ` Determine whether an issued command with no target is valid.
CastFilterResultLocation `int CastFilterResultLocation(Vector vLocation) ` (Vector vLocation) Determine whether an issued command on a location is valid.
CastFilterResultTarget `int CastFilterResultTarget(handle hTarget) ` (HSCRIPT hTarget) Determine whether an issued command on a target is valid.
GetAssociatedPrimaryAbilities `string GetAssociatedPrimaryAbilities() ` Returns abilities that are stolen simultaneously, or otherwise related in functionality.
GetAssociatedSecondaryAbilities `string GetAssociatedSecondaryAbilities() ` Returns other abilities that are stolen simultaneously, or otherwise related in functionality. Generally hidden abilities.
GetBehavior `int GetBehavior() ` Return cast behavior type of this ability.
GetCastRange `int GetCastRange(Vector vLocation, handle hTarget) ` Return cast range of this ability.
GetChannelledManaCostPerSecond `int GetChannelledManaCostPerSecond(int iLevel) ` Return mana cost at the given level per second while channeling (-1 is current).
GetChannelTime `float GetChannelTime() ` Return the channel time of this ability.
GetConceptRecipientType `int GetConceptRecipientType() ` Return who hears speech when this spell is cast.
GetCooldown `float GetCooldown(int iLevel) ` Return cooldown of this ability.
GetCustomCastError `string GetCustomCastError() ` Return the error string of a failed command with no target.
GetCustomCastErrorLocation `string GetCustomCastErrorLocation(Vector vLocation) ` (Vector vLocation) Return the error string of a failed command on a location.
GetCustomCastErrorTarget `string GetCustomCastErrorTarget(handle hTarget) ` (HSCRIPT hTarget) Return the error string of a failed command on a target.
GetGoldCost `int GetGoldCost(int iLevel) ` Return gold cost at the given level (-1 is current).
GetIntrinsicModifierName `string GetIntrinsicModifierName() ` Returns the name of the modifier applied passively by this ability.
GetManaCost `int GetManaCost(int iLevel) ` Return mana cost at the given level (-1 is current).
GetPlaybackRateOverride `float GetPlaybackRateOverride() ` Return the animation rate of the cast animation.
IsHiddenAbilityCastable `bool IsHiddenAbilityCastable() ` Returns true if this ability can be used when not on the action panel.
IsHiddenWhenStolen `bool IsHiddenWhenStolen() ` Returns true if this ability is hidden when stolen by Spell Steal.
IsRefreshable `bool IsRefreshable() ` Returns true if this ability is refreshed by Refresher Orb.
IsStealable `bool IsStealable() ` Returns true if this ability can be stolen by Spell Steal.
OnAbilityPhaseInterrupted `void OnAbilityPhaseInterrupted() ` Cast time did not complete successfully.
OnAbilityPhaseStart `bool OnAbilityPhaseStart() ` Cast time begins (return true for successful cast).
OnChannelFinish `void OnChannelFinish(bool bInterrupted) ` (bool bInterrupted) Channel finished.
OnChannelThink `void OnChannelThink(float flInterval) ` (float flInterval) Channeling is taking place.
OnHeroCalculateStatBonus `void OnHeroCalculateStatBonus() ` Caster (hero only) gained a level, skilled an ability, or received a new stat bonus.
OnHeroDiedNearby `void OnHeroDiedNearby(handle unit, handle attacker, handle table) ` A hero has died in the vicinity (ie Urn), takes table of params.
OnHeroLevelUp `void OnHeroLevelUp() ` Caster gained a level.
OnInventoryContentsChanged `void OnInventoryContentsChanged() ` Caster inventory changed.
OnItemEquipped `void OnItemEquipped(handle hItem) ` ( HSCRIPT hItem ) Caster equipped item.
OnOwnerDied `void OnOwnerDied() ` Caster died.
OnOwnerSpawned `void OnOwnerSpawned() ` Caster respawned or spawned for the first time.
OnProjectileHit `bool OnProjectileHit(handle hTarget, Vector vLocation) ` (HSCRIPT hTarget, Vector vLocation) Projectile has collided with a given target or reached its destination (target is invalid).
OnProjectileThink `void OnProjectileThink(Vector vLocation) ` (Vector vLocation) Projectile is actively moving.
OnSpellStart `void OnSpellStart() ` Cast time finished, spell effects begin.
OnStolen `void OnStolen(handle hSourceAbility) ` ( HSCRIPT hAbility ) Special behavior when stolen by Spell Steal.
OnToggle `void OnToggle() ` Ability is toggled on/off.
OnUnStolen `void OnUnStolen() ` Special behavior when lost by Spell Steal.
OnUpgrade `void OnUpgrade() ` Ability gained a level.
ProcsMagicStick `bool ProcsMagicStick() ` Returns true if this ability will generate magic stick charges for nearby enemies.
SpeakTrigger `int SpeakTrigger() ` Return the type of speech used.

Constants

AbilityLearnResult_t

Name Value Description
ABILITY_NOT_LEARNABLE 4

Attributes

Name Value Description
DOTA_ATTRIBUTE_INVALID -1
DOTA_ATTRIBUTE_STRENGTH 0 Strength attribute.
DOTA_ATTRIBUTE_AGILITY 1 Agility attribute.
DOTA_ATTRIBUTE_INTELLECT 2 Intelligence attribute.
DOTA_ATTRIBUTE_MAX 3

DAMAGE_TYPES

Name Value Description
DAMAGE_TYPE_NONE 0
DAMAGE_TYPE_PHYSICAL 1 Physical, reduced by armor.
DAMAGE_TYPE_MAGICAL 2 Magical, reduced by magic resistance.
DAMAGE_TYPE_PURE 4 Pure, not reduced by anything.
DAMAGE_TYPE_ALL 7
DAMAGE_TYPE_HP_REMOVAL 8 Deprecated.

DOTAAbilitySpeakTrigger_t

Name Value Description
DOTA_ABILITY_SPEAK_START_ACTION_PHASE 0
DOTA_ABILITY_SPEAK_CAST 1

Name Value Description
DOTA_DAMAGE_FLAG_NONE 0
DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR 1
DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR 2
DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY 4
DOTA_DAMAGE_FLAG_BYPASSES_BLOCK 8
DOTA_DAMAGE_FLAG_REFLECTION 16
DOTA_DAMAGE_FLAG_HPLOSS 32
DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT 64
DOTA_DAMAGE_FLAG_NON_LETHAL 128
DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY 256
DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS 512

DOTAHUDVisibility_t

Name Value Description
DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY 0
DOTA_HUD_VISIBILITY_TOP_HEROES 1
DOTA_HUD_VISIBILITY_TOP_SCOREBOARD 2
DOTA_HUD_VISIBILITY_ACTION_PANEL 3
DOTA_HUD_VISIBILITY_ACTION_MINIMAP 4
DOTA_HUD_VISIBILITY_INVENTORY_PANEL 5
DOTA_HUD_VISIBILITY_INVENTORY_SHOP 6
DOTA_HUD_VISIBILITY_INVENTORY_ITEMS 7
DOTA_HUD_VISIBILITY_INVENTORY_COURIER 9
DOTA_HUD_VISIBILITY_INVENTORY_PROTECT 10
DOTA_HUD_VISIBILITY_INVENTORY_GOLD 11
DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS 12
DOTA_HUD_VISIBILITY_COUNT 13

DOTAInventoryFlags_t

Name Value Description
DOTA_INVENTORY_ALLOW_NONE 0
DOTA_INVENTORY_ALLOW_MAIN 1
DOTA_INVENTORY_ALLOW_STASH 2
DOTA_INVENTORY_ALL_ACCESS 3
DOTA_INVENTORY_ALLOW_DROP_ON_GROUND 4
DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN 8
DOTA_INVENTORY_LIMIT_DROP_ON_GROUND 16

DOTAMinimapEvent_t

Name Value Description
DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK 2
DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK 4
DOTA_MINIMAP_EVENT_BASE_GLYPHED 8
DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK 16
DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING 32
DOTA_MINIMAP_EVENT_TEAMMATE_DIED 64
DOTA_MINIMAP_EVENT_HINT_LOCATION 512
DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING 1024
DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING 2048

DOTAModifierAttribute_t

Name Value Description
MODIFIER_ATTRIBUTE_NONE 0
MODIFIER_ATTRIBUTE_PERMANENT 1 Modifier passively remains until strictly removed.
MODIFIER_ATTRIBUTE_MULTIPLE 2 Allows modifier to stack with itself.
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE 4 Allows modifier to be assigned to invulnerable entities.

DOTAMusicStatus_t

Name Value Description
DOTA_MUSIC_STATUS_NONE 0
DOTA_MUSIC_STATUS_EXPLORATION 1
DOTA_MUSIC_STATUS_BATTLE 2
DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION 3
DOTA_MUSIC_STATUS_LAST 5

DOTASlotType_t

Name Value Description

DOTASpeechType_t

Name Value Description
DOTA_SPEECH_USER_INVALID 0
DOTA_SPEECH_USER_SINGLE 1
DOTA_SPEECH_USER_TEAM 2
DOTA_SPEECH_USER_TEAM_NEARBY 3
DOTA_SPEECH_USER_NEARBY 4
DOTA_SPEECH_USER_ALL 5
DOTA_SPEECH_GOOD_TEAM 6
DOTA_SPEECH_SPECTATOR 8
DOTA_SPEECH_RECIPIENT_TYPE_MAX 9

DOTATeam_t

Name Value Description
DOTA_TEAM_FIRST 2
DOTA_TEAM_GOODGUYS 2 Radiant team.
DOTA_TEAM_BADGUYS 3 Dire team.
DOTA_TEAM_NEUTRALS 4 Neutral.
DOTA_TEAM_NOTEAM 5
DOTA_TEAM_CUSTOM_1 6
DOTA_TEAM_CUSTOM_MIN 6
DOTA_TEAM_CUSTOM_2 7
DOTA_TEAM_CUSTOM_3 8
DOTA_TEAM_CUSTOM_COUNT 8
DOTA_TEAM_CUSTOM_4 9
DOTA_TEAM_CUSTOM_5 10
DOTA_TEAM_CUSTOM_6 11
DOTA_TEAM_CUSTOM_7 12
DOTA_TEAM_CUSTOM_8 13
DOTA_TEAM_CUSTOM_MAX 13
DOTA_TEAM_COUNT 14

DOTAUnitAttackCapability_t

Name Value Description
DOTA_UNIT_CAP_NO_ATTACK 0 Unit is unable to attack in any way.
DOTA_UNIT_CAP_MELEE_ATTACK 1 Unit attacks are classified as melee (no uphill miss chance, attacks on enemies that are 350 over the attack range automatically miss).
DOTA_UNIT_CAP_RANGED_ATTACK 2 Unit attacks are classified as ranged (can miss on uphill, disjointable, has projectile).

DOTAUnitMoveCapability_t

Name Value Description
DOTA_UNIT_CAP_MOVE_NONE 0 Unit cannot move in any way.
DOTA_UNIT_CAP_MOVE_GROUND 1 Unit move while being obstructed by the terrain.
DOTA_UNIT_CAP_MOVE_FLY 2 Unit ignores terrain.

DOTA_UNIT_ORDERS

Name Value Description
DOTA_UNIT_ORDER_NONE 0
DOTA_UNIT_ORDER_MOVE_TO_POSITION 1
DOTA_UNIT_ORDER_MOVE_TO_TARGET 2
DOTA_UNIT_ORDER_ATTACK_MOVE 3
DOTA_UNIT_ORDER_ATTACK_TARGET 4
DOTA_UNIT_ORDER_CAST_POSITION 5
DOTA_UNIT_ORDER_CAST_TARGET 6
DOTA_UNIT_ORDER_CAST_TARGET_TREE 7
DOTA_UNIT_ORDER_CAST_NO_TARGET 8
DOTA_UNIT_ORDER_CAST_TOGGLE 9
DOTA_UNIT_ORDER_HOLD_POSITION 10
DOTA_UNIT_ORDER_TRAIN_ABILITY 11
DOTA_UNIT_ORDER_DROP_ITEM 12
DOTA_UNIT_ORDER_GIVE_ITEM 13
DOTA_UNIT_ORDER_PICKUP_ITEM 14
DOTA_UNIT_ORDER_PICKUP_RUNE 15
DOTA_UNIT_ORDER_PURCHASE_ITEM 16
DOTA_UNIT_ORDER_SELL_ITEM 17
DOTA_UNIT_ORDER_DISASSEMBLE_ITEM 18
DOTA_UNIT_ORDER_MOVE_ITEM 19
DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO 20
DOTA_UNIT_ORDER_STOP 21
DOTA_UNIT_ORDER_TAUNT 22
DOTA_UNIT_ORDER_GLYPH 24
DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH 25
DOTA_UNIT_ORDER_CAST_RUNE 26

DOTA_ABILITY_BEHAVIOR

Name Value Description
DOTA_ABILITY_BEHAVIOR_NONE 0
DOTA_ABILITY_BEHAVIOR_HIDDEN 1 Ability doesn't appear on the HUD.
DOTA_ABILITY_BEHAVIOR_PASSIVE 2 Ability is classified as passive, and cannot be pressed.
DOTA_ABILITY_BEHAVIOR_NO_TARGET 4 Ability fires immediately when pressed.
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 8 Ability needs a unit target to be cast.
DOTA_ABILITY_BEHAVIOR_POINT 16 Ability needs a target point to be cast.
DOTA_ABILITY_BEHAVIOR_AOE 32 Ability is considered an AoE ability, respecting "AOERadius" KV when drawing the AoE overlay.
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 64 Ability cannot be skilled.
DOTA_ABILITY_BEHAVIOR_CHANNELLED 128 Ability is considered a channeling ability.
DOTA_ABILITY_BEHAVIOR_ITEM 256
DOTA_ABILITY_BEHAVIOR_TOGGLE 512 Ability can be toggled on and off.
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 1024
DOTA_ABILITY_BEHAVIOR_IMMEDIATE 2048 Ability ignores cast points and is fired as soon as the skill is pressed.
DOTA_ABILITY_BEHAVIOR_AUTOCAST 4096 Ability can be set to auto cast.
DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET 8192
DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT 16384
DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET 32768
DOTA_ABILITY_BEHAVIOR_AURA 65536 Ability is considered an aura.
DOTA_ABILITY_BEHAVIOR_ATTACK 131072
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT 262144 After casting that ability, the caster won't resume its last order.
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 524288 Ability cannot be cast while rooted.
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 1048576
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 2097152
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 4194304
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT 8388608 Ability doesn't stop the caster to be used.
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 33554432 After using ability, caster won't proceed to attack the nearby enemy (even if set otherwise in options)
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 67108864
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 134217728 Ability ignores backswing animation.
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 268435456 Ability can target runes.
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL 536870912 Ability can be used without cancelling the current channel.
DOTA_ABILITY_LAST_BEHAVIOR 536870912

DOTA_HeroPickState

Name Value Description
DOTA_HEROPICK_STATE_NONE 0
DOTA_HEROPICK_STATE_AP_SELECT 1
DOTA_HEROPICK_STATE_SD_SELECT 2
DOTA_HEROPICK_STATE_INTRO_SELECT 3
DOTA_HEROPICK_STATE_RD_SELECT 4
DOTA_HEROPICK_STATE_CM_INTRO 5
DOTA_HEROPICK_STATE_CM_CAPTAINPICK 6
DOTA_HEROPICK_STATE_CM_BAN1 7
DOTA_HEROPICK_STATE_CM_BAN2 8
DOTA_HEROPICK_STATE_CM_BAN3 9
DOTA_HEROPICK_STATE_CM_BAN4 10
DOTA_HEROPICK_STATE_CM_BAN5 11
DOTA_HEROPICK_STATE_CM_BAN6 12
DOTA_HEROPICK_STATE_CM_BAN7 13
DOTA_HEROPICK_STATE_CM_BAN8 14
DOTA_HEROPICK_STATE_CM_BAN9 15
DOTA_HEROPICK_STATE_CM_BAN10 16
DOTA_HEROPICK_STATE_CM_SELECT1 17
DOTA_HEROPICK_STATE_CM_SELECT2 18
DOTA_HEROPICK_STATE_CM_SELECT3 19
DOTA_HEROPICK_STATE_CM_SELECT4 20
DOTA_HEROPICK_STATE_CM_SELECT5 21
DOTA_HEROPICK_STATE_CM_SELECT6 22
DOTA_HEROPICK_STATE_CM_SELECT7 23
DOTA_HEROPICK_STATE_CM_SELECT8 24
DOTA_HEROPICK_STATE_CM_SELECT9 25
DOTA_HEROPICK_STATE_CM_SELECT10 26
DOTA_HEROPICK_STATE_CM_PICK 27
DOTA_HEROPICK_STATE_AR_SELECT 28
DOTA_HEROPICK_STATE_MO_SELECT 29
DOTA_HEROPICK_STATE_FH_SELECT 30
DOTA_HEROPICK_STATE_CD_INTRO 31
DOTA_HEROPICK_STATE_CD_CAPTAINPICK 32
DOTA_HEROPICK_STATE_CD_BAN1 33
DOTA_HEROPICK_STATE_CD_BAN2 34
DOTA_HEROPICK_STATE_CD_BAN3 35
DOTA_HEROPICK_STATE_CD_BAN4 36
DOTA_HEROPICK_STATE_CD_BAN5 37
DOTA_HEROPICK_STATE_CD_BAN6 38
DOTA_HEROPICK_STATE_CD_SELECT1 39
DOTA_HEROPICK_STATE_CD_SELECT2 40
DOTA_HEROPICK_STATE_CD_SELECT3 41
DOTA_HEROPICK_STATE_CD_SELECT4 42
DOTA_HEROPICK_STATE_CD_SELECT5 43
DOTA_HEROPICK_STATE_CD_SELECT6 44
DOTA_HEROPICK_STATE_CD_SELECT7 45
DOTA_HEROPICK_STATE_CD_SELECT8 46
DOTA_HEROPICK_STATE_CD_SELECT9 47
DOTA_HEROPICK_STATE_CD_SELECT10 48
DOTA_HEROPICK_STATE_CD_PICK 49
DOTA_HEROPICK_STATE_BD_SELECT 50
DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT 51
DOTA_HERO_PICK_STATE_ARDM_SELECT 52
DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT 53
DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT 54
DOTA_HEROPICK_STATE_COUNT 55

DOTA_MOTION_CONTROLLER_PRIORITY

Name Value Description
DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST 0
DOTA_MOTION_CONTROLLER_PRIORITY_LOW 1
DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM 2
DOTA_MOTION_CONTROLLER_PRIORITY_HIGH 3
DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST 4

DOTA_RUNES

Name Value Description
DOTA_RUNE_INVALID -1
DOTA_RUNE_DOUBLEDAMAGE 0
DOTA_RUNE_HASTE 1
DOTA_RUNE_ILLUSION 2
DOTA_RUNE_INVISIBILITY 3
DOTA_RUNE_REGENERATION 4
DOTA_RUNE_BOUNTY 5
DOTA_RUNE_COUNT 6
DOTA_RUNE_HAUNTED 7
DOTA_RUNE_SPOOKY 8
DOTA_RUNE_RAPIER 9
DOTA_RUNE_TURBO 10
DOTA_RUNE_MYSTERY 11
DOTA_HALLOWEEN_RUNE_COUNT 12

DOTA_UNIT_TARGET_FLAGS

Name Value Description
DOTA_UNIT_TARGET_FLAG_NONE 0 No special flag rules.
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 2 Targets only ranged units and heroes.
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 4 Targets only melee units and heroes.
DOTA_UNIT_TARGET_FLAG_DEAD 8 Targets dead units and heroes as well.
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 16 Targets magic immune enemies as well.
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES 32 Targets non-magic immune allies as well.
DOTA_UNIT_TARGET_FLAG_INVULNERABLE 64 Targets invulnerable units/heroes as well.
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 128 Targets only those that are visible through the fog of war.
DOTA_UNIT_TARGET_FLAG_NO_INVIS 256 Targets only those that are not invisible.
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 512 Targets only those that are not considered ancients.
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 1024 Targets player controlled units (ignores the rest of basic units).
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 2048 Targets only those that are not being dominated.
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 4096 Targets only those that are not summoned creatures.
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 8192 Targets only those that are not illusions.
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 16384 Targets only those that are not immune to attacks.
DOTA_UNIT_TARGET_FLAG_MANA_ONLY 32768 Targets only those that has a mana bar.
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 65536
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 131072 Targets only those that are not considered creep heroes.
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 262144 Targets units/heroes that are hidden as well.
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 524288 Targets only those that are not nightmared.

DOTA_UNIT_TARGET_TEAM

Name Value Description
DOTA_UNIT_TARGET_TEAM_NONE 0
DOTA_UNIT_TARGET_TEAM_FRIENDLY 1 Targets all those that are in the same team as the team that was declared the source.
DOTA_UNIT_TARGET_TEAM_ENEMY 2 Targets all those that are not in the same team as the team that was declared the source.
DOTA_UNIT_TARGET_TEAM_BOTH 3 Targets all entities from every team.
DOTA_UNIT_TARGET_TEAM_CUSTOM 4

DOTA_UNIT_TARGET_TYPE

Name Value Description
DOTA_UNIT_TARGET_NONE 0
DOTA_UNIT_TARGET_HERO 1 Targets heroes.
DOTA_UNIT_TARGET_CREEP 2 Targets creeps.
DOTA_UNIT_TARGET_BUILDING 4 Targets buildings.
DOTA_UNIT_TARGET_MECHANICAL 8 Deprecated.
DOTA_UNIT_TARGET_COURIER 16 Targets couriers.
DOTA_UNIT_TARGET_BASIC 18 Targets units. (not necessarily creeps)
DOTA_UNIT_TARGET_OTHER 32
DOTA_UNIT_TARGET_ALL 63 Targets everything (including buildings, couriers, Shrines etc)
DOTA_UNIT_TARGET_TREE 64 Targets trees.
DOTA_UNIT_TARGET_CUSTOM 128

EDOTA_ModifyGold_Reason

Name Value Description
DOTA_ModifyGold_Unspecified 0
DOTA_ModifyGold_Death 1
DOTA_ModifyGold_PurchaseConsumable 3
DOTA_ModifyGold_PurchaseItem 4
DOTA_ModifyGold_AbandonedRedistribute 5
DOTA_ModifyGold_SellItem 6
DOTA_ModifyGold_AbilityCost 7
DOTA_ModifyGold_CheatCommand 8
DOTA_ModifyGold_SelectionPenalty 9
DOTA_ModifyGold_GameTick 10
DOTA_ModifyGold_Building 11
DOTA_ModifyGold_HeroKill 12
DOTA_ModifyGold_CreepKill 13
DOTA_ModifyGold_RoshanKill 14
DOTA_ModifyGold_CourierKill 15
DOTA_ModifyGold_SharedGold 16

EDOTA_ModifyXP_Reason

Name Value Description
DOTA_ModifyXP_Unspecified 0
DOTA_ModifyXP_HeroKill 1
DOTA_ModifyXP_CreepKill 2
DOTA_ModifyXP_RoshanKill 3

EShareAbility

Name Value Description
ITEM_FULLY_SHAREABLE 0
ITEM_PARTIALLY_SHAREABLE 1
ITEM_NOT_SHAREABLE 2

LuaModifierType

Name Value Description
LUA_MODIFIER_MOTION_NONE 0
LUA_MODIFIER_MOTION_HORIZONTAL 1
LUA_MODIFIER_MOTION_VERTICAL 2
LUA_MODIFIER_MOTION_BOTH 3
LUA_MODIFIER_INVALID 4

ModifierPriority

Name Value Description
MODIFIER_PRIORITY_LOW 0
MODIFIER_PRIORITY_NORMAL 1
MODIFIER_PRIORITY_HIGH 2
MODIFIER_PRIORITY_ULTRA 3
MODIFIER_PRIORITY_SUPER_ULTRA 4

ParticleAttachment_t

Name Value Description
PATTACH_INVALID -1
PATTACH_ABSORIGIN 0 Attaches the particle to the an origin.
PATTACH_ABSORIGIN_FOLLOW 1 Attaches the particle to an origin, and causes it to follow the unit that is considered the source of the particle.
PATTACH_CUSTOMORIGIN 2 Attaches the particle to a custom origin. (Requires passing a vector to the Control points)
PATTACH_POINT 4
PATTACH_EYES_FOLLOW 6 Attaches the particle to the "eyes" of the entity.
PATTACH_OVERHEAD_FOLLOW 7 Attaches the particle to be set above the head of the entity.
PATTACH_WORLDORIGIN 8 Attaches the particle to the ground.
PATTACH_MAIN_VIEW 11
PATTACH_WATERWAKE 12
MAX_PATTACH_TYPES 13

UnitFilterResult

Name Value Description
UF_SUCCESS 0
UF_FAIL_FRIENDLY 1
UF_FAIL_ENEMY 2
UF_FAIL_HERO 3
UF_FAIL_CONSIDERED_HERO 4
UF_FAIL_CREEP 5
UF_FAIL_BUILDING 6
UF_FAIL_MECHANICAL 7
UF_FAIL_COURIER 8
UF_FAIL_OTHER 9
UF_FAIL_ANCIENT 10
UF_FAIL_ILLUSION 11
UF_FAIL_SUMMONED 12
UF_FAIL_DOMINATED 13
UF_FAIL_MELEE 14
UF_FAIL_RANGED 15
UF_FAIL_MAGIC_IMMUNE_ALLY 17
UF_FAIL_MAGIC_IMMUNE_ENEMY 18
UF_FAIL_INVULNERABLE 19
UF_FAIL_IN_FOW 20
UF_FAIL_INVISIBLE 21
UF_FAIL_NOT_PLAYER_CONTROLLED 22
UF_FAIL_ATTACK_IMMUNE 23
UF_FAIL_CUSTOM 24
UF_FAIL_INVALID_LOCATION 25
UF_FAIL_DISABLE_HELP 26
UF_FAIL_OUT_OF_WORLD 27
UF_FAIL_NIGHTMARED 28

modifierstate

Name Value Description
MODIFIER_STATE_ROOTED 0 Set to true to cause the parent to become rooted.
MODIFIER_STATE_DISARMED 1 Set to true to cause the parent to become disarmed.
MODIFIER_STATE_ATTACK_IMMUNE 2 Set to true to cause the parent to become attack immune.
MODIFIER_STATE_SILENCED 3 Set to true to cause the parent to become silenced.
MODIFIER_STATE_MUTED 4 Set to true to cause the parent to become muted.
MODIFIER_STATE_STUNNED 5 Set to true to cause the parent to become stunned.
MODIFIER_STATE_HEXED 6 Set to true to cause the parent to become hexed.
MODIFIER_STATE_INVISIBLE 7 Set to true to cause the parent to become invisible.
MODIFIER_STATE_INVULNERABLE 8 Set to true to cause the parent to become invulnerable.
MODIFIER_STATE_MAGIC_IMMUNE 9 Set to true to cause the parent to become immune to magic.
MODIFIER_STATE_PROVIDES_VISION 10 Set to true to cause the parent to share its vision with the source of the modifier.
MODIFIER_STATE_NIGHTMARED 11 Set to true to cause the parent to become nightmared.
MODIFIER_STATE_BLOCK_DISABLED 12 Set to true to cause the parent to become unable to block attacks.
MODIFIER_STATE_EVADE_DISABLED 13 Set to true to cause the parent to become unable to evade attacks.
MODIFIER_STATE_UNSELECTABLE 14 Set to true to cause the parent to make it unselectable.
MODIFIER_STATE_CANNOT_MISS 15 Set to true to cause the parent to always hit its target.
MODIFIER_STATE_SPECIALLY_DENIABLE 16 Set to true to cause allies to be able to deny the parent.
MODIFIER_STATE_FROZEN 17 Set to true to cause the parent to become frozen.
MODIFIER_STATE_COMMAND_RESTRICTED 18 Set to true to cause the parent to become unable to issue orders.
MODIFIER_STATE_NOT_ON_MINIMAP 19 Set to true to cause the parent to become invisible on the minimap.
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES 20 Set to true to cause the parent to become invisible on the minimap for enemies.
MODIFIER_STATE_LOW_ATTACK_PRIORITY 21 Set to true to cause the parent to become low attack priority, causing it to be the last to be hit when attack moving.
MODIFIER_STATE_NO_HEALTH_BAR 22 Set to true to cause the parent to have its health bar disabled (invisible).
MODIFIER_STATE_FLYING 23 Set to true to cause the parent to fly, ignoring terrains and increasing its offset from the ground.
MODIFIER_STATE_NO_UNIT_COLLISION 24 Set to true to cause the parent to become phased.
MODIFIER_STATE_NO_TEAM_MOVE_TO 25
MODIFIER_STATE_NO_TEAM_SELECT 26
MODIFIER_STATE_PASSIVES_DISABLED 27 Set to true to cause the parent to have its passives disabled.
MODIFIER_STATE_DOMINATED 28 Set to true to cause the parent to become dominated.
MODIFIER_STATE_BLIND 29 Set to true to cause the parent to become blind.
MODIFIER_STATE_OUT_OF_GAME 30
MODIFIER_STATE_FAKE_ALLY 31
MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY 32 Set to true to cause the parent to stay on the ground, but be considered flying when moving.
MODIFIER_STATE_TRUESIGHT_IMMUNE 33 Set to true to cause the parent to become immune to truesight.
MODIFIER_STATE_LAST 34

quest_text_replace_values_t

Name Value Description
QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0
QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1
QUEST_TEXT_REPLACE_VALUE_ROUND 2
QUEST_TEXT_REPLACE_VALUE_REWARD 3
QUEST_NUM_TEXT_REPLACE_VALUES 4

Find Types

Name Value Description
FIND_UNITS_EVERYWHERE -1 Find units in the whole map.
FIND_ANY_ORDER 0 Random the order units are found.
FIND_CLOSEST 1 Find units from the closest to the source to the farthest.
FIND_FARTHEST 2 Find units from the farthest to the source to the farthest.

subquest_text_replace_values_t

Name Value Description
SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0
SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1
SUBQUEST_NUM_TEXT_REPLACE_VALUES 2

DOTAScriptInventorySlot_t

Name Value Description
DOTA_ITEM_SLOT_1 0
DOTA_ITEM_SLOT_2 1
DOTA_ITEM_SLOT_3 2
DOTA_ITEM_SLOT_4 3
DOTA_ITEM_SLOT_5 4
DOTA_ITEM_SLOT_6 5
DOTA_STASH_SLOT_1 6
DOTA_STASH_SLOT_2 7
DOTA_STASH_SLOT_3 8
DOTA_STASH_SLOT_4 9
DOTA_STASH_SLOT_5 10
DOTA_STASH_SLOT_6 11

DOTA_GameState

Name Value Description
DOTA_GAMERULES_STATE_INIT 0
DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP 2
DOTA_GAMERULES_STATE_HERO_SELECTION 3
DOTA_GAMERULES_STATE_STRATEGY_TIME 4
DOTA_GAMERULES_STATE_TEAM_SHOWCASE 5
DOTA_GAMERULES_STATE_PRE_GAME 6
DOTA_GAMERULES_STATE_GAME_IN_PROGRESS 7
DOTA_GAMERULES_STATE_POST_GAME 8
DOTA_GAMERULES_STATE_DISCONNECT 9

DOTALimits_t

Name Value Description
DOTA_DEFAULT_MAX_TEAM 5 Default number of players per team.
DOTA_DEFAULT_MAX_TEAM_PLAYERS 10 Default number of non-spectator players supported.
DOTA_MAX_PLAYER_TEAMS 10 Max number of player teams supported.
DOTA_MAX_TEAM 24 Max number of players per team.
DOTA_MAX_TEAM_PLAYERS 24 Max number of non-spectator players supported.
DOTA_MAX_SPECTATOR_TEAM_SIZE 40 How many spectators can watch.
DOTA_MAX_PLAYERS 64 Max number of players connected to the server including spectators.

GameActivity_t

Name Value Description
ACT_DOTA_IDLE 1500
ACT_DOTA_IDLE_RARE 1501
ACT_DOTA_RUN 1502
ACT_DOTA_ATTACK 1503
ACT_DOTA_ATTACK2 1504
ACT_DOTA_ATTACK_EVENT 1505
ACT_DOTA_DIE 1506
ACT_DOTA_FLINCH 1507
ACT_DOTA_FLAIL 1508
ACT_DOTA_DISABLED 1509
ACT_DOTA_CAST_ABILITY_1 1510
ACT_DOTA_CAST_ABILITY_2 1511
ACT_DOTA_CAST_ABILITY_3 1512
ACT_DOTA_CAST_ABILITY_4 1513
ACT_DOTA_CAST_ABILITY_5 1514
ACT_DOTA_CAST_ABILITY_6 1515
ACT_DOTA_OVERRIDE_ABILITY_1 1516
ACT_DOTA_OVERRIDE_ABILITY_2 1517
ACT_DOTA_OVERRIDE_ABILITY_3 1518
ACT_DOTA_OVERRIDE_ABILITY_4 1519
ACT_DOTA_CHANNEL_ABILITY_1 1520
ACT_DOTA_CHANNEL_ABILITY_2 1521
ACT_DOTA_CHANNEL_ABILITY_3 1522
ACT_DOTA_CHANNEL_ABILITY_4 1523
ACT_DOTA_CHANNEL_ABILITY_5 1524
ACT_DOTA_CHANNEL_ABILITY_6 1525
ACT_DOTA_CHANNEL_END_ABILITY_1 1526
ACT_DOTA_CHANNEL_END_ABILITY_2 1527
ACT_DOTA_CHANNEL_END_ABILITY_3 1528
ACT_DOTA_CHANNEL_END_ABILITY_4 1529
ACT_DOTA_CHANNEL_END_ABILITY_5 1530
ACT_DOTA_CHANNEL_END_ABILITY_6 1531
ACT_DOTA_CONSTANT_LAYER 1532
ACT_DOTA_CAPTURE 1533
ACT_DOTA_SPAWN 1534
ACT_DOTA_KILLTAUNT 1535
ACT_DOTA_TAUNT 1536
ACT_DOTA_THIRST 1537
ACT_DOTA_CAST_DRAGONBREATH 1538
ACT_DOTA_ECHO_SLAM 1539
ACT_DOTA_CAST_ABILITY_1_END 1540
ACT_DOTA_CAST_ABILITY_2_END 1541
ACT_DOTA_CAST_ABILITY_3_END 1542
ACT_DOTA_CAST_ABILITY_4_END 1543
ACT_MIRANA_LEAP_END 1544
ACT_WAVEFORM_START 1545
ACT_WAVEFORM_END 1546
ACT_DOTA_CAST_ABILITY_ROT 1547
ACT_DOTA_DIE_SPECIAL 1548
ACT_DOTA_RATTLETRAP_BATTERYASSAULT 1549
ACT_DOTA_RATTLETRAP_POWERCOGS 1550
ACT_DOTA_RATTLETRAP_HOOKSHOT_START 1551
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 1552
ACT_DOTA_RATTLETRAP_HOOKSHOT_END 1553
ACT_DOTA_TINKER_REARM1 1555
ACT_DOTA_TINKER_REARM2 1556
ACT_DOTA_TINKER_REARM3 1557
ACT_TINY_AVALANCHE 1558
ACT_TINY_TOSS 1559
ACT_TINY_GROWL 1560
ACT_DOTA_WEAVERBUG_ATTACH 1561
ACT_DOTA_CAST_WILD_AXES_END 1562
ACT_DOTA_CAST_LIFE_BREAK_START 1563
ACT_DOTA_CAST_LIFE_BREAK_END 1564
ACT_DOTA_NIGHTSTALKER_TRANSITION 1565
ACT_DOTA_LIFESTEALER_RAGE 1566
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 1567
ACT_DOTA_SAND_KING_BURROW_IN 1568
ACT_DOTA_SAND_KING_BURROW_OUT 1569
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 1570
ACT_DOTA_WHEEL_LAYER 1571
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 1572
ACT_DOTA_ALCHEMIST_CONCOCTION 1573
ACT_DOTA_JAKIRO_LIQUIDFIRE_START 1574
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 1575
ACT_DOTA_LIFESTEALER_INFEST 1576
ACT_DOTA_LIFESTEALER_INFEST_END 1577
ACT_DOTA_LASSO_LOOP 1578
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 1579
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 1580
ACT_DOTA_CAST_COLD_SNAP 1581
ACT_DOTA_CAST_GHOST_WALK 1582
ACT_DOTA_CAST_EMP 1584
ACT_DOTA_CAST_ALACRITY 1585
ACT_DOTA_CAST_CHAOS_METEOR 1586
ACT_DOTA_CAST_SUN_STRIKE 1587
ACT_DOTA_CAST_FORGE_SPIRIT 1588
ACT_DOTA_CAST_ICE_WALL 1589
ACT_DOTA_CAST_DEAFENING_BLAST 1590
ACT_DOTA_VICTORY 1591
ACT_DOTA_DEFEAT 1592
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 1593
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 1594
ACT_DOTA_TELEPORT 1595
ACT_DOTA_TELEPORT_END 1596
ACT_DOTA_CAST_REFRACTION 1597
ACT_DOTA_CAST_ABILITY_7 1598
ACT_DOTA_CANCEL_SIREN_SONG 1599
ACT_DOTA_CHANNEL_ABILITY_7 1600
ACT_DOTA_FORCESTAFF_END 1602
ACT_DOTA_POOF_END 1603
ACT_DOTA_SLARK_POUNCE 1604
ACT_DOTA_MAGNUS_SKEWER_START 1605
ACT_DOTA_MAGNUS_SKEWER_END 1606
ACT_DOTA_MEDUSA_STONE_GAZE 1607
ACT_DOTA_RELAX_START 1608
ACT_DOTA_RELAX_LOOP 1609
ACT_DOTA_RELAX_END 1610
ACT_DOTA_CENTAUR_STAMPEDE 1611
ACT_DOTA_BELLYACHE_START 1612
ACT_DOTA_BELLYACHE_LOOP 1613
ACT_DOTA_BELLYACHE_END 1614
ACT_DOTA_ROQUELAIRE_LAND 1615
ACT_DOTA_ROQUELAIRE_LAND_IDLE 1616
ACT_DOTA_GREEVIL_CAST 1617
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 1618
ACT_DOTA_GREEVIL_HOOK_START 1619
ACT_DOTA_GREEVIL_HOOK_END 1620
ACT_DOTA_IDLE_SLEEPING 1622
ACT_DOTA_INTRO 1623
ACT_DOTA_GESTURE_POINT 1624
ACT_DOTA_GESTURE_ACCENT 1625
ACT_DOTA_SLEEPING_END 1626
ACT_DOTA_AMBUSH 1627
ACT_DOTA_ITEM_LOOK 1628
ACT_DOTA_STARTLE 1629
ACT_DOTA_FRUSTRATION 1630
ACT_DOTA_TELEPORT_REACT 1631
ACT_DOTA_TELEPORT_END_REACT 1632
ACT_DOTA_SHRUG 1633
ACT_DOTA_RELAX_LOOP_END 1634
ACT_DOTA_PRESENT_ITEM 1635
ACT_DOTA_IDLE_IMPATIENT 1636
ACT_DOTA_SHARPEN_WEAPON 1637
ACT_DOTA_SHARPEN_WEAPON_OUT 1638
ACT_DOTA_IDLE_SLEEPING_END 1639
ACT_DOTA_BRIDGE_DESTROY 1640
ACT_DOTA_TAUNT_SNIPER 1641
ACT_DOTA_DEATH_BY_SNIPER 1642
ACT_DOTA_LOOK_AROUND 1643
ACT_DOTA_CAGED_CREEP_RAGE 1644
ACT_DOTA_CAGED_CREEP_RAGE_OUT 1645
ACT_DOTA_CAGED_CREEP_SMASH 1646
ACT_DOTA_CAGED_CREEP_SMASH_OUT 1647
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 1648
ACT_DOTA_INTRO_LOOP 1649
ACT_DOTA_BRIDGE_THREAT 1650
ACT_DOTA_DAGON 1651
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 1652
ACT_DOTA_CAST_ABILITY_2_ES_ROLL 1653
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 1654
ACT_DOTA_NIAN_PIN_START 1655
ACT_DOTA_NIAN_PIN_LOOP 1656
ACT_DOTA_NIAN_PIN_END 1657
ACT_DOTA_LEAP_STUN 1658
ACT_DOTA_LEAP_SWIPE 1659
ACT_DOTA_NIAN_INTRO_LEAP 1660
ACT_DOTA_AREA_DENY 1661
ACT_DOTA_NIAN_PIN_TO_STUN 1662
ACT_DOTA_RAZE_1 1663
ACT_DOTA_RAZE_2 1664
ACT_DOTA_RAZE_3 1665
ACT_DOTA_UNDYING_DECAY 1666
ACT_DOTA_UNDYING_SOUL_RIP 1667
ACT_DOTA_UNDYING_TOMBSTONE 1668
ACT_DOTA_WHIRLING_AXES_RANGED 1669
ACT_DOTA_SHALLOW_GRAVE 1670
ACT_DOTA_COLD_FEET 1671
ACT_DOTA_ICE_VORTEX 1672
ACT_DOTA_CHILLING_TOUCH 1673
ACT_DOTA_ENFEEBLE 1674
ACT_DOTA_FATAL_BONDS 1675
ACT_DOTA_MIDNIGHT_PULSE 1676
ACT_DOTA_ANCESTRAL_SPIRIT 1677
ACT_DOTA_THUNDER_STRIKE 1678
ACT_DOTA_KINETIC_FIELD 1679
ACT_DOTA_STATIC_STORM 1680
ACT_DOTA_MINI_TAUNT 1681
ACT_DOTA_ARCTIC_BURN_END 1682
ACT_DOTA_SWIM 1684
ACT_DOTA_FLEE 1685
ACT_DOTA_TROT 1686
ACT_DOTA_SHAKE 1687
ACT_DOTA_SWIM_IDLE 1688
ACT_DOTA_WAIT_IDLE 1689
ACT_DOTA_GREET 1690
ACT_DOTA_TELEPORT_COOP_START 1691
ACT_DOTA_TELEPORT_COOP_WAIT 1692
ACT_DOTA_TELEPORT_COOP_END 1693
ACT_DOTA_TELEPORT_COOP_EXIT 1694
ACT_DOTA_SHOPKEEPER_PET_INTERACT 1695
ACT_DOTA_ITEM_PICKUP 1696
ACT_DOTA_ITEM_DROP 1697
ACT_DOTA_CAPTURE_PET 1698
ACT_DOTA_PET_WARD_OBSERVER 1699
ACT_DOTA_PET_WARD_SENTRY 1700
ACT_DOTA_PET_LEVEL 1701
ACT_DOTA_CAST_BURROW_END 1702
ACT_DOTA_LIFESTEALER_ASSIMILATE 1703
ACT_DOTA_LIFESTEALER_EJECT 1704
ACT_DOTA_ATTACK_EVENT_BASH 1705
ACT_DOTA_CAPTURE_RARE 1706
ACT_DOTA_AW_MAGNETIC_FIELD 1707
ACT_DOTA_CAST_GHOST_SHIP 1708

modifierfunction

Name Value Lua function Description
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 0 GetModifierPreAttack_BonusDamage
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC 1 GetModifierPreAttack_BonusDamage_Proc
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 2 GetModifierPreAttack_BonusDamagePostCrit
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 3 GetModifierBaseAttack_BonusDamage
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 4 GetModifierProcAttack_BonusDamage_Physical
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 5 GetModifierProcAttack_BonusDamage_Magical
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 6 GetModifierProcAttack_BonusDamage_Pure
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 7 GetModifierProcAttack_Feedback
MODIFIER_PROPERTY_PRE_ATTACK 8 GetModifierPreAttack
MODIFIER_PROPERTY_INVISIBILITY_LEVEL 9 GetModifierInvisibilityLevel Generates a level of opacity on the parent.
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 10 GetModifierPersistentInvisibility
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 11 GetModifierMoveSpeedBonus_Constant Increases the move speed of the parent by a constant returned to it. Can get negative values.
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 12 GetModifierMoveSpeedOverride changes the base move speed of the parent by a value returned to it. Minimum of 100 move speed.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 13 GetModifierMoveSpeedBonus_Percentage Increases the move speed of the parent by a percentage returned to it. Can get negative values.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 14 GetModifierMoveSpeedBonus_Percentage_Unique
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 15 GetModifierMoveSpeedBonus_Percentage_Unique_2
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 16 GetModifierMoveSpeedBonus_Special_Boots
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 17 GetModifierMoveSpeedBonus_Special_Boots_2
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 18 GetModifierMoveSpeed_Absolute Sets the move speed of the parent to a value. Nothing can increase or decrease move speed.
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN 19 GetModifierMoveSpeed_AbsoluteMin Sets the move speed of the parent to a minimum value. Nothing can decrease move speed below the chosen value.
MODIFIER_PROPERTY_MOVESPEED_LIMIT 20 GetModifierMoveSpeed_Limit Sets the move speed limit of the parent.
MODIFIER_PROPERTY_MOVESPEED_MAX 21 GetModifierMoveSpeed_Max
MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE 22 GetModifierAttackSpeedBaseOverride
MODIFIER_PROPERTY_FIXED_ATTACK_RATE 23 GetModifierAttackSpeedBaseOverride
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 24 GetModifierAttackSpeedBonus_Constant Increases the attack speed of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 25 GetModifierCooldownReduction_Constant Reduces the cooldown of all skills and items of the parent by a constant returned to it. Can get negative values to increase cooldowns instead.
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 26 GetModifierBaseAttackTimeConstant Decreases the base attack time of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT 27 GetModifierAttackPointConstant
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 28 GetModifierDamageOutgoing_Percentage Increases the raw damage that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 29 GetModifierDamageOutgoing_Percentage_Illusion
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE 30 GetModifierTotalDamageOutgoing_Percentage Increases the damage of all sources that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE 31 GetModifierSpellAmplify_Percentage
MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE 32 GetModifierHealAmplify_Percentage
MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE 33 GetModifierMagicDamageOutgoing_Percentage Increases the magic damage that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 34 GetModifierBaseDamageOutgoing_Percentage Increases the base damage of that the parent deals by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE 35 GetModifierBaseDamageOutgoing_PercentageUnique
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 36 GetModifierIncomingDamage_Percentage Increases the damage of all sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 37 GetModifierIncomingPhysicalDamage_Percentage Increases the damage of physical sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT 38 GetModifierIncomingPhysicalDamageConstant
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 39 GetModifierIncomingSpellDamageConstant Increases the damage of magical sources that the parent takes by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_EVASION_CONSTANT 40 GetModifierEvasion_Constant Increases the evasion of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT 41 GetModifierNegativeEvasion_Constant
MODIFIER_PROPERTY_AVOID_DAMAGE 42 GetModifierAvoidDamage
MODIFIER_PROPERTY_AVOID_SPELL 43 GetModifierAvoidSpell
MODIFIER_PROPERTY_MISS_PERCENTAGE 44 GetModifierMiss_Percentage Increases the chance of the parent to miss by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 45 GetModifierPhysicalArmorBonus Increases the armor of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 46 GetModifierPhysicalArmorBonusUnique
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 47 GetModifierPhysicalArmorBonusUniqueActive
MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR 48 GetModifierIgnorePhysicalArmor
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION 49 GetModifierMagicalResistanceDirectModification
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 50 GetModifierMagicalResistanceBonus Increases the magical resistance of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 51 GetModifierMagicalResistanceDecrepifyUnique
MODIFIER_PROPERTY_BASE_MANA_REGEN 52 GetModifierBaseRegen Increases the base mana regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 53 GetModifierConstantManaRegen Increases the mana regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 54 GetModifierConstantManaRegenUnique
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE 55 GetModifierPercentageManaRegen Increases the mana regeneration of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 56 GetModifierTotalPercentageManaRegen Increases the total mana regeneration of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 57 GetModifierConstantHealthRegen Increases the health regeneration of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 58 GetModifierHealthRegenPercentage Increases the evasion of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_HEALTH_BONUS 59 GetModifierHealthBonus Increases the maximum health of the parent by a constant returned to it. Can return negative values. Health is scaled to the same percentage as before the increase.
MODIFIER_PROPERTY_MANA_BONUS 60 GetModifierManaBonus Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Mana is scaled to the same percentage as before the increase.
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 61 GetModifierExtraStrengthBonus
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 62 GetModifierExtraHealthBonus Increases the maximum health of the parent by a constant returned to it. Can return negative values. Ignores current health.
MODIFIER_PROPERTY_EXTRA_MANA_BONUS 63 GetModifierExtraManaBonus Increases the maximum mana of the parent by a constant returned to it. Can return negative values. Ignores current mana.
MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE 64 GetModifierExtraHealthPercentage Increases the maximum health of the parent by a percentage returned to it. Can return negative values. Ignores current health.
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 65 GetModifierBonusStats_Strength Increases the strength stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_STATS_AGILITY_BONUS 66 GetModifierBonusStats_Agility Increases the agility stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 67 GetModifierBonusStats_Intellect Increases the intelligence stat of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_CAST_RANGE_BONUS 68 GetModifierCastRangeBonus Increases the cast range of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING 69 GetModifierCastRangeBonusStacking
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 70 GetModifierAttackRangeBonus Increases the attack range of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE 71 GetModifierAttackRangeBonusUnique
MODIFIER_PROPERTY_MAX_ATTACK_RANGE 72 GetModifierMaxAttackRange
MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS 73 GetModifierProjectileSpeedBonus Increases the projectile speed of attacks sourced by the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_REINCARNATION 74 ReincarnateTime
MODIFIER_PROPERTY_RESPAWNTIME 75 GetModifierConstantRespawnTime Increases the respawn time of the parent by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE 76 GetModifierPercentageRespawnTime Increases the respawn time of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_RESPAWNTIME_STACKING 77 GetModifierStackingRespawnTime Increases the respawn time of the parent by a constant returned to it. Can return negative values. Stacks with other modifiers.
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE 78 GetModifierPercentageCooldown Increases the cooldown of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING 79 GetModifierPercentageCooldownStacking
MODIFIER_PROPERTY_CASTTIME_PERCENTAGE 80 GetModifierPercentageCasttime Increases the cast time of the parent's abilities by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_MANACOST_PERCENTAGE 81 GetModifierPercentageManacost Increases the mana cost of the parent's abilities by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DEATHGOLDCOST 82 GetModifierConstantDeathGoldCost
MODIFIER_PROPERTY_EXP_RATE_BOOST 83 GetModifierPercentageExpRateBoost
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 84 GetModifierPreAttack_CriticalStrike Procs a critical strike dealing the extra damage returned to it.
MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE 85 GetModifierPreAttack_Target_CriticalStrike
MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK 86 GetModifierMagical_ConstantBlock
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 87 GetModifierPhysical_ConstantBlock Blocks damage the parent takes by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL 88 GetModifierPhysical_ConstantBlockSpecial
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR 89 GetModifierPhysical_ConstantBlockUnavoidablePreArmor
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 90 GetModifierTotal_ConstantBlock
MODIFIER_PROPERTY_OVERRIDE_ANIMATION 91 GetOverrideAnimation Forces the parent to play a specific animation.
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT 92 GetOverrideAnimationWeight
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 93 GetOverrideAnimationRate
MODIFIER_PROPERTY_ABSORB_SPELL 94 GetAbsorbSpell Allows the parent to ignore targeted abilities. (Similar to linken's sphere)
MODIFIER_PROPERTY_REFLECT_SPELL 95 GetReflectSpell Allows the parent to reflect targeted abilities. (Similar to Lotus Orb)
MODIFIER_PROPERTY_DISABLE_AUTOATTACK 96 GetDisableAutoAttack
MODIFIER_PROPERTY_BONUS_DAY_VISION 97 GetBonusDayVision Increases the vision of the parent during the day by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_BONUS_NIGHT_VISION 98 GetBonusNightVision Increases the vision of the parent during the night by a constant returned to it. Can return negative values.
MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE 99 GetBonusNightVisionUnique
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 100 GetBonusVisionPercentage Increases the vision of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_FIXED_DAY_VISION 101 GetFixedDayVision Sets the vision of the parent during the day to a fixed value returned to it. Cannot be changed by any means.
MODIFIER_PROPERTY_FIXED_NIGHT_VISION 102 GetFixedNightVision Sets the vision of the parent during the night to a fixed value returned to it. Cannot be changed by any means.
MODIFIER_PROPERTY_MIN_HEALTH 103 GetMinHealth
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 104 GetAbsoluteNoDamagePhysical
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 105 GetAbsoluteNoDamageMagical
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 106 GetAbsoluteNoDamagePure
MODIFIER_PROPERTY_IS_ILLUSION 107 GetIsIllusion
MODIFIER_PROPERTY_ILLUSION_LABEL 108 GetModifierIllusionLabel
MODIFIER_PROPERTY_SUPER_ILLUSION 109 GetModifierSuperIllusion
MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE 110 GetModifierSuperIllusionWithUltimate
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 111 GetModifierTurnRate_Percentage Increases the turn rate of the parent by a percentage returned to it. Can return negative values.
MODIFIER_PROPERTY_DISABLE_HEALING 112 GetDisableHealing Negates healing applied to the parent.
MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK 113 GetAlwaysAllowAttack
MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL 114 GetOverrideAttackMagical
MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH 115 GetModifierUnitStatsNeedsRefresh
MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER 116 GetModifierBountyCreepMultiplier
MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER 117 GetModifierBountyOtherMultiplier
MODIFIER_EVENT_ON_ATTACK_RECORD 119 OnAttackRecord
MODIFIER_EVENT_ON_ATTACK_START 120 OnAttackStart Event that fires when an attack starts.
MODIFIER_EVENT_ON_ATTACK 121 OnAttack Event that fires when an attack was completed, regardless of the result of it.
MODIFIER_EVENT_ON_ATTACK_LANDED 122 OnAttackLanded Event that fires when an attack landed on its target successfully.
MODIFIER_EVENT_ON_ATTACK_FAIL 123 OnAttackFail Event that fires when an attack failed to land on its target.
MODIFIER_EVENT_ON_ATTACK_ALLIED 124 OnAttackAllied Event that fires when attacking allies.
MODIFIER_EVENT_ON_PROJECTILE_DODGE 125 OnProjectileDodge Event that fires when dodging a projectile. (Disjointing it)
MODIFIER_EVENT_ON_ORDER 126 OnOrder Event that fires when an order is given to the parent.
MODIFIER_EVENT_ON_UNIT_MOVED 127 OnUnitMoved Event that fires when a unit moved.
MODIFIER_EVENT_ON_ABILITY_START 128 OnAbilityStart Event that fires when starting to use an ability.
MODIFIER_EVENT_ON_ABILITY_EXECUTED 129 OnAbilityExecuted Event that fires when finishing the ability phase stage of the ability.
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST 130 OnAbilityFullyCast Event that fires when the ability has completely activated.
MODIFIER_EVENT_ON_BREAK_INVISIBILITY 131 OnBreakInvisibility Event that fires when breaking invisibility.
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 132 OnAbilityEndChannel Event that fires when finishing a channel.
MODIFIER_EVENT_ON_REFRESH 134
MODIFIER_EVENT_ON_TAKEDAMAGE 135 OnTakeDamage Event that fires when taking damage.
MODIFIER_EVENT_ON_STATE_CHANGED 136 OnStateChanged Event that fires when a state is changed.
MODIFIER_EVENT_ON_ORB_EFFECT 137
MODIFIER_EVENT_ON_ATTACKED 138 OnAttacked Event that fires when being attacked.
MODIFIER_EVENT_ON_DEATH 139 OnDeath Event that fires when dying.
MODIFIER_EVENT_ON_RESPAWN 140 OnRespawn Event that fires when respawning.
MODIFIER_EVENT_ON_SPENT_MANA 141 OnSpentMana Event that fires when spending mana on items or abilities.
MODIFIER_EVENT_ON_TELEPORTING 142 OnTeleporting Event that fires when starting to teleporting.
MODIFIER_EVENT_ON_TELEPORTED 143 OnTeleported Event that fires when completing a teleport.
MODIFIER_EVENT_ON_SET_LOCATION 144 OnSetLocation
MODIFIER_EVENT_ON_HEALTH_GAINED 145 OnHealthGained
MODIFIER_EVENT_ON_MANA_GAINED 146 OnManaGained
MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT 147 OnTakeDamageKillCredit
MODIFIER_EVENT_ON_HERO_KILLED 148 OnHeroKilled Event that fires when a hero is killed.
MODIFIER_EVENT_ON_HEAL_RECEIVED 149 OnHealReceived Event that fires when being healed.
MODIFIER_EVENT_ON_BUILDING_KILLED 150 OnBuildingKilled Event that fires when a building is destroyed.
MODIFIER_EVENT_ON_MODEL_CHANGED 151 OnModelChanged Event that fires when the model changes.
MODIFIER_PROPERTY_TOOLTIP 153 OnTooltip
MODIFIER_PROPERTY_MODEL_CHANGE 154 GetModifierModelChange Changes the parent's model.
MODIFIER_PROPERTY_MODEL_SCALE 155 GetModifierModelScale Changes the parent's model scale.
MODIFIER_PROPERTY_IS_SCEPTER 156 GetModifierScepter
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 157 GetActivityTranslationModifiers
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 158 GetAttackSound
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 160 GetModifierProvidesFOWVision Return 1 if parent's model would show to his enemies.
MODIFIER_PROPERTY_SPELLS_REQUIRE_HP 161 GetModifierSpellsRequireHP
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 162 GetForceDrawOnMinimap
MODIFIER_PROPERTY_DISABLE_TURNING 163 GetModifierDisableTurning
MODIFIER_PROPERTY_IGNORE_CAST_ANGLE 164 GetModifierIgnoreCastAngle
MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE 165 GetModifierChangeAbilityValue
MODIFIER_PROPERTY_ABILITY_LAYOUT 166 GetModifierAbilityLayout Changes the ability layout.
MODIFIER_EVENT_ON_DOMINATED 167 OnDominated An event that fires when a unit is being dominated.
MODIFIER_PROPERTY_TEMPEST_DOUBLE 168 GetModifierTempestDouble
MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE 169 PreserveParticlesOnModelChanged
MODIFIER_EVENT_ON_ATTACK_FINISHED 170 OnAttackFinished
MODIFIER_PROPERTY_IGNORE_COOLDOWN 171 GetModifierIgnoreCooldown
MODIFIER_PROPERTY_CAN_ATTACK_TREES 172 GetModifierCanAttackTrees
MODIFIER_PROPERTY_VISUAL_Z_DELTA 173 GetVisualZDelta
MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION 174
MODIFIER_FUNCTION_LAST 175
MODIFIER_FUNCTION_INVALID 255

DOTA_CONNECTION_STATE

Name Value Description
DOTA_CONNECTION_STATE_UNKNOWN 0
DOTA_CONNECTION_STATE_NOT_YET_CONNECTED 1
DOTA_CONNECTION_STATE_CONNECTED 2
DOTA_CONNECTION_STATE_DISCONNECTED 3
DOTA_CONNECTION_STATE_ABANDONED 4